Digimon Battle Online

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Digimon Battle Online
Digimon Battle Logo.jpg
Developer(s) movegames
Publisher(s) movegames, Bandai, CDC Games
Designer(s) DIGITALIC
Series Digimon
Platform(s) Windows
  • KOR: January 22, 2002
  • CHN: September 25, 2008[1]
  • NA: April 14, 2010
Genre(s) Massively multiplayer online role-playing
Mode(s) Multiplayer

Digimon Battle, originally released in South Korea and Japan as Digimon RPG (Korean:디지몬 RPG, Japanese: デジモンRPG), was a free to play micro-transaction supported massively multiplayer online role-playing game in a setting based on that of the Digimon media franchise, specifically the Digimon Tamers anime. The game was first released in South Korea but an English version was released on April 14, 2010 by WeMade Entertainment titled Digimon Battle, which ran for 3 years.

Game Basics[edit]

Players control an avatar of one of the four main characters of Digimon Tamers: Takato Matsuki, Rika Nonaka, Henry Wong, and Jeri Katou. The players are not intended to be representing the actual characters, and thus are allowed to choose their own name and modify their appearance to some extent. Players then choose a "starter Digimon." The starter Digimon selected is one of the three used by Takato, Rika, and Henry in Tamers: Gigimon, Gummymon, or Viximon. In addition, different starter Digimon are sometimes offered during special events. So far, events have offered DemiVeemon, Hopmon, Yaamon, Dorimon, and a Digimon Savers-themed Koromon. Regardless, the player chooses a starter Digimon, which they use in battle to obtain stronger Digimon and accomplish NPC-given missions. Over the course of the game, starter and captured Digimon will digivolve into stronger forms with more powerful attacks.

Catchable Digimon[edit]

Special Digimon[edit]

Capturing Digimon[edit]

Inside a large, brightly lit convention center room with white walls is positioned a promotional display booth for a video game. A saleswoman clad in a blue shirt and skirt and a red bowtie motions towards several illustrations on the booth, explaining their implications. The illustrations are anime-styled and depict several outlandish and brightly colored creatures. Three men in dark jackets watch the demonstration.
A presentation at a Digimon RPG booth in South Korea.

Most Digimon begin at In-Training and generally are able to digivolve to either Ultimate or Mega Level. Only In-Training Digimon can be captured. During battle, the player has three tries to capture a Digimon, via the "capture" option in the in-game interface. However, there is a high chance that the attempted capture will fail, with an estimated 0.1% chance of a successful capture. The player can, if they so choose, buy a "Net" item with real-world money or WeCash that has a 100% chance of success.



Battling is done in a turn based style. The player does not directly fight in battle. Instead, a Digimon chosen by the player as his or her "main" Digimon fights in their stead. Each Digimon has a time bar that goes up over the course of the battle. When the time bar fills, the Tamer may take action with that Digimon, such as attacking, fleeing, or using items to recover health.

In battle, the player is only directly able to use card items to temporarily alter their Digimon's stats, induce digivolution, or switch in other Digimon they own. A tamer can only use 3 cards at a time, and are limited to a certain number of card uses per battle. Cards are bought in-game or traded with other players.

English version[edit]

In early 2010, WeMade Entertainment signed a contract with Digitalic allowing them to release Digimon RPG along with its currently-in-development sequel, Digimon Masters. Originally Digitalic had signed a contract with CDC Games, however the contract was cancelled.[2]

Digimon Battle is the English version of the Korean Digimon RPG, which was originally scheduled to be released sometime in 2009 by CDC Games. An open beta was released, with Korean MMO developer and service provider "WeMade Entertainment" handling its operation, and the game was officially released April 14, 2010.[3]

On March 27, 2013, WeMade announced Digimon Battle would be closed on 25 April 2013.[4]


Kevin Seo, CEO of WeMade, looked to comments from fans for inspiration when creating the English adaptation. From May 19 to June 2, players could level up their characters as quickly as possible and train five of their Digimon to the Mega stage, both in order to win prizes. Also, a "Mystery Box" containing randomly generated items was set during this time to appear more frequently than normal in the "Sky Dungeon" area.[5]


External links[edit]