Dokuro (video game)

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Dokuro
Dokuro video game.png
Box art
Developer(s)Game Arts[1]
Publisher(s)GungHo Online Entertainment[1][2]
Platform(s)PlayStation Vita, iOS, Android, Microsoft Windows
ReleasePS Vita
  • EU: January 30, 2013
iOS
  • WW: December 4, 2013
Android
  • WW: December 5, 2013
Microsoft Windows
  • WW: December 8, 2014[5]
Genre(s)Puzzle[6][7]
Mode(s)Single-player Edit this on Wikidata

Dokuro is a video game developed by Game Arts and published by GungHo Online Entertainment originally for the PlayStation Vita[2] with later ports to iOS, Android and Microsoft Windows. The player controls Dokuro, who must save a princess after the Dark Lord wants to marry her.[6]

Gameplay[edit]

The player is Dokuro, a skeletal worker for the Dark Lord.[7] One day, the Dark Lord captures a princess and forces her to marry him.[7] Dokuro sees the princess crying which breaks his heart and he thus decides to help her escape the Dark Lord's castle.[7] Dokuro can flip switches to open up paths,[8] carry the princess after drinking a potion,[8] as well as others. The game's levels grow steadily more complex as the game progresses.[1]

Development[edit]

The game uses a graphical style that imitates artwork in a children's storybook.[7] The game's director, Noriaki Kazama, previously worked on gory video games such as Ninja Gaiden Sigma under Team Ninja.[9] Kazama said that after he had a baby, he browsed through children's books at the bookstore and was inspired by the art style.[9]

Reception[edit]

IGN gave the game an 8.8, saying "Stunningly beautiful and exceptionally fun to play, Dokuro belongs in the library of every PlayStation Vita owner."[6] Joystiq claimed that "Despite the bony exterior, Dokuro feels like it has a real soul, like it was made by people who truly loved and believed in it. It's inspired, well-made, and thoroughly enchanting", giving the game a 4 out of 5.[7] GameInformer, however, gave the game a negative review, stating "Between its unforgiving nature, unbalanced difficulty, and humdrum puzzles, I wouldn’t have pressed on through Dokuro if I wasn’t reviewing it. Rarely did I feel that fun “a-ha” moment that makes puzzle games exciting; instead I found tedium and frustration. I surely wasn’t as devoted to this game as Dokuro was to the princess."[10]

References[edit]

  1. ^ a b c d "Dokuro". IGN. Retrieved 12 September 2016.
  2. ^ a b Fernandes, David. "GungHo Announces Dokuro Now Available at $9.99 for the Holidays". Operation Rainfall. Retrieved 12 September 2016.
  3. ^ "Upcoming PS Vita Game Dokuro (新作ゲームなのに破格の安さ!PS Vita『Dokuro』発売日決定)". Inside for All Gamers (in Japanese). Retrieved 12 September 2016.
  4. ^ Yang, Stephanie. "Dokuro Delayed for Canada and Mexico, European Release Date Still Pending". Operation Rainfall. Retrieved 12 September 2016.
  5. ^ "Dokuro Greenlit". Retrieved 12 September 2016.
  6. ^ a b c Moriarty, Colin. "Dokuro Review - Saving the princess in puzzling ways". IGN. Retrieved 12 September 2016.
  7. ^ a b c d e f Kemps, Heidi. "Dokuro review: The Mr. Skullhead Show". Joystiq. Retrieved 12 September 2016.
  8. ^ a b Spencer. "A Skeleton Saves A Princess On October 16". SiliconEra. Retrieved 12 September 2016.
  9. ^ a b Yip, Spencer (Sep 28, 2012). "Having A Child Inspired Dokuro's Director To Make Charming Games Instead Of Gory Ones". Siliconera. Retrieved Jan 1, 2013.
  10. ^ Wallace, Kimberley. "Dokuro's Love Remains Unrequited". GameInformer. Retrieved 12 September 2016.

External links[edit]