Donkey Kong 64

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Donkey Kong 64
North American box art
Developer(s) Rare
Publisher(s) Nintendo
Director(s) George Andreas
Producer(s) Shigeru Miyamoto
Artist(s) Mark Stevenson
Composer(s) Grant Kirkhope
Series Donkey Kong Country
Platform(s) Nintendo 64
Release date(s)

‹See Tfd›

  • NA: 22 November 1999
  • EU: 6 December 1999
‹See Tfd›
  • JP: 10 December 1999
  • AUS: 22 December 1999
Genre(s) Platformer, adventure
Mode(s) Single-player, multiplayer

Donkey Kong 64 is an adventure platform video game developed by Rare and published by Nintendo for the Nintendo 64. It was first released on 22 November 1999 in North America, 6 December 1999 in Europe, 10 December 1999 in Japan, and on 22 December 1999 in Australia. It is the fourth instalment of the Donkey Kong Country series and serves as a follow-up to the trilogy that was released on the Super Nintendo Entertainment System. The story follows the titular character Donkey Kong and his four simian friends as they attempt to save their home island from series antagonist King K. Rool.

The game is presented in 3D and retains platforming traits that were featured in its predecessors, including minecarts, barrels, and collecting various items. It was originally planned to be titled Donkey Kong Country 64. Players can control all five Kongs in eight individual levels, as well as a greater world map, a multiplayer mode and several minigames.

Donkey Kong 64 is one of only three Nintendo 64 games to require the Expansion Pak, along with The Legend of Zelda: Majora's Mask and Perfect Dark.[1] This upgrade provides the game with 4 MB more RAM to fix a game-breaking bug. The game was well received by critics upon release, and went on to become a Player's Choice title.[2] For over eight years, Donkey Kong 64 was not made available on Nintendo's Virtual Console service, despite the fact that Nintendo retained full rights to the game as their intellectual property.[3][4] The game was made available to download on the Wii U's Virtual Console on 2 April 2015 in Europe, and on 10 April 2015 in the United States.


The player controls Donkey Kong in the "Jungle Japes" level.

The game is a 3D adventure with strong platforming links, similar to that of Super Mario 64 and Banjo-Kazooie. There are a total of five playable characters, each with unique abilities and upgrades. The player starts out with access to Donkey Kong only, then goes on to unlock each of the other four Kongs as part of the gameplay. They are each necessary to defeat character-specific bosses in each level. Each feature length new Kong that is freed can be accessed as playable through tag barrels that are scattered throughout each world. Additionally, each Kong is represented by a colour which works alongside the game's unique collecting system where objects such as bananas and coins can only be collected by the Kong whose colour corresponds to the colour of that object.

Each playable Kong has several different collectibles within the game. There are five Golden Bananas per Kong in every level that only that specific character can get. The Golden Bananas are used as payment to open the entrance to every new level. In every level, each Kong delivers a colour-appropriate blueprint to Snide in exchange for a Golden Banana. These will also extend the time limit the player has to complete the mission in the 8th world, where the player must deactivate the Blast-O-Matic. Each character can also find 100 colour-appropriate bananas per level through single bananas, bunches, or balloons; collecting 75 of a character's 100 bananas in a world will earn them a Banana Medal. The bananas are necessary to unlock boss fights which drop keys to K.Lumsy's cage; collecting the keys open new areas of the DK Isles and Crocodile Isle. Another collectible is character-specific coloured coins, which allow each Kong to buy essential combat items: Cranky Kong's special ability potions, Funky Kong's guns, and Candy Kong's musical instruments. Other items to be collected are ammunition for guns, orange grenades, crystal coconuts used to fuel special abilities, film for taking banana fairy pictures, and headphones scattered in each level to restore the instruments' powers.

Two single items of grave importance later in the game are the Nintendo and Rareware Coins, which can be obtained via classic video games emulated in Donkey Kong 64. 15 Banana Medals are required for the player to play Jetpac to get the Rareware Coin. The Nintendo Coin can only be found in the game's third area, Frantic Factory, by playing the original Donkey Kong arcade game and winning twice (first for a Golden Banana, and second for the Nintendo Coin). Both are necessary to finish the final level.


Multiplayer can be played by up to four players at one time. It features three basic arenas, one special arena, and six gameplay modes. The five playable characters from the single player adventure are used in the multiplayer mode, along with a secret character, Krusha. If only two players play in the special arena, random baddies will spawn to make the game more difficult.

The basic arenas resemble the world structure of the single-player game's levels. Additionally, players have access to the weapons and attacks the playable characters have in the main game, though none of the special abilities are available for use. Both Free-for-All and team settings are available for most game modes.

The special arena is a duplicate of the Kremling fighting ring from the main game. In contrast to the basic arena, players are solely tasked with defeating one another. Players only have access to their melee attacks, though power-ups not seen in the main game are available for players to pick up.


After the evil King K. Rool's three previous defeats at the hands of the Kong Clan, he has built a massive laser cannon called the Blast-O-Matic, with which he plans to blow up the DK Isles, believing that if he can't have Donkey Kong's precious hoard of Golden Bananas, nobody can. However, it malfunctions after a crash that puts his floating mechanical island, Crocodile Isle, face-to-face with the DK Isles. To buy some time while the weapon is repaired, he captures Donkey Kong's friends and locks them up, and then steals the hoard of Golden Bananas. Having been informed of this by Squawks, Donkey Kong sets out on a journey to once again find his hoard and rescue his friends.

Whilst searching for his friends and the Golden Bananas, Donkey Kong discovers a huge ex-member of K. Rool's army named K. Lumsy, who promises to help Donkey Kong if he is freed from the prison cell K. Rool has locked him in. To save K. Lumsy and gain access to the Blast-O-Matic, Donkey Kong must free his friends and they must defeat the leaders of K. Rool's army, one at a time, by proceeding through the worlds of the DK Isles and Crocodile Isle. By defeating Army Dillo, Dogadon, Mad Jack, Puftoss and King Kut Out, the Kongs are rewarded with keys to K. Lumsy's cage, and in return, K. Lumsy opens more levels for the Kongs.

The final level is an assault on the Blast-O-Matic, and once the Kongs are successful, King K. Rool attempts to flee. However, the newly freed K. Lumsy knocks K. Rool's escape plane out of the sky, leaving him at the mercy of the Kongs. The final battle takes place in the form of a five-round boxing match between King K. Rool and each of the Kongs. The game concludes with two of Donkey Kong's non-playable friends, Candy Kong and Funky Kong, tricking K. Rool and sending him away from the DK Isles for good. The credits show various scenes, including those of the characters partying over their success and the now-restored hoard of Golden Bananas.

A series of bloopers plays out after the credits if the game is completed with 101%.


There are five primary playable characters in the game. The game starts off with Donkey Kong, the titular character, who is a large mountain gorilla that wears a red monogrammed necktie. As the game progresses, the player unlocks additional players through the story. Diddy Kong, who debuted in Donkey Kong Country, is a monkey in a red baseball cap and sleevless T-shirt, then later bearing a yellow star on the back. Lanky Kong, a newcomer in the Donkey Kong series, is a Sumatran orangutan whose long arms allow him to handstand when he needs to, also able to inflate himself just like a balloon. Tiny Kong is a chimpanzee and younger sister of Dixie Kong from the Donkey Kong Country games. Like her sister, her pigtails allow her temporarily to float through the air. Unique to Tiny is the ability to shrink in size to fit into places the other Kongs cannot reach. Chunky Kong, the older brother of Kiddy Kong, is a strong yet cowardly Eastern lowland gorilla. He has the ability to grow multiple times his own size, further increasing his own strength.

Other characters include Cranky Kong, Donkey Kong's father and the original Donkey Kong, who sells the Kongs various new moves via his potions; Funky Kong, who sells them guns; Candy Kong, who supplies the Kongs with musical instruments; and Snide, a weasel who holds a grudge against King K. Rool, his former employer, and will trade Golden Bananas for Blast-O-Matic blueprints. Some other notable characters are K. Lumsy, who opens up levels, and Squawks, who points things out, brings the player Golden Bananas when his attention is attracted, and can carry Tiny to new heights. There is also the Banana Fairy Queen, who requests that the Kongs rescue her citizens and, in exchange, teaches the Kongs an invincible technique. Collecting Banana Fairies unlocks many new options outside of single-player mode, including cheats. Donkey Kong can turn into Rambi the Rhino. He can batter into objects and immediately kill any enemy. Lanky Kong can turn into Enguarde the Swordfish. He can swim at high speeds, leap out of the water and strike with his bill.

The game's primary villain and final boss is the Kongs' arch-enemy, King K. Rool, who is attempting to destroy the DK Isles with the Blast-O-Matic. The level's bosses are Army-Dillo (A heavily-armoured armadillo who is the boss of Jungle Japes and Crystal Caves), Dogadon (A giant dragonfly who is the boss of Angry Aztec and Fungi Forest), Mad Jack (A gigantic jack-in-the-box who is the boss of Frantic Factory), Pufftoss (A large Blowfish who is the boss of Gloomy Galleon), and King Kut-Out (A cardboard cut-out of K. Rool who is operated by two Kritters and is the boss of Creepy Castle). The game's secondary antagonist is a mine-cart Kremling, Krash, who operates mines throughout Jungle Japes and Fungi Forest.


Donkey Kong 64 was originally developed in 1997 by Rare, in conjunction with Nintendo, with the working titles Donkey Kong World, Donkey Kong Universe, Ultra Donkey Kong, and Donkey Kong Country 64. It was conceived exclusively as a 64DD disk for the Nintendo 64, originally expected for delivery by the end of 1998.[5][6] A demonstration cartridge was produced, which is said to bear some differences to the production release.[7]

The music for the game was composed by Grant Kirkhope.[8][9] The intro cut scene of the game is a music video that features a full-length song with vocals, entitled the "DK Rap" which was written by Kirkhope and was performed by George Andreas and Chris Sutherland.[10] The song features cheesy raps that introduce the five playable characters of the game. The song was criticised by Error Macro[11] and the line "His coconut gun can fire in spurts. If he shoots ya, it's gonna hurt!" was named the fourth worst game line ever by Electronic Gaming Monthly.[12] Grant Kirkhope stated that he originally wrote the rap as a joke.[13]

The rap contains the word "hell" in Chunky Kong's verse, which is, to some, considered a profane expletive in North America even though the game is rated E. "Hell" as an intensifier is not considered offensive in the United Kingdom (which is where Rare is located), but a remixed version of the "DK Rap" was considered necessary in Super Smash Bros. Melee as part of the Kongo Jungle stage, in which the word was replaced with "heck". This version is one of the selectable songs in Donkey Konga, but only has the parts of the first three characters. The remixed version heard in Melee is in Super Smash Bros. Brawl. The song is performed by James W. Norwood, Jr., in Melee, who uses several different voices and effects for the remix in that game. The original line remains intact in the Virtual Console release.[citation needed]

According to Chris Marlow, a programmer at Rare at the time, the 4 MB version had an unknown bug that was only fixed by the Expansion Pak. As a result, Rare had to include the Expansion Pak with the game for free, "costing them a fortune".[14]

During development, an anti cheating feature was implemented that would corrupt the cartridge permanently if unlicensed Gameshark devices were used to cheat. The auto-saving system corrupts the data and the lack of an "erase all" option leaves the game in an unplayable state. Breaking textures, models and mechanics, the glitches would remain even after turning off the console, taking the cartridge out, resetting the console and restarting the game. Though a few people have managed to restore their cartridges using Gameshark codes, the solutions are indeterminate and the success rate low.[citation needed]


Aggregate scores
Aggregator Score
GameRankings 86%[15]
Metacritic 90/100[16]
Review scores
Publication Score
AllGame 4.5/5 stars[17]
EGM 8.37/10
Famitsu 33/40[18]
GamePro 5/5 stars[19]
Game Revolution B+[21]
GameSpot 9.0/10[20]
IGN 9.0/10[22]
Nintendo Life 7/10[23]
Nintendo Power 8.6/10 9/10[24]
Publication Award
GameSpot Editors' Choice Award[20]
E3 1999 Game Critics Awards: Best Platformer[25]

The game received positive reviews upon release. It holds an average score of 86% at GameRankings, based on an aggregate of 29 reviews,[15] and a score of 90/100 from Metacritic, based on an aggregate of 14 reviews.[16]

Reviewers commended the game's graphics although they unanimously agreed that it had not lived up to the standards set by Banjo-Kazooie. Matt Casamassina from IGN initially thought that the game was "not as pretty" as Banjo-Kazooie, opining that Donkey Kong 64 featured "no beautiful textures filled with rich detail" as opposed to the former, although he admitted that the game gradually "got better looking" as the player progressed.[22] Johnny Liu of Game Revolution said that the game's visuals "nearly hits the mark" with Banjo-Kazooie, though he noted that Donkey Kong 64 had more lighting effects and echoed that the deeper the player gets into the game, "the better it gets".[21] Scott Marriott of AllGame opined that the game had "gorgeous" lighting effects which no other game had at the time, although he thought that the graphics had not looked any different from Banjo-Kazooie.[17] Nelson Taruc of GameSpot praised the game's high-resolution detail and its optional widescreen feature, however he remarked that its quality was not superior to any other recently made Nintendo 64 game despite having Expansion Pak support.[20] Andrew Donaldson of Nintendo Life said that Donkey Kong 64 was one of the "most senses-pleasing" games on the Nintendo 64 and had some of the most impressive textures featured on the console.[23] Lawrence Neves of GamePro thought the graphics were among the Nintendo 64's finest, stating that it looked better than any PlayStation game and was "damn close" to the quality of the Dreamcast.[19] Alphonse Devereaux of praised the game's 3D engine, saying that it gave "amazing results" and vivid colours.[24]


  • Nintendo Power Award for 1999's overall game of the year.
  • E3 1999 Game Critics Awards: Best Platformer
  • Nickelodeon's Kids choice awards 2000, (NOMINATED)


  1. ^ "Nintendo 64 Accessories". Retrieved 19 June 2011. 
  2. ^ "Player's Choice". Archived from the original on 11 June 2001. 
  3. ^ Rare Ltd. (18 September 2009). "Welcome To Rare Version 2.0". Archived from the original on 18 September 2009. 
  4. ^ "Who Knows Why Donkey Kong 64 Hasn't Been Released on VC? Not Rare". 15 October 2009. Retrieved 19 June 2011. 
  5. ^ "Donkey Kong Swings to 64DD". IGN. 25 July 1997. Retrieved 13 January 2015. 
  6. ^ Johnston, Chris (23 June 1997). "Donkey Kong 64 Jumps to DD". IGN. Retrieved 11 January 2015. 
  7. ^ "Donkey Kong 64 Not For Resale cartridge". Retrieved 13 January 2015. 
  8. ^ "Donkey Kong 64 Video Game Music Compositions". Grant Kirkhope. Archived from the original on 18 September 2010. Retrieved 18 September 2010. 
  9. ^ "The Rare Music Team". Tepid Seat. Rare. December 2004. Archived from the original on 1 January 2006. 
  10. ^
  11. ^ "The Worst Songs In Video Games". Error Macro. Archived from the original on 4 September 2009. Retrieved 12 January 2015. 
  12. ^ Electronic Gaming Monthly. No. 150. January 2002.  Missing or empty |title= (help)
  13. ^ "Interview with Grant Kirkhope (May 2010)". Square Enix Music. May 2010. Archived from the original on 12 April 2016. Retrieved 12 April 2016. What can I say, it was supposed to be a joke — you know, monkeys rapping about pineapples and bananas — and it wasn't supposed to be a serious attempt at rap music. 
  14. ^ "CONKER'S BFD : DIRECTORS COMMENTARY PRT 1". YouTube. Shawn Pile, Chris Seavour and Chris Marlow. 28 May 2013. Retrieved 10 March 2014. 
  15. ^ a b "Donkey Kong 64 aggregate score". GameRankings. CBS Interactive. Retrieved 17 November 2016. 
  16. ^ a b "Donkey Kong 64 aggregate score". Metacritic. CBS Interactive. Retrieved 18 April 2008. 
  17. ^ a b Marriott, Scott (17 March 2010). "Donkey Kong 64 review". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 18 November 2016. 
  18. ^ ニンテンドウ64 - ドンキーコング64. Weekly Famitsu. No.915 Pt.2. Pg.29. 30 June 2006.
  19. ^ a b Reves, Lawrence (1 July 2000). "Donkey Kong 64 for N64 review". GamePro. IDG Entertainment. Archived from the original on 2 June 2008. Retrieved 21 November 2016. 
  20. ^ a b c Taruc, Nelson (22 November 1999). "Donkey Kong 64 review". GameSpot. CBS Interactive Inc. Retrieved 17 November 2016. 
  21. ^ a b Liu, Johnny (1 December 1999). "Donkey Kong 64 review". Game Revolution. CraveOnline. Retrieved 17 November 2016. 
  22. ^ a b Casamassina, Matt (24 November 1999). "Donkey Kong 64 review: Huge worlds, deep mechanics, a never-ending scroll of things to do and most importantly, monkeys". IGN. Ziff Davis. Retrieved 17 November 2016. 
  23. ^ a b Donaldson, Andrew (17 June 2009). "Donkey Kong 64 (Nintendo 64) Review - Nintendo Life". Nintnedo Life. Nlife Ltd. Archived from the original on 28 June 2012. Retrieved 17 November 2016. 
  24. ^ a b Bordeaux, Alphonse (21 December 1999). "Game Test: Donkey Kong 64". (in French). Webedia. Retrieved 21 November 2016. 
  25. ^ "Game Critics Awards". Game Critics Awards. Retrieved 18 April 2008. 

External links[edit]