Divinity: Original Sin II

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Divinity: Original Sin II
Divinity Original Sin 2 cover art.jpg
Developer(s)Larian Studios
Director(s)Swen Vincke
Producer(s)Octaaf Fieremans
Programmer(s)Bert Van Semmertier
Artist(s)Joachim Vleminckx
  • Jan Van Dosselaer
  • Sarah Baylus
  • Julien Brun
Composer(s)Borislav Slavov
  • Windows
  • September 14, 2017
  • PlayStation 4, Xbox One
  • August 31, 2018
  • macOS
  • January 31, 2019
  • Nintendo Switch
  • September 4, 2019
  • iPadOS
  • May 18, 2021[1]
Mode(s)Single-player, multiplayer

Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin, it was released for Microsoft Windows in September 2017, for PlayStation 4 and Xbox One in August 2018, for macOS in January 2019, and Nintendo Switch in September 2019. The game was a critical and commercial success, with it selling over a million copies in two months and being cited as one of the greatest role-playing games of all time, with praise given to its combat complexity and interactivity.


As with Divinity: Original Sin, players can play solo or with up to three others in their party.[2] Several pre-made characters with backstories are available to the player. Players are also able to create a custom character and choose their stats, race, gender, and origin story at the start of the game. Unlike the original game, players are also given the possibility to create an undead character of one of the available races.[3] They can recruit up to three companions to assist them although mods in the Steam Workshop exist which increase the maximum number of party companions. Companions in your party are fully playable, and will potentially have different interactions with the environment and NPCs than the player character. Players are able to split up and individually control their party members, leading to potentially complex battle tactics and role-playing opportunities. The game features both on-line and local multiplayer modes, both competitive and cooperative.[4] A skill crafting system allows players to mix and change their skills.[5] The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.[6]


The game is set on the fantasy world of Rivellon, centuries after Divinity: Original Sin. Living beings on Rivellon have a form of energy known as Source, and individuals called Sourcerers can manipulate Source to cast spells or enhance their combat abilities. The Seven Gods of Rivellon had given up a portion of their collective Source power and infused it into a person, Lucian, known as the Divine, who used his powers to hold back the Void. However, Lucian died before the start of the game, which weakened the Veil between the Void and Rivellon, and monstrous creatures of the Void, guided by the God King, their dark deity, have begun to invade Rivellon. These Voidwoken are drawn to the use of Source, and so an organization called the Divine Order is persecuting Sourcerers.

At the start of the game, the player character, a Sourcerer, is captured by the Divine Order and sent to an island prison known as Fort Joy. On the way there, a gigantic Kraken Voidwoken attacks and sinks the ship, but the player character is saved by a mysterious voice, who calls the player "Godwoken".

On Fort Joy, the Godwoken witnesses the brutal regime of the Divine Order, led by Lucian's son Alexandar and his enforcer Dallis. Sourcerors at Fort Joy are "purged" of their Source, turning them into mindless husks. The Godwoken also learns of a tyrannical Sourcerer king called Braccus Rex, who had died around 1000 years ago. The Godwoken escapes the fortress and visits the Hall of Echoes, the realm of the Seven Gods, where they encounter one of the Seven. The God explains that they had rescued the Godwoken on the ship, and that the weakened Veil has allowed the Void to enter Rivellon, draining the Gods' powers. The God urges the Godwoken to become the next Divine and hold back the Void. The Godwoken then escapes from the island.

The Godwoken sails to the island of Reaper's Coast. There, they expand their Source powers. Encountering their God again, they are directed to the Well of Ascension, where they can absorb enough Source to become Divine. The Godwoken also learns that Dallis has excavated the Aeteran, an artifact able to purge Source infinitely. Additionally, the Godwoken meets Aeterna, an immortal being who claims to be a member of a race called Eternals, the original inhabitants of Rivellon. She explains that the Seven Gods were Eternals who craved power, and betrayed the other Eternals, banishing them to the Void. The Seven then created the mortal races of Rivellon, and maintain their own power by draining Source from them.

The Godwoken sails to the Nameless Isle, where the Well of Ascension is located. There, they learn that the Eternals in the Void have become the Voidwoken, and the Eternals' former king has become the God King. The God King and the Voidwoken intend to return to Rivellon, and reclaim it as theirs. The Godwoken reaches the Well, but before they can become Divine, Dallis appears and destroys the Well with the Aeteran. The Godwoken's failure enrages their God, who attacks them, but the Godwoken defeats them.

The Godwoken pursues Dallis to the Tomb of Lucian, in the city of Arx, and finds Lucian alive within. Lucian reveals that he faked his death and hid in his tomb, and that he, not the Void, has been draining Source from the Seven. Lucian intends to purge all Source from Rivellon and use it to permanently seal the Veil, to bring peace to the world. Dallis, secretly an Eternal, has been aiding Lucian. To this end, she has resurrected Braccus Rex, who has been serving Dallis as Vredeman.

Braccus Rex breaks free of Dallis's control and summons the Kraken to attack the Godwoken, Lucian, and Dallis. After Braccus Rex is defeated, the ending varies depending on player choice: the Godwoken can become the next Divine, purge all Source from Rivellon, release the Source and the powers of Divinity to the world, or allow the God King to return to Rivellon, restoring Eternal rule.


The game was first announced on August 12, 2015.[7] It was announced that the game would launch on Kickstarter on August 26.[8] The game reached its $500,000 goal on Kickstarter in less than 12 hours.[9][10] Some of the stretch goals were reached before they were even announced.[11] In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game.[12] The game's music was composed by Borislav Slavov, who replaced former series composer, Kirill Pokrovsky, who died in 2015.[13]

The game was released for early access for Microsoft Windows on September 15, 2016,[14] and was fully released on September 14, 2017.[15] Despite a power outage in Ghent on the day of launch, the location of Larian's development studio, the game was successfully released and had a concurrent player count of 75,000 within a week, becoming one of the most played games on Steam at the time.[16][17] In addition to a free "enhanced edition" update for owners of the original game, it was also released on PlayStation 4 and Xbox One by Bandai Namco Entertainment on August 31, 2018.[18][19][20] It was also released for macOS on January 31, 2019, and for the Nintendo Switch on September 4, 2019.[21][22]


Divinity: Original Sin II received "universal acclaim", according to review aggregator Metacritic.[23] Multiple critics and publications considered the game to be one of the best role-playing games (RPGs) of all time.[29][30][32][33][37][38] Rick Lane of Eurogamer considered it a "masterpiece", thinking it would be many years before he could play another RPG that was even close to being "that rich with choice and charisma".[39] Adam Smith of Rock, Paper, Shotgun thought that few games allowed players to take part in better tales than Original Sin II.[40] Leif Johnson of IGN highly praised the stories, quests, tactical combat, and replayability, calling it one of the all-time greats of the RPG genre.[32] GameSpot gave it a perfect 10/10 score, becoming only the 14th game in the publication's history to achieve that.[30] Mike Williams of US Gamer called it the "pinnacle" of the computer role-playing game (CRPG) genre, praising its characters, role-playing options, environments, and combat.[36] Janine Hawkins of Polygon was less positive than most, calling it "stunningly ambitious", but that it failed to "pull all its pieces together".[34]

A month after release, the game sold over 700,000 copies, with over a million sold by November 2017.[41][42] The game was nominated for "Best Role-Playing Game" at The Game Awards 2017,[43] and for "Best Narrative Design" and "Best Adventure/Role-Playing Game" at the Titanium Awards;[44] it was also nominated for "Game of the Year" and "Best Story", and was a runner-up for best PC game and best RPG at IGN's Best of 2017 Awards.[45][46][47][48] The game also received a nomination for "Best PC Game" at Destructoid's Game of the Year Awards 2017.[49] The staff of PC Gamer voted it as their game of the year for 2017, where it was also nominated for the "Best Co-Op Game" award.[50] The staff of GameSpot voted it as their fifth best, while Eurogamer ranked it 11th on their list of the "Top 50 Games of 2017".[51][52][53] Readers and staff of Game Informer gave it the "Best PC Exclusive", "Best Turn-Based Combat", and "Best Side-Quests" awards,[54][55][56] and also placed it second for the "Best Co-op Multiplayer" award.[57] The game was also nominated for "Role-Playing Game of the Year" at the D.I.C.E. Awards,[58] for "Game Engineering" and "Game, Franchise Role Playing" at the NAVGTR Awards,[59][60] and for "Best Sound Design for an Indie Game" and "Best Music for an Indie Game" at the Game Audio Network Guild Awards;[61] and won the award for "Multiplayer" at the 14th British Academy Games Awards.[62] It was also nominated for "Music Design" and "Writing or Narrative Design" at the 2018 Develop Awards.[63] The PlayStation 4 and Xbox One versions were nominated for "Best RPG" at the 2018 Game Critics Awards,[64][65] and won the award for "Best Role-Playing Game" at Gamescom 2018, whereas its other nomination was for "Best Strategy Game".[66][67]


  1. ^ Cooper, Daniel. "'Divinity: Original Sin 2 - Definitive Edition' comes the iPad". Engadget. Retrieved May 18, 2021.
  2. ^ Larian Studios (September 10, 2015). "Kickstarter Update 7: Stretch goal unlocked... and new stretch goals announced!". Larian Studios. Retrieved September 10, 2015.
  3. ^ Marks, Tom (August 26, 2015). "How your Divinity: Original Sin 2 character choices affect everything you do". PC Gamer. Retrieved August 31, 2015.
  4. ^ Van Allen, Eric (August 26, 2015). "Divinity: Original Sin 2 Brings Competitive Multiplayer and Raining Blood to Kickstarter". Paste Magazine. Retrieved August 31, 2015.
  5. ^ Smith, Adam (August 26, 2015). "Divinity Original Sin 2's Competitive Roleplaying And Diverging Narratives Are Boldly Inventive". Rock, Paper, Shotgun. Retrieved August 31, 2015.
  6. ^ Futter, Mike (April 23, 2016). "Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction". Game Informer. Retrieved April 24, 2016.
  7. ^ Potter, Matt (August 12, 2015). "Divinity: Original Sin 2 Announced". IGN. Retrieved August 31, 2015.
  8. ^ Senior, Tom (August 12, 2015). "Divinity: Original Sin 2 Kickstarter launches later this month". PC Gamer. Retrieved August 31, 2015.
  9. ^ Makuch, Eddie (August 27, 2015). "Divinity: Original Sin 2 Reaches Funding Goal in Less Than 12 Hours". GameSpot. Retrieved August 31, 2015.
  10. ^ Potter, Matt (August 27, 2015). "Divinity: Original Sin 2 Kickstarter Funded in 12 Hours". IGN. Retrieved August 31, 2015.
  11. ^ Pereira, Chris (August 28, 2015). "Divinity: Original Sin 2 Reaches Stretch Goals Before They're Even Announced". GameSpot. Retrieved August 31, 2015.
  12. ^ Yin-Poole, Wesley (August 13, 2015). "Larian heads back to Kickstarter for Divinity: Original Sin 2". Eurogamer. Retrieved August 31, 2015.
  13. ^ Chalk, Andy (February 11, 2016). "Crysis, Ryse: Son of Rome composer joins Divinity: Original Sin 2 team". PC Gamer. Retrieved February 11, 2016.
  14. ^ Donnelly, Joe (September 15, 2016). "Divinity: Original Sin 2 is out now on Early Access". PC Gamer. Retrieved September 15, 2016.
  15. ^ Chalk, Andy. "Divinity: Original Sin 2 will leave Early Access in September". PC Gamer. Retrieved May 24, 2017.
  16. ^ Chalk, Andy (September 16, 2017). "Divinity: Original Sin 2 claims top spot on Steam despite a very unlucky launch day". PC Gamer. Retrieved September 18, 2017.
  17. ^ Brown, Fraser (September 17, 2017). "Divinity: Original Sin 2 boasts over 75,000 concurrent players on Steam". PC Gamer. Retrieved September 18, 2017.
  18. ^ Hussain, Tamoor (April 5, 2018). "Divinity: Original Sin 2 Coming To PS4 And Xbox One". GameSpot. Retrieved April 5, 2018.
  19. ^ Wilde, Tyler (August 31, 2018). "Divinity: Original Sin 2 Definitive Edition is out now as a free update". PC Gamer. Retrieved August 31, 2018.
  20. ^ Developed by Larian Studios. "Divinity: Original Sin 2 – Definite Edition". Filmoria.co.uk. Retrieved August 31, 2018.
  21. ^ "Award-winning Divinity: Original Sin 2 – Definitive Edition out now for Mac". Retrieved February 1, 2019.
  22. ^ Marshall, Cass (September 4, 2019). "Divinity Original Sin 2 is available on Switch with Steam cross-save". Polygon. Retrieved September 4, 2019.
  23. ^ a b "Divinity: Original Sin II for PC Reviews". Metacritic. CBS Interactive. Retrieved October 15, 2017.
  24. ^ "Divinity: Original Sin II - Definitive Edition for PC Reviews". Metacritic. CBS Interactive. Retrieved May 30, 2019.
  25. ^ "Divinity: Original Sin II - Definitive Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved May 30, 2019.
  26. ^ "Divinity: Original Sin II - Definitive Edition for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved May 30, 2019.
  27. ^ "Divinity: Original Sin II - Definitive Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved March 25, 2020.
  28. ^ Hancock, Patrick (October 16, 2017). "Review: Divinity: Original Sin 2". Destructoid. Retrieved October 24, 2017.
  29. ^ a b Tack, Daniel (September 18, 2017). "Divinity: Original Sin 2". Game Informer. Archived from the original on January 4, 2018. Retrieved September 22, 2017.
  30. ^ a b c Todd, Brett (September 26, 2017). "Divinity: Original Sin II Review". GameSpot. Retrieved September 27, 2017.
  31. ^ "Review: Divinity: Original Sin II". hardcoregamer.com. September 28, 2017. Retrieved April 5, 2018.
  32. ^ a b c Johnson, Leif (September 21, 2017). "Divinity: Original Sin 2 Review". IGN.
  33. ^ a b Brown, Fraser (September 21, 2017). "Divinity: Original Sin 2 review". PC Gamer. Retrieved September 22, 2017.
  34. ^ a b Hawkins, Janine (October 13, 2017). "Divinity: Original Sin 2 review". Polygon. Retrieved November 17, 2017.
  35. ^ Madnani, Mikhail (May 31, 2021). "'Divinity: Original Sin 2' iPad Review – Unbelievably Good". TouchArcade. Retrieved June 1, 2021.
  36. ^ a b Williams, Mike (September 22, 2017). "Divinity Original Sin 2 Review: Near Godhood". US Gamer. Retrieved September 27, 2017.
  37. ^ Shive, Chris (September 19, 2017). "Review: Divinity: Original Sin II". Hardcore Gamer. Retrieved September 22, 2017.
  38. ^ Cobbett, Richard (October 23, 2017). "RPGs may never top Ultima 7, but Divinity: Original Sin 2 comes close". PC Gamer. Retrieved October 24, 2017.
  39. ^ Lane, Rick (September 22, 2017). "Divinity: Original Sin 2 review". Eurogamer. Retrieved September 22, 2017.
  40. ^ Smith, Adam (September 21, 2017). "Wot I Think: Divinity Original Sin 2". Rock, Paper, Shotgun. Retrieved September 22, 2017.
  41. ^ Donnelly, Joe (October 9, 2017). "Swen Vincke on the future of Divinity: Original Sin 2, and the pros and cons of open development". PC Gamer. Retrieved October 28, 2017.
  42. ^ Chalk, Andy (November 28, 2017). "Divinity: Original Sin 2 has sold one million copies". PC Gamer. Retrieved November 28, 2017.
  43. ^ Makuch, Eddie (December 8, 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Retrieved January 1, 2018.
  44. ^ "The list of finalists for the Fun & Serious Titanium Awards has been revealed". Fun & Serious Game Festival. 2017. Retrieved November 8, 2019.
  45. ^ "Best of 2017 Awards: Game of the Year". IGN. December 20, 2017. Retrieved January 1, 2018.
  46. ^ "Best of 2017 Awards: Best PC Game". IGN. December 20, 2017. Retrieved January 1, 2018.
  47. ^ "Best of 2017 Awards: Best RPG". IGN. December 20, 2017. Retrieved January 1, 2018.
  48. ^ "Best of 2017 Awards: Best Story". IGN. December 20, 2017. Retrieved January 1, 2018.
  49. ^ Carter, Chris (December 12, 2017). "Nominees for Destructoid's Best PC Game of 2017". Destructoid. Retrieved January 3, 2018.
  50. ^ PC Gamer staff (December 8, 2017). "Games of the Year 2017: The nominees". PC Gamer. Retrieved January 1, 2018.
  51. ^ PC Gamer staff (December 14, 2017). "Game of the Year 2017: Divinity: Original Sin 2". PC Gamer. Retrieved December 14, 2017.
  52. ^ McDonell, Jess (December 18, 2017). "GameSpot's Best Games Of 2017 #5: Divinity: Original Sin II". GameSpot. Retrieved December 29, 2017.
  53. ^ Eurogamer staff (December 29, 2017). "Eurogamer's Top 50 Games of 2017: 20-11". Eurogamer. Retrieved December 31, 2017.
  54. ^ Game Informer staff (January 4, 2018). "Game Informer's Best Of 2017 Awards". Game Informer. Retrieved January 6, 2018.
  55. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards". Game Informer. Retrieved January 6, 2018.
  56. ^ Wallace, Kimberley (January 7, 2018). "The 2017 RPG of the Year Awards". Game Informer. Retrieved January 7, 2018.
  57. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards (Page 2)". Game Informer. Retrieved January 6, 2018.
  58. ^ Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced For DICE Awards". GameSpot. Retrieved January 20, 2018.
  59. ^ "Nominee List for 2017". navgtr.org. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 16, 2018.
  60. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 14, 2018.
  61. ^ "2018 Awards". Game Audio Network Guild. Retrieved April 14, 2018.
  62. ^ Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Retrieved April 13, 2018.
  63. ^ MCV staff (May 21, 2018). "Announcing the Develop Awards 2018 nominations shortlist". MCV. Retrieved September 4, 2018.
  64. ^ Faller, Patrick (June 28, 2018). "E3 2018: Game Critics Awards Nominations Revealed: Anthem, Super Smash Bros. Ultimate Top The List". GameSpot. Retrieved June 29, 2018.
  65. ^ Watts, Steve (July 2, 2018). "Resident Evil 2 Wins Top Honor In E3 Game Critics Awards". GameSpot. Retrieved July 3, 2018.
  66. ^ Ramée, Jordan (August 15, 2018). "Gamescom 2018: Award Nominees Include Marvel's Spider-Man, Assassin's Creed Odyssey, And More". GameSpot. Retrieved August 16, 2018.
  67. ^ Keane, Sean (August 22, 2018). "Gamescom 2018 award winners include Marvel's Spider-Man, Super Smash Bros. Ultimate". CNET. Retrieved August 24, 2018.

External links[edit]