DigiPen Institute of Technology
|Provost||Xin Li, Ph.D.|
|Colors||Black and Maroon
DigiPen Institute of Technology is a private university located in Redmond, Washington. DigiPen has campuses in Redmond, Washington, in Singapore, and in Bilbao, Spain. DigiPen offers bachelor's and master's degree programs specific to the fields of Computer Science, Animation, Video Game Development, Game Design, Sound Design, and Computer Engineering. DigiPen is a for-profit organization.
DigiPen also offers summer programs for students in grades K-12, as well as online courses and year-long high school programs.
In 1990, DigiPen begins offering its first dedicated educational program in the subject of 3D computer animation through the Vancouver Film School.
In 1994, DigiPen and Nintendo of America jointly develops a post-secondary program, named the DigiPen Applied Computer Graphics School, and officially accepts its first video game development students.
In 1996, the Washington State Higher Education Coordinating Board (HECB) grants DigiPen the authorization to award degree programs in the United States. DigiPen’s first offered degree program is the Bachelor of Science in Real-Time Interactive Simulation.
In 1998, DigiPen Institute of Technology opens it’s campus in Redmond, Washington as a joint campus between DigiPen and Nintendo Software Technology. Redmond becomes DigiPen’s home through the present day.
In 2002, DigiPen receives national accreditation from the ACCSC. DigiPen begins offering its first Masters program, a Masters of Science in Computer Science. DigiPen graduates its last classes in its Associate programs, and only offers Undergraduate and Postgraduate programs.
In 2010, DigiPen relocates its main campus to an independent location, still in Redmond, Washington. This campus continues to be DigiPen’s main campus through the present day. DigiPen Institute of Technology Singapore joins the public university Singapore Institute of Technology.
In 2015, DigiPen’s Singapore campus moves to the Singapore Polytechnic campus, while Singapore Institute of Technology’s joint campus begins development. DigiPen's Bachelor of Science in Computer Engineering receives ABET accreditation.
DigiPen’s main campus is located in Redmond, Washington on 9931 Willows Road. It offers 8 undergraduate and 2 postgraduate degree programs. It has approximately 1200 full time students with a faculty-to-student ratio of 1:11 and an average class size of 22. International students make up 13% of the total student population. 23% of students identify as women. There are approximately 50 student run organizations on campus. King County is the home to a significant number of technology and game development companies.
DigiPen’s Singapore campus is DigiPen’s first international campus since its establishment in the United States. DigiPen opened its Singapore campus in conjunction with Singapore’s Economic Development Board in 2008. DigiPen operates as an Oversees University Affiliate with the public university Singapore Institute of Technology. DigiPen’s Singapore campus offers 5 undergraduate degree programs, including a Bachelor of Engineering with Honours in Systems Engineering (ElectroMechanical Systems) which is not offered in any other campus. DigiPen’s Singapore campus has approximately 800 full time students.
International University Partnerships
- Keimyung University in Daegu, South Korea and DigiPen Institute of Technology have a collaboration where students local to South Korea have the option to spend a program’s first 5 semesters in Daegu, taught by DigiPen Faculty members, and the remaining semesters in Redmond.
- Thammasat University in Bangkok, Thailand and DigiPen Institute of Technology have a collaboration where students local to Thailand have the option to spend a program’s first 2-4 semesters in Bankok and the remaining semesters in Redmond.
DigiPen has seven primary educational paths:
- RTIS – Real Time Interactive Simulation (core game engine architecture and programming)
- CS - Standard computer science education with emphasis on high performance programming.
- GD – Game Design (gameplay architecture, programming and scripting)
- E – Engineering (computer hardware, and software architecture)
- MSD – Music and Sound Design
- DA – Digital Audio
- FA – Fine Arts (digital art and animation).
DigiPen currently offers nine undergraduate degree programs. Four of these are in computer science: BSCSGD (Computer Science and Game Design), BSCS (Computer Science), BSCSRTIS (Computer Science in Real-Time Interactive Simulation), BSCSDA (Computer Science and Digital Audio). Three are in the arts: BFA (Fine Arts), BAGD (Game Design), BAMSD (Music and Sound Design). The last two are in Engineering: BSCE (Computer Engineering), and SEEMS (Systems Engineering ElectroMechanical Systems).
DigiPen also offers two Master's Degree programs—MSCS (Computer Science), and MFA (Fine Arts).
- Prasanna Ghali is a Canadian computer scientist and game developer. Ghali was Vice President of Engineering at Nintendo Software Technology Corporation until 2002. Ghali is Chief Technology Officer and Dean of Faculty of DigiPen's Asia Pacific region.
- Charles Duba, Ph.D. is an American physicist. Duba participated in proving the solution to the long-standing Solar neutrino problem at the Sudbury Neutrino Observatory. This study went on to receiving a Nobel Prize in Physics in 2015. Duba is a Vice President and Senior Professor of DigiPen.
- Mark Thomas Henne is an American animation and visual effects artist and computer scientist. Henne was the Technical Director at Pixar Animation Studios, there for close to 18 years. Henne is Program Director of DigiPen's Master of Fine Arts in Digital Arts.
- Lawrence Schwedler is an American musician and audio director. Schwedler was the Audio Director of Nintendo Software Technology Corporation where he and Claude Comair were awarded two U.S. patents for Nintendo, one for an interactive music engine and another for a real-time wave table sound generator. Schwedler is the Program Director of Sound Design Programs at DigiPen.
- Ellen Beeman is an American fantasy and science fiction author, television screenwriter and computer game designer/producer. Beeman was ranked in the top 100 most influential women in the game industry by Edge Online (formerly next-gen.biz). Beeman is a Senior Lecturer of Game Software Design and Production at DigiPen.
Research & development
DigiPen Research & Development performs research for The Boeing Company and has received the commendations of Boeing Supplier of the Year Award in Technology in 2008 and Boeing Performance Excellence Award in 2008, 2013, and 2014. DigiPen has a professional relationship with Phantom Works and BR&T.
- U.S. Department of Education ranks DigiPen Institute of Technology as the #1 school in Washington and the #25 of all 4,053 United States colleges and universities in terms of median salary after attending.
- The Princeton Review ranked DigiPen No. 3 on its annual list of “Top 25 Undergraduate Schools to Study Game Design,” as well as No. 5 on its list of “Top 25 Graduate Schools to Study Game Design” for 2015. Since the Princeton Review began its ranking of Game Design schools in 2010, DigiPen has consistently been ranked as one of the top four undergraduate schools.
- College Factual ranks DigiPen as Top 1% in Most Focused for Computer and Information Sciences.
- Animation Career Review ranks DigiPen as the 6th best video game university in the United States
- DigiPen is ranked among the 50 best computer science and engineering schools in America by The Business Insider.
- In Forbes magazine DigiPen has received the prime position for Computer Video Gaming.
- "College Navigator". U.S. Department of Education. Retrieved May 19, 2014.
- "Game Industry's 100 Most Influential Women". Edge Online. September 11, 2006. Archived from the original on June 25, 2011. Retrieved 2008-07-23.