Dolphin (video game)
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|Programmer(s)||Matthew Hubbard |
Dolphin is a side-scrolling video game created by Matthew Hubbard for the Atari 2600 and released by Activision in 1983. Hubbard later designed Zenji for Activision. Dolphin requires the player to use audio cues in order to survive
The player controls a dolphin attempting to flee from a giant squid. It must avoid colliding with packs of seahorses while navigating both forward- and backward-moving currents (indicated by arrows pointed with or against the dolphin's direction, respectively) which accelerate or decelerate its speed. Occasionally a seagull appears above the water's surface which, if touched, permits the player a short period of invincibility. During this time, the dolphin is able to touch the squid and drive it away.
The dolphin's sonar sounds to indicate how to avoid seahorses: a high pitch indicates an opening near the water's surface, and a lower resonance indicates a seafloor passage.
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