Dinky Dungeons

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Dinky Dungeons.jpg

Dinky Dungeons is a role-playing game published by Doc's Games in 1985.

Description[edit]

Dinky Dungeons is the smallest (3" x 4") role-playing game ever produced.[1] The very concise rules cover character creation, classes, skills, spells, combat, experience, monsters, and a two-page introductory mini-scenario.[1] The game includes a GM's screen, a hex map, and a sample character sheet.[1]

The game utilized six-sided dice (d6 in game parlance). Each character had two attributes, Mental and Physical. There were three classes – fighter, wizard, and bard – and three optional non-human races – elves, dwarves, and "Fuzzy-Winkers." the latter were intelligent, giant rats. The Physical trait governed the size of weapon the fighter could use, which in turn determined how much damage the character could do on a good roll. Mental governed a wizard or bard's spell points and the number of spells they had at their disposal.

Conflict resolution was handled by rolling 2d6 and trying to get X or less, where X was the difficulty of a task set by the GM or by a chart that compared the attacker and defender's relative abilities. Where abilities were matched, the player needed to roll a 7 or less for his or her character to succeed.

Rights to the game currently reside with the illustrator, Phil Morrissey, who is planning on a re-release.[citation needed]

Publication history[edit]

Dinky Dungeons was designed by Denton R. Elliott and published by Doc's Games in 1985 as a 32-page book, a cardstock screen, a cardstock sheet, a character sheet, a map, and dice.[1]

Reception[edit]

References[edit]

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 127–128. ISBN 0-87975-653-5.