DoDonPachi DaiFukkatsu

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DoDonPachi DaiFukkatsu
Do-Don-Pachi Dai-Fukkatsu.jpg
European Xbox 360 cover art
Developer(s) Cave
Publisher(s)
Designer(s) Kouji Ogata
Composer(s) Manabu Namiki
Azusa Chiba
Yoshimi Kudo
Series DonPachi
Platform(s) Arcade, Xbox 360, iOS, Android, Microsoft Windows
Release
Genre(s) Bullet hell
Mode(s) single-player video game Edit this on Wikidata
Cabinet Upright
Arcade system CAVE CV1000D
CPU Hitachi SH3 @ 133 MHz
Display Raster, vertical orientation

DoDonPachi DaiFukkatsu (怒首領蜂 大復活, Angry Leader Bee Great Resurrection) is the fifth arcade game in Cave's DonPachi series. The game was unveiled at AOU2008 Amusement EXPO.

Gameplay[edit]

Plot[edit]

After the turmoil caused by the assault on Lunapolis which sparked the "Blissful Death Wars" (as depicted in the previous installment), peace seems to have been restored, with the legendary DonPachi Corps retreating to its HQ in a space-time fold. Six years later, anomalies are detected in the space-time fabric, yet tests reveal nothing out of order, with the portals regularly functioning for both teleportation and time travel; also, the leader of the DonPachi squadron Colonel Godwin Longhener dismisses the matter due to the lack of actual danger.

Nevertheless, a technician delves deeper into the anomaly, discovering that something has infiltrated the HQ computer systems and is using the portals to send large quantities of materials and data to the past, spreading out like a virus and quickly evolving. In an ironic twist, the virus is discovered to be the program originally installed in the Element Dolls six years ago, now reaching beyond the DonPachi Corps programming and seeking to annihilate the human race in retaliation for their "enslavement" (after the war, they met a rather cruel demise at the hand of their own human creators) by waging war in the past rather than in the present: unsettled, the Colonel authorizes the last transport ship to time jump in order to fight back the invasion before future changes. However, he states: "Start over from the past... I never thought of that", echoing the ideas of mankind's imperfection which has always been a recurring theme in the series.

And once again, the three pilots jump back in time to 2008 and enter the fray, the transport ship being targeted as soon as it exits the portal: the Element Daughters, gigantic evolutions of the Dolls, are awaiting...

The bee is still humming.

Ending

After clearing the game's Ura loop, the entirety of the plot is revealed: one of the Dolls, EXY, interfaced with the enemy computer network at the end of DaiOuJou, managing to shut it down but succumbing to madness soon thereafter. Overwhelmed by the sea of new information, she turned against her human pilot, killing him and herself and becoming the parasitic virtual entity detected by DonPachi HQ; still following her original programming, she created the Element Daughters and the robotic army featured in the game in a desperate attempt to destroy the installation that would start the chain of events leading to the Blissful Death Wars - presumably, DonPachi Corps HQ itself at the time of the elite squadron's birth. Exploiting their deranged plan for salvation, Colonel Longhener manipulated the Element Dolls/Daughters into destroying order and civilization, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first DonPachi Squadron). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.

As the pilot jumps back to the future he comes to finally realize how, instead of preventing the bloody future depicted in the series, EXY Next actually triggered it: he/she is forced to watch, powerless, as Longhener is appointed as the commanding officer of the DonPachi Corps with the rank of General, the Daughters standing beside him - the date being just a few years before the start of the Blissful Death Wars. Everything had been for nothing.

Development[edit]

Music[edit]

DoDonPachi DaiFukkatsu Original Sound Track is a 23-track CD that includes music tracks and voice samples from the video game, and a bonus song called Image Song (Bonus Track). The soundtrack went on sale on January 26, 2009. DoDonPachi DaiFukkatsu Black Label Original Sound Track was released on February 20, 2010. An arrange soundtrack was also released. This is the same as the CD included in the Version 1.5 Limited Edition and Resurrection Deluxe Edition Xbox 360 ports. The iOS exclusive soundtrack was also separately released on CD.

Releases[edit]

iOS/Android[edit]

An iOS version of the game was released on August 26, 2010 via the App Store, called DoDonPachi Resurrection. This is a port of Dodonpachi Daifukkatsu version 1.5. There are additions such as an iOS exclusive mode and the ability to play as Hibachi after certain conditions. In addition to the regular soundtrack, the iOS exclusive soundtrack is included. This version was ported to Android in 2011 for the G-Gee service and released internationally in 2012.

Xbox 360[edit]

Version 1.5 was also released on the Xbox 360 in Japan on November 25, 2010, in both standard and limited editions.[3] This port does not contain a choice between arcade and high resolution graphics as per previous Xbox 360 Cave ports, it only includes the high resolution graphics. The modes included are: Xbox 360 (Arcade), Novice, Arrange A (ver L), Arrange B (ver B). Version 1.51 is available exclusively in the first-press versions as bonus DLC. Black Label (including a Black Label Novice mode, but NOT Black Label Arrange) is available as 1200 point DLC. The limited edition features a different cover and an arrange soundtrack CD. A Platinum Edition release has been confirmed for 2012. These releases are all region locked to Japan. This version was released in Europe as Dodonpachi Resurrection, see below.

Rising Star Games published Dodonpachi Daifukkatsu Ver 1.5 in Europe and PAL territories in November 2011, under the title Dodonpachi Resurrection: Deluxe Edition. This includes Xbox 360 (Arcade), Novice, Arrange A (ver L), Arrange B (ver B). Version 1.51 is available as 80 point DLC. Black Label (including a Black Label Novice mode, but NOT Black Label Arrange) is available as 800 point DLC. The game features the cover of the Limited Edition version of the Japanese Version 1.5 release and includes the arrange soundtrack CD that came with that version.

Black Label[edit]

The Black Label version was released on the Xbox 360 on February 3, 2011. The Xbox 360 version of Black Label also includes an Arrange Mode and featuring crossover content from Ketsui, including the ability to play as the TigerSchwert and to face down against a new far more powerful Evacannia DOOM (Known as HIVAC), as well as Zatsuza. A.I, one of the Element Daughters, is seen in promotional Artwork posing like Alice from Ketsui. The content comes in two forms, the first is a downloadable version which can be used with 1.5's retail version not including the Ketsui content, the second is a standalone retail game which contains the Ketsui content. The soundtrack for the Ketsui game is an arranged version from Ketsui itself and those with the retail disc can customize the music in game between 1.5, Black Label and Ketsui Arrange as they wish. The Black Label Xbox 360 disc contains Black Label, Black Label Novice and Black Label Arrange modes.

Microsoft Windows[edit]

The Microsoft Windows version was announced during Cave Matsuri event on April 26, 2016, and released on Steam on October 14, 2016.[4] This version contains all previously available contents from the Xbox 360, including the Version 1.51 which was a paid DLC on European release, and the Japan-only exclusive Black Label Arrange Mode, as well as a soundtrack.[5]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 87.14% (iOS)[6]
76.17% (X360)[7]
Metacritic 89/100 (iOS)[8]
77/100 (X360)[9]
Review scores
Publication Score
1UP.com A (iOS)[10]
Eurogamer 9/10 (iOS)[11]
8/10 (X360)[12]
Famitsu 30/40 (X360)[13]
IGN 8/10 (iOS)[14]
OXM (UK) 4/5 (X360)[15]
Award
Publication Award
Pocket Gamer 2011 Best Action/Arcade Game[16]

References[edit]

  1. ^ http://www.cave.co.jp/jp/4282/
  2. ^ http://gematsu.com/2016/09/dodonpachi-resurrection-pc-launches-october-14
  3. ^ Three Shmups Ready To Shoot-Up The Xbox 360
  4. ^ (株)ケイブ [@cavegames] (30 September 2016). "発売日は10/14(金)に決定!ですよ!!!! DoDonPachi Ressurection [Steam] 14 Oct,Release! ▼ Steam版『怒首領蜂大復活』配信日が決定!リリース記念SALEも実施予定!!…" (Tweet) – via Twitter. 
  5. ^ http://store.steampowered.com/app/464450/
  6. ^ "DoDonPachi Resurrection for iOS (iPhone/iPad)". GameRankings. CBS Interactive. Retrieved March 30, 2015. 
  7. ^ "DoDonPachi Resurrection for Xbox 360". GameRankings. CBS Interactive. Retrieved March 30, 2015. 
  8. ^ "DoDonPachi Resurrection for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved March 30, 2015. 
  9. ^ "DoDonPachi Resurrection for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved March 30, 2015. 
  10. ^ Barnholt, Ray (August 4, 2010). "DoDonPachi Review for iPhone". 1UP.com. IGN Entertainment. Archived from the original on April 2, 2015. Retrieved March 30, 2015. 
  11. ^ Brown, Mark (August 13, 2010). "DoDonPachi Resurrection Review". Eurogamer. Retrieved March 30, 2015. 
  12. ^ Parkin, Simon (November 11, 2011). "DoDonPachi Resurrection: Deluxe Edition Review". Eurogamer. Retrieved March 30, 2015. 
  13. ^ "Famitsu review scores". Nintendo Everything. November 16, 2010. Retrieved March 30, 2015. 
  14. ^ Hatfield, Daemon (August 30, 2010). "Dodonpachi Resurrection Review". IGN. IGN Entertainment. Retrieved March 30, 2015. 
  15. ^ Christmas 2011, p.105
  16. ^ "The Pocket Gamer Awards 2011: The Winners". Pocket Gamer. March 1, 2011. Retrieved March 30, 2015. 

External links[edit]