Dino Stalker

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Dino Stalker
Dinostalker.jpg
North American box art
Developer(s) Capcom Production Studio 3
Publisher(s) Capcom
Director(s) Eiro Shirahama
Producer(s) Tatsuya Minami
Writer(s) Noboru Sugimura
Yasuyuki Suzuki
Composer(s) Hiroshi Nakajima
Tomoko Matsumoto
Platform(s) PlayStation 2
Release date(s)
  • JP: June 27, 2002
  • NA: September 9, 2002
  • EU: September 20, 2002
Genre(s) Light gun shooter
Mode(s) Single-player

Dino Stalker, known as Gun Survivor 3: Dino Crisis (Japanese: ガンサバイバー3 ディノクライシス Hepburn: Gan Sabaibā Surī Dino Kuraishisu?) in Japan,[1] is a first person shooter video game created by Capcom that was released for the PlayStation 2 on June 27, 2002. It is the third installment in the Dino Crisis series. It was developed by Capcom Production Studio 3,[2] and is an offshoot of the Resident Evil light gun shooter games, but based on the story of the Dino Crisis series. Though it can be played by other means, a light gun is recommended, as the game is one in a number of Capcom games that try to bridge the gap between light gun games and traditional games that allow the player greater range of control over their movements in the game.[citation needed]

Dino Stalker is the third entry in the Capcom's Gun Survivor series after Resident Evil Survivor 2 Code: Veronica. Although the Gun Survivor games are an offshoot of the Resident Evil series, Dino Stalker is the only game in the series without any ties to Resident Evil (with the exception of a "woman drawing water" statue, just like the one from the mansion of the original Resident Evil, and an Umbrella building, both of them in stage 5). It was followed by Resident Evil: Dead Aim.[citation needed]

Gameplay[edit]

Dino Stalker is a first-person shooter in which the player must use various weapons to defend against dinosaurs while progresing through the game. Dino Stalker supports the optional use of the GunCon light gun accessory.[1] The player can use a variety of weapons throughout the game, including bazookas, machine guns, and shotguns, but can only carry one weapon at a time.[3] The game takes place across various landscapes, including desert and jungle.[3] A two-player mode is unlocked upon completion of the game.[3]

The game's storyline focuses on Mike Wired, a World War II pilot. After being shot down during combat at Pearl Harbor,[3] Mike is transported to the Mesozoic Era as the result of an experiment gone awry.[4]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 58.14%[5]
Metacritic 50/100[6]
Review scores
Publication Score
Edge 6/10[7]
EGM 5.5/10[8]
Eurogamer 6/10[3]
Famitsu 30/40[9]
Game Informer 7.25/10[10]
GamePro 3/5 stars[11]
Game Revolution D+[12]
GameSpot 4.6/10[1]
GameSpy 2/5 stars[13]
GameZone 8.4/10[4]
IGN 4/10[14]
OPM (US) 3.5/5 stars[15]

On release, Famitsu gave the game a score of 30 out of 40 in Japan.[9] The game received "mixed" reviews, according to video game review aggregator Metacritic.[6]

Douglass C. Perry of IGN criticized the game's controls: "After the first mission, your hand is in pain. The Carpel Tunnel syndrome you didn't have before throbs in fiery extended agony as if to say hello, and you have just started. [...] In the dozen-plus levels you play through, the slow-paced, awkward control is not only annoying but it hurts you. [...] But at least there is some comic relief, and for the pure sake of flat-out lunacy, this game may be worth your while." Perry also criticized the game's poor graphics, writing that it "looks like it was designed as a PlayStation game and that it only recently made the transition to PlayStation 2. [...] It's an average looking game at best, and that's putting it nicely."[14]

Ryan Davis of GameSpot called the game's premise "bizarre and convoluted" with "not a lot of coherence." Davis criticized the game's selectable control schemes. Playing exclusively with the GunCon 2, Davis wrote that "using a single hand to move and shoot is difficult and will wear out your arm more quickly than your average light-gun game." Davis also criticized the alternative method of using a standard DualShock controller: "the targeting reticle is far too sensitive, and you'll often find yourself dealing with bouts of overcorrection while trying to draw a bead on a dino." Davis noted that the best option was to utilize both the DualShock and the GunCon 2 simultaneously, "But even this configuration does not compensate completely for the game's inherently slow movement or the inability to look up or down, and you'll spend an equal amount of time fighting the controls as you will fighting dinosaurs." Davis also criticized the game's poor graphics, and wrote that the only notable sound effect throughout the game "is the 'reload' command you'll hear whenever you're out of bullets, and this is only because the computer voice noticeably mispronounces it." Davis concluded that the game would have been "infinitely more playable had Capcom discarded the Gun Survivor control scheme and just left the movement control on rails, like all other light-gun games. But with its needlessly frustrating control scheme intact, Dino Stalker's appeal is incredibly limited. Though the game is loosely affiliated with the Dino Crisis games, there's not a lot here to draw fans of that series, and with several superior light-gun games available on the PlayStation 2, there's little reason for anyone without a masochistic streak to play this game."

Louis Bedigian of GameZone praised the music and graphics, and wrote that the control scheme "isn't bad, but it does take some getting used to. It's worth getting used to though, because this is the best dino-hunting game I've played since Dino Crisis 2."[4] Tom Bramwell of Eurogamer called it "easily the best yet" in the Gun Survivor series, and praised the game for "some stunning environments," but criticized its short length and some of the "rather bland" dinosaur designs.[3]

References[edit]

  1. ^ a b c Davis, Ryan (2002-09-25). "Dino Stalker Review". GameSpot. Retrieved 2013-12-21. 
  2. ^ "Interview: Capcom chief lifts Resident Evil 0 lid". ComputerAndVideoGames.com. Future Publishing Limited. August 30, 2002. Archived from the original on May 11, 2011. Retrieved May 11, 2011. 
  3. ^ a b c d e f Bramwell, Tom (2002-10-01). "Dino Stalker Review". Eurogamer. Retrieved 2013-12-21. 
  4. ^ a b c Bedigian, Louis (2002-09-30). "Dino Stalker Review - PlayStation 2". GameZone. Archived from the original on 2008-10-05. Retrieved 2013-12-21. 
  5. ^ "Dino Stalker for PlayStation 2". GameRankings. Retrieved 2013-12-21. 
  6. ^ a b "Dino Stalker Critic Reviews for PlayStation 2". Metacritic. Retrieved 2013-12-21. 
  7. ^ Edge staff (September 2002). "Dino Stalker". Edge (114). 
  8. ^ EGM Staff (October 2002). "Dino Stalker (PS2)". Electronic Gaming Monthly (160): 179. Retrieved 2013-12-21. [dead link]
  9. ^ a b "プレイステーション2 - ガンサバイバー3 DINO CRISIS". Famitsu. 915: 92. June 30, 2006. 
  10. ^ "Dino Stalker". Game Informer (114): 85. October 2002. 
  11. ^ Fennec Fox (2002-09-16). "Dino Stalker Review for PlayStation 2 on GamePro.com". GamePro. Archived from the original on 2005-02-09. Retrieved 2013-12-21. 
  12. ^ G-Wok (October 2002). "Dino Stalker Review". Game Revolution. Retrieved 2013-12-21. 
  13. ^ Villoria, Gerald (2002-11-06). "Dino Stalker (PS2)". GameSpy. Archived from the original on 2005-02-09. Retrieved 2013-12-21. 
  14. ^ a b Perry, Douglass C. (2002-09-16). "Dino Stalker". IGN. Retrieved 2013-12-21. 
  15. ^ "Dino Stalker". Official U.S. PlayStation Magazine: 140. October 2002. 

External links[edit]