DigiPen Institute of Technology
DigiPen Institute of Technology is a private university located in Redmond, Washington. DigiPen has campuses in Redmond, Washington, in Singapore, and in Bilbao, Spain. DigiPen offers bachelor's and master's degree programs specific to the fields of Computer Science, Animation, Video Game Development, Game Design, Sound Design, and Computer Engineering. DigiPen is a for-profit organization.
DigiPen also offers summer programs for students in grades K-12, as well as online courses and year-long high school programs.
In 1990, DigiPen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming. With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994.
In May 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award Associate and Bachelor of Science (BSc) Degrees in Real-Time Interactive Simulation (RTIS) and Associate of Applied Arts (AAA) Degrees in 3D Computer Animation. This made DigiPen the first university in the world dedicated to computer and video game development.
In January 1998, DigiPen relocated the school to Redmond, Washington, U.S. One year later, the school offered its first AAA in 3D Computer Animation classes.
In 2000, DigiPen awarded degrees the first graduating RTIS class. The intensive RTIS program, renowned for the highly skilled game programmers that it produces, has since remained DigiPen's flagship program.
In 2004, the school added three new programs: the BSc in Computer Engineering, the Master of Science (MSc) in Computer Science (Accredited in 2006), and the Bachelor of Fine Arts (BFA) in Digital Art and Animation.
In 2008, the BSc in Computer Science and Game Design, and Bachelor of Arts (BA) in Game Design programs were added. DigiPen also opened a branch campus in Singapore.
In 2012, DigiPen added three new degree programs: the BA in Music and Sound Design, the BSc in Engineering and Sound Design, and the Master of Fine Arts (MFA) in Digital Arts.
In 2014, DigiPen added a new degree program: the BSc in Computer Science.
DigiPen has six primary educational paths:
- RTIS – Real Time Interactive Simulation (core game engine architecture and programming)
- CS - Standard computer science education with emphasis on game programming.
- GD – Game Design (gameplay architecture, programming and scripting)
- E – Engineering (computer hardware, and software architecture)
- MSD – Music and Sound Design
- DA – Digital Audio
- FA – Fine Arts (digital art and animation).
DigiPen currently offers eight undergraduate degree programs. Three of these in the arts: BFA (Fine Arts), BAGD (Game Design), BAMSD (Music and Sound Design). Three are in computer science: BSCSGD (Computer Science and Game Design), BSCS (Computer Science), BSCSRTIS (Computer Science in Real-Time Interactive Simulation). The final two are in Engineering: BSCE (Computer Engineering), and BSESD (Engineering and Sound Design).
DigiPen also offers two Master's Degree programs—MSCS (Computer Science), and MFA (Fine Arts).
- Prasanna Ghali is a Canadian computer scientist and game developer. Prasanna was Vice President of Engineering at Nintendo Software Technology Corporation between 1998 and 2002.  Prasanna is Chief Technology Officer and Dean of Faculty of DigiPen's Asia Pacific region.
- Charles Duba, Ph.D. is an American physicist. Charles participated in proving the solution to the long-standing "Solar Neutrino Problem" at the Sudbury Neutrino Observatory. This study went on to receiving a Nobel Prize in Physics in 2015.  Charles is a Vice President and Professor at DigiPen.
- Mark Thomas Henne is an American animation and visual effects artist and computer scientist. Mark was the Technical Director at Pixar Animation Studios for close to 18 years. Mark is Program Director of DigiPen's Master of Fine Arts in Digital Arts.
- Lawrence Schwedler is an American musician and audio director. Lawrence was the Audio Director of Nintendo Software Technology Corporation where he was awarded two U.S. patents for Nintendo, one for an interactive music engine and another for a real-time wave table sound generator.  Lawrence is the Program Director of Sound Design Programs at DigiPen.
- Ellen Beeman is an American fantasy and science fiction author, television screenwriter and computer game designer/producer. Ellen was ranked in the top 100 most influential women in the game industry by Edge Online (formerly next-gen.biz). Ellen is a Senior Lecturer of Game Software Design and Production at DigiPen.
Research & Development
DigiPen Research & Development performs research for The Boeing Company and has received the commendations of Boeing Supplier of the Year Award in Technology in 2008 and Boeing Performance Excellence Award in 2008, 2013, and 2014.  DigiPen has a professional relationship with Phantom Works and BR&T.
- DigiPen Institute of Technology is the #1 school in Washington and #25 of all 4,053 U.S. colleges and universities in terms of median salary after attending, according to the U.S. Department of Education.
- The Princeton Review ranked DigiPen No. 3 on its annual list of “Top 25 Undergraduate Schools to Study Game Design,” as well as No. 5 on its list of “Top 25 Graduate Schools to Study Game Design” for 2015. Since the Princeton Review began its ranking of Game Design schools in 2010, DigiPen has consistently been ranked as one of the top four undergraduate schools.
- DigiPen is ranked among the 50 best computer science and engineering schools in America by The Business Insider.
- DigiPen has also been voted the 6th best video game university in the United States by the Animation Career Review.
- In Forbes magazine DigiPen has received the prime position for Computer Video Gaming.
- "College Navigator". U.S. Department of Education. Retrieved May 19, 2014.
- DigiPen: General Information
- "Who Said School Couldn't Be Fun?". Electronic Gaming Monthly. Ziff Davis (76): 78. November 1995.
- "Game Industry's 100 Most Influential Women". Edge Online. September 11, 2006. Archived from the original on June 25, 2011. Retrieved 2008-07-23.