Do not pass Go. Do not collect $200.

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"Do not pass Go. Do not collect $200" is a phrase used in the Monopoly board game that has become widely used in popular culture to describe an action forced upon a person that has only negative results.[1][2]

Origin[edit]

The phrase comes from Monopoly, which has decks of cards called Chance and Community Chest which a player must draw from if they land on specific spaces. Each deck has a card that reads "GO TO JAIL: Go directly to Jail. Do not pass Go. Do not collect $200."[3] Early in the game, going to jail usually hurts a player as it prevents them from moving, which regularly leads to earning $200 from passing Go, and from landing on and buying property, though in the later game, jail prevents them from landing on others' developed property and having to pay rent. The cited phrase, "Do not pass Go. Do not collect $200", distinguishes the effect from other cards that move players; other cards use the phrasing "Advance to [a particular location]", which does allow the player to collect $200 if they pass Go during the advance.

Meaning[edit]

The phrase is used in popular culture to denote a situation in which there is only one immediate, highly unfavorable, irreversible outcome and has been described as a "harsh cliche".[4][5][6] It has also been used in the sense of omitting intermediate tasks while performing an activity.[7]

See also[edit]

References[edit]

  1. ^ Calvin A. Colarusso (30 September 1992). Child and Adult Development: A Psychoanalytic Introduction for Clinicians. Springer. p. 88. ISBN 978-0-306-44285-8. Retrieved 25 June 2013.
  2. ^ Steve Bucci (28 July 2008). Credit Repair Kit For Dummies. John Wiley & Sons. p. 179. ISBN 978-0-470-27673-0. Retrieved 25 June 2013.
  3. ^ John Sommers-Flanagan; Rita Sommers-Flanagan (10 February 2012). Counseling and Psychotherapy Theories in Context and Practice: Skills, Strategies, and Techniques. John Wiley & Sons. p. 361. ISBN 978-1-118-28904-4. Retrieved 25 June 2013.
  4. ^ Ferdi Serim (14 December 2011). Digital Learning: Strengthening and Assessing 21st Century Skills, Grades 5-8. John Wiley & Sons. p. 138. ISBN 978-1-118-13107-7. Retrieved 25 June 2013.
  5. ^ Morris, Linda (2013-06-10). "Harmony now the name of the game". The Sydney Morning Herald. Retrieved 25 June 2013.
  6. ^ Lounder, Andrew (2013-05-07). "The Academic Graveyard Shift: IRS Provides Guidance on Identifying Institutional Peers". New America Foundation. Archived from the original on 13 September 2013. Retrieved 25 June 2013.
  7. ^ Nilofer Merchant (2010). The New How: Creating Business Solutions Through Collaborative Strategy. O'Reilly Media, Inc. p. 5. ISBN 978-0-596-15625-1. Retrieved 25 June 2013.

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