Dogfight (video game)

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Dogfight: 80 Years of Aerial Warfare
Dog Fight Cover art.jpg
Developer(s)Vektor Grafix
Producer(s)Peter Moreland
Designer(s)Ciaran Gultnieks
Ian Martin
Dominic Robinson
Artist(s)Derrick Austin
Composer(s)John Broomhall
Platform(s)MS-DOS, Atari ST, Amiga
ReleaseMarch 1993[1]
Genre(s)Combat flight simulator

Dogfight: 80 Years of Aerial Warfare is a combat flight simulator video game developed by Vektor Grafix (originally as Air Glory[2]) and published by MicroProse in 1993 for the PC DOS, Atari ST and Amiga. In North America, the game was released with the title Air Duel: 80 Years of Dogfighting.


The game features simulation of aerial combat starting from World War I biplanes, through to modern fighter jets.


Computer Gaming World in 1993 criticized Air Duel's framerate, "generic and unrealistic" avionics, lack of Constantly Computed Impact Point, buggy AI, and low replay value. The magazine stated that it would have been better received in 1991, concluding that "Air Duel isn't bad, but it certainly isn't new or better."[3] In a 1994 survey of wargames the magazine gave the title two stars out of five, stating that aircraft "do not seem historically correct ... A great idea with mediocre execution".[4]


  1. ^ "PC Zone Magazine". PC Zone. No. 1. April 1993. p. 13. Retrieved July 5, 2017.
  2. ^ "MICROPROSE BUYS VEKTOR GRAFIX FOR MORE THAN FUN AND GAMES". The Washington Post. 13 July 1992 – via
  3. ^ Walker, Bryan (October 1993). "Anachronistic Air Battles". Computer Gaming World. pp. 126–127. Retrieved 26 March 2016.
  4. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.

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