Domino tiling

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Domino tiling of a square

In geometry, a domino tiling of a region in the Euclidean plane is a tessellation of the region by dominos, shapes formed by the union of two unit squares meeting edge-to-edge. Equivalently, it is a perfect matching in the grid graph formed by placing a vertex at the center of each square of the region and connecting two vertices when they correspond to adjacent squares.

Height functions[edit]

For some classes of tilings on a regular grid in two dimensions, it is possible to define a height function associating an integer to the vertices of the grid. For instance, draw a chessboard, fix a node with height 0, then for any node there is a path from to it. On this path define the height of each node (i.e. corners of the squares) to be the height of the previous node plus one if the square on the right of the path from to is black, and minus one otherwise.

More details can be found in Kenyon & Okounkov (2005).

Thurston's height condition[edit]

William Thurston (1990) describes a test for determining whether a simply-connected region, formed as the union of unit squares in the plane, has a domino tiling. He forms an undirected graph that has as its vertices the points (x,y,z) in the three-dimensional integer lattice, where each such point is connected to four neighbors: if x + y is even, then (x,y,z) is connected to (x + 1,y,z + 1), (x − 1,y,z + 1), (x,y + 1,z − 1), and (x,y − 1,z − 1), while if x + y is odd, then (x,y,z) is connected to (x + 1,y,z − 1), (x − 1,y,z − 1), (x,y + 1,z + 1), and (x,y − 1,z + 1). The boundary of the region, viewed as a sequence of integer points in the (x,y) plane, lifts uniquely (once a starting height is chosen) to a path in this three-dimensional graph. A necessary condition for this region to be tileable is that this path must close up to form a simple closed curve in three dimensions, however, this condition is not sufficient. Using more careful analysis of the boundary path, Thurston gave a criterion for tileability of a region that was sufficient as well as necessary.

Counting tilings of regions[edit]

Domino tiling of an 8×8 square using the minimum number of long-edge-to-long-edge pairs (1 pair in the center). This arrangement is also a valid Tatami tiling of an 8x8 square, with no four dominoes touching at an internal point.

The number of ways to cover an rectangle with dominoes, calculated independently by Temperley & Fisher (1961) and Kasteleyn (1961), is given by

When both m and n are odd, the formula correctly reduces to zero possible domino tilings.

A special case occurs when tiling the rectangle with n dominoes: the sequence reduces to the Fibonacci sequence (sequence A000045 in the OEIS) (Klarner & Pollack 1980).

Another special case happens for squares with m = n = 0, 2, 4, 6, 8, 10, 12, ... is

1, 2, 36, 6728, 12988816, 258584046368, 53060477521960000, ... (sequence A004003 in the OEIS).

These numbers can be found by writing them as the Pfaffian of an skew-symmetric matrix whose eigenvalues can be found explicitly. This technique may be applied in many mathematics-related subjects, for example, in the classical, 2-dimensional computation of the dimer-dimer correlator function in statistical mechanics.

The number of tilings of a region is very sensitive to boundary conditions, and can change dramatically with apparently insignificant changes in the shape of the region. This is illustrated by the number of tilings of an Aztec diamond of order n, where the number of tilings is 2(n + 1)n/2. If this is replaced by the "augmented Aztec diamond" of order n with 3 long rows in the middle rather than 2, the number of tilings drops to the much smaller number D(n,n), a Delannoy number, which has only exponential rather than super-exponential growth in n. For the "reduced Aztec diamond" of order n with only one long middle row, there is only one tiling.


Tatami are Japanese floor mats in the shape of a domino. They are used to tile rooms, but with additional rules about how they may be placed. In particular, typically, junctions where three tatami meet are considered auspicious, while junctions where four meet are inauspicious, so a proper tatami tiling is one where only three tatami meet at any corner (Mathar 2013; Ruskey & Woodcock 2009). The problem of tiling an irregular room by tatami that meet three to a corner is NP-complete (Erickson & Ruskey 2013).

See also[edit]