This is a good article. Click here for more information.

Donkey Kong Country Returns

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Donkey Kong Country Returns
Donkey Kong Country Returns
Cover art
Developer(s)Retro Studios
Director(s)Bryan Walker
Producer(s)Kensuke Tanabe
Designer(s)Kynan Pearson
Mike Wikan
Tom Ivey
Programmer(s)Tim Little
Artist(s)Vince Joly
Composer(s)Kenji Yamamoto[2]
SeriesDonkey Kong
Platform(s)Wii, Nintendo 3DS, Wii U, Nvidia Shield (set-top box)
  • NA: November 21, 2010
  • AU: December 2, 2010
  • EU: December 3, 2010
  • JP/HK/ROC: December 9, 2010
Nintendo 3DS
  • NA/EU: May 24, 2013
  • AU: May 25, 2013
  • JP: June 13, 2013
  • KOR: December 7, 2013
  • HK/ROC: January 24, 2014
Wii U
Nintendo eShop
  • JP: January 21, 2015
  • EU: January 22, 2015[1]
  • AU: January 23, 2015
  • NA: September 22, 2016
Nvidia Shield
  • CHN: July 4, 2019
Mode(s)Single-player, multiplayer

Donkey Kong Country Returns[a] is a side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. The game's story focuses on an evil group of Tiki-like creatures known as the Tiki Tak Tribe that are unleashed on Donkey Kong Island and hypnotize the island's animals to stealing Donkey Kong and Diddy Kong's banana hoard, prompting the two to traverse the island to reclaim it.

Donkey Kong Country Returns was the first traditional home console Donkey Kong game since the release of Donkey Kong 64 in 1999, and also the first installment of the Donkey Kong Country series to not involve the original series developer Rare. The game was a critical and commercial success; it has sold over 6.53 million copies worldwide, making it one of the best-selling titles on the Wii and received positive reviews for its graphics, level design, and gameplay, although its motion controls and difficulty received more mixed responses.

A Nintendo 3DS port developed by Monster Games, titled Donkey Kong Country Returns 3D, was released in North America and PAL regions in May 2013 and in Japan the following month. A sequel, Donkey Kong Country: Tropical Freeze, was released for the Wii U in February 2014 and ported for the Nintendo Switch in May 2018.


Donkey Kong and Diddy Kong riding a rocket barrel. Donkey Kong Country Returns combines 2D gameplay with 3D graphics such as the character models and this train in the foreground.

Players take control of the series's protagonist Donkey Kong, as well as his friend Diddy Kong in certain situations,[3] with many traditional elements of the Donkey Kong Country series returning, including mine cart levels, the ability to swing between vines and collect bananas, the golden "KONG" letters and puzzle pieces.[4] New gameplay elements include levels in which the characters and foreground environments appear as silhouettes, spawning several new gameplay mechanics.[5] In single-player mode, players can only play as Donkey Kong, although Diddy Kong rides on Donkey Kong's back, and Donkey Kong can use Diddy's jetpack to jump further. Multiplayer mode enables a second player to control Diddy Kong.[5] If a player's character dies in two-player mode, it can be brought back by using the other character to hit a "DK Barrel" that floats into view, a mechanic similar to the one used in New Super Mario Bros. Wii. To avoid problems arising from differences in the players' skills, Diddy can hop on Donkey's back to take on a more passive role, while his jetpack can be used to make his partner's jumps easier.[5] Both Donkey and Diddy can pound the ground to defeat enemies and unveil secret items.[5]

The game has two control schemes, with the standard system using the Wii Remote in conjunction with the Nunchuk, while a more classical approach requires that the Wii Remote be held sideways. Both methods use motion controls for the "Ground Pound" move.[3] In addition to common series elements like secrets and unlockables, there is also an optional time attack mode.[5] Two animal buddies, Rambi and Squawks, appear and assist Donkey Kong at certain points in the game.[6] The game also utilises the "Super Guide" feature that previously appeared in New Super Mario Bros. Wii and Super Mario Galaxy 2. If the player loses eight lives in a single level, they will be given the option to allow a white-colored Donkey Kong named Super Kong to take over and complete the level for them. However, Super Kong will not look for collectible items, nor will he show the player where they are. He also keeps anything he happens to collect, so the player is not rewarded for these items.[7]

After beating Tiki Tong, an additional stage called "The Golden Temple" is unlocked. In order to play the stage, the player has to find objects called "Rare orbs" hidden in each world's temple. Upon competing the Golden Temple, a new mode is unlocked known as the Mirror Mode. In this mode, the stages are flipped, Donkey Kong only has one unit of health, he cannot use items bought from Cranky Kong, and he cannot get any help from Diddy Kong.


The game's story revolves around creatures known as Tikis, which are new to the series. The different types of Tikis fill the role of the antagonists in the story, replacing the Kremlings from Donkey Kong Country.[3][5] Cranky Kong, who owns shops throughout the island, is the only Kong family member that appears other than Donkey and Diddy.[8] The story begins when a group of evil Tikis known as the Tiki Tak Tribe arrive on Donkey Kong Island after being awoken by a volcanic eruption,[8] and play music to hypnotize the animals, mostly elephants, zebras, giraffes, and squirrels on the island into stealing Donkey Kong and Diddy Kong's bananas. Since Donkey Kong is resistant to the Tikis' music, he works with Diddy Kong to retrieve their hoard of bananas from the Tikis. Throughout the game, the pair travel through nine worlds to recover their stolen bananas: the Golden Temple, the Volcano, the Factory, the Cliff, the Forest, the Cave, the Ruins, the Beach, and the Jungle.[9] In each world, they must defeat a Tiki Tak Tribe leader: Kalimba, the Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone, Cordian (who hypnotizes other inhabitants on the island to fight the Kongs), and Tiki Tong, the king of the Tiki Tak Tribe. After Tiki Tong is defeated, the Kongs are launched into space where they punch and headbutt down on the Moon, crushing Tiki Tong's base and sending bananas flying everywhere.


Kensuke Tanabe was the producer for Returns. He is shown here at the 2011 Game Developers Conference.

Development on Donkey Kong Country Returns started in April 2008, soon after key personnel of Retro Studios had left the company to pursue other interests.[3][10] At that time, Shigeru Miyamoto wanted to create a new Donkey Kong Country game and, at his request, producer Kensuke Tanabe recommended Michael Kelbaugh, the president and CEO of Retro Studios, who had previously worked on the original Donkey Kong Country series while he was employed at Nintendo of America.[3][10] Satoru Iwata frequently referred to this set of circumstances as "fate" in his meetings with Retro Studios, which is why Kelbaugh suggested the project codename F8 for the game.[3][10]

Similar to New Super Mario Bros., the game was designed with the intention to invoke nostalgic feelings in players with its art style and sound, while trying to provide them with new gameplay experiences.[10] Retro tried to make the game "accessible to all players", but with a "kind of difficulty that made players want to try it again".[2] The game employs fully polygonal 3D graphics with levels containing three times the amount of textures and polygons that Retro's previous game Metroid Prime 3: Corruption offered in a single room.[3] Though Miyamoto wanted the game to focus on a single-player experience first and foremost, simultaneous two-player gameplay was eventually implemented, contrary to the tag-team system of the original series.[10] Tanabe said a partial inspiration for the feature was to make Returns stand out compared to the previous Donkey Kong game, the New Play Control! re-release of Donkey Kong Jungle Beat.[10]

Over the course of six months, two-thirds of the game's tools and engine had to be rewritten by the programmers, the animation and collision systems being subject to the most changes,[3] and while experiments were conducted with underwater levels, they were ultimately omitted as they felt too slow and unfitting to the overall gameplay.[11] Two levels in the game, "Tidal Terror" and "Mangoruby Run", proved to be the most difficult levels to design and program, each requiring several months of development time.[2][12] In Returns, Retro tried to use the same camera engine used for the Morph Ball in the original Metroid Prime, but found it unable to handle the quick and complex movements of the characters, particularly after the implementation of two-player gameplay.[13] Several levels allow players to jump between the foreground and background; this mechanic was inspired by Virtual Boy Wario Land.[12]

Development accelerated in early 2010, and the project was "beginning to cohere as a game" around the time of that year's E3.[2] Donkey Kong Country Returns was officially announced at Nintendo's press conference held on June 15, with four playable levels available on the show floor. Although the game was set for release later that year, the team still had 70 levels to create or refine.[12] Around the end of development, Tanabe had lower back pain and needed to take a week off. During that time, assistant producer Risa Tabata took over his duties, and Tanabe decided to keep her in charge for the rest of production.[2] The music, which was inspired by David Wise and Eveline Fischer's score for the SNES games,[3] was co-written by Kenji Yamamoto, who had composed for the Prime trilogy. Yamamoto wrote songs to fit the mood of certain levels, and some songs were rewritten if their matching levels were heavily redesigned.[2] Takashi Nagasako voiced both Donkey Kong and Cranky Kong, while Katsumi Suzuki voiced Diddy Kong.


Donkey Kong Country Returns 3D[edit]

On February 14, 2013, Nintendo announced in its Nintendo Direct broadcast that a port for the Nintendo 3DS, titled Donkey Kong Country Returns 3D[b], was in development and was released on May 24, 2013. The game was rebuilt from the ground up by Monster Games and is rendered with stereoscopic 3D graphics.[14][15] The 3DS version includes two game modes, "Original Mode" which plays the same as the original Wii version, and "New Mode" which introduces a handful of new items to make the game easier, including extra health. This version also includes an extra world with eight new levels which are not present in the original Wii version.[16]

Wii U re-release[edit]

In the January 2015 Nintendo Direct, it was announced that the Wii version of Donkey Kong Country Returns and the other Wii games would be released for download on Wii U via Nintendo eShop. Donkey Kong Country Returns was made available on the Nintendo eShop on January 21, 2015, in Japan,[17] January 22, 2015 in Europe,[18] and January 23, 2015, in Australia and New Zealand.[19] Between March 31 and June 30, 2016, inclusively, the digital re-release of Donkey Kong Country Returns was made available for North American Wii U users exclusively as a My Nintendo reward. The title has since been made commercially available on the North American Nintendo eShop starting September 22, 2016.

Nvidia Shield release[edit]

On July 4, 2019 Donkey Kong Country Returns was released on Nvidia Shield for the Chinese market. The Nvidia Shield version of the game is in HD unlike the original Wii version.[20]


Donkey Kong Country Returns received generally favorable reviews.[70][69] For its awards for games released in 2010, IGN gave Returns awards for "Best Retro Design" and "Most Challenging",[71][72] then selected the game as the 5th best on the console.[73] Game Informer named it Game of the Month for December 2010, with reviewer Dan Ryckert hailing it as "one of the best platformers [they'd] ever played".[31] The publication later picked it as the "Best Platformer" and "Best Wii Exclusive" of 2010.[74]

Critics lauded its graphics, level design, and fast-paced platforming and gameplay, which they saw as a return to form for the Donkey Kong Country games. However, its motion controls and difficulty curve received a variety of opinions. IGN's Craig Harris awarded the game an Editor's Choice award, stating, "This is an incredibly challenging, old-school throwback that might not set the genre afire with innovation, but in my book, it's better than the awesome game that inspired it. [...] Rare should be proud that its design is in the right hands. Or just insanely jealous. Either works."[48] Video game talk show Good Game's two presenters gave the game a 9 and 8.5 out of 10, praising how true the music kept to the style of the original tracks, and that it managed to keep from becoming too complex while still avoiding being over-simplified, saying "If you're a fan of the old Donkeys, or you just want a great platforming experience, this is worth at least as much as Kong's golden banana hoard."[75] X-Play praised the similarity of Returns to the previous games in the series, the game's replay value, and its graphics, but the review criticized the motion controls "that force you to react quickly at bad times, a button press would suffice" and the co-op game play, saying, "If your partner has a penchant for dying, look forward to some short games as he or she will most likely drain the number of lives you both share."[66] GamesRadar complimented the title for its standout levels and fan service, while criticizing it for levels that are "frustrating, unclear and often misleading way that is unlike any prior Donkey Kong adventure", and motion controls that make them "question the controls in a platformer".[39] GameTrailers praised the game's gameplay and the diversity of the levels,[42] while Giant Bomb stated, "Retro recaptures most of Donkey Kong's venerated platforming roots in this fine Wii sequel."[44]


The game debuted third on the Japanese video game charts, with 163,310 units sold,[76] and it has sold 638,305 copies in Japan as of January 2, 2011.[77] In North America, the game debuted at sixth place on the charts,[78] with 430,470 units sold.[79] By the end of March 2011, the game had sold 4.98 million copies worldwide.[80]

On September 12, 2013, Nintendo announced that the 3DS version has sold 268,000 units in the United States.[81] As of March 31, 2014, Donkey Kong Country Returns 3D has worldwide sales of 1.52 million units.[82]

Both versions of this game, along with its sequel, were added to the Nintendo Selects label on March 11, 2016, in North America.[83]


  1. ^ Known in Japan as Donkey Kong Returns (Japanese: ドンキーコング リターンズ, Hepburn: Donkī Kongu Ritānzu)
  2. ^ Donkey Kong Returns 3D (ドンキーコング リターンズ3D, Donkī Kongu Ritānzu 3D)


  1. ^ Garbutt, Lee (January 23, 2015). "Video: Donkey Kong Country Returns...To Wii U Virtual Console". Nintendo Life. Retrieved August 11, 2015.
  2. ^ a b c d e f Pearson, Kynan; Wikan, Mike; Ivey, Tom; Tanabe, Kensuke; Tabata, Risa (2010). "Iwata Asks: Donkey Kong Country Returns" (Interview). Interviewed by Iwata, Satoru. Nintendo. Archived from the original on 2011-02-17.
  3. ^ a b c d e f g h i Craig Harris (17 June 2010). "E3 2010: Kensuke Tanabe and the Metroid Palm Tree". IGN. IGN. Archived from the original on 21 May 2012. Retrieved 18 June 2010.
  4. ^ Simon Bramble (15 June 2010). "Donkey Kong Country Returns revealed". Official Nintendo Magazine. Future plc. Archived from the original on 21 June 2010. Retrieved 15 June 2010.
  5. ^ a b c d e f "E3 2010: Reviving DKC Interview". GameTrailers. MTV Networks. 18 June 2010. Retrieved 18 June 2010.
  6. ^ Craig Harris (22 September 2010). "Monkeying Around in Donkey Kong Country Returns". IGN. IGN. Retrieved 22 September 2010.
  7. ^ Kristine Steimer (8 November 2010). "Donkey Kong Country Returns: Diddy's Day Out". IGN. IGN. Retrieved 8 November 2010.
  8. ^ a b Chris Slate. "The Boys are Back!". Nintendo Power. Future Publishing Limited (December 2010): 48–56.
  9. ^ Troup, Christina (2010-11-19). "Donkey Kong Country Returns Review". 1UP. Archived from the original on 2013-10-16. Retrieved 2012-02-12.
  10. ^ a b c d e f "Iwata Asks: DKCR". Nintendo E3 Network. Nintendo. 16 June 2010. Archived from the original on 2010-06-20. Retrieved 16 June 2010.
  11. ^ "Their Orders Are To 'Make A Better Donkey Kong Country". Kotaku. Gawker Media. 25 June 2010. Archived from the original on 22 January 2014. Retrieved 28 June 2010.
  12. ^ a b c Claiborn, Samuel (3 March 2011). "GDC: 10 Things You Didn't Know About Donkey Kong Country Returns and Retro Studios". IGN. Archived from the original on 7 March 2011. Retrieved 2012-02-10.
  13. ^ Fletcher, JC (2011-03-04). "Retro reflects on Donkey Kong Country Returns, denies sequel plans". Joystiq. Retrieved 2011-08-23.
  14. ^ "Donkey Kong Country Returns Is... Returning and Heading to the 3DS". Kotaku. Retrieved 2013-10-11.
  15. ^ McFerran, Damien (2013-03-07). "Nintendo Outsourcing Development Of Donkey Kong Country Returns 3D". Nintendo Life. Retrieved 2013-03-08.
  16. ^ James Mitchell (2013-04-17). "Donkey Kong Country Returns 3D adds more than 3D to the barrel". Vooks. Retrieved 2020-07-03.
  17. ^ "Wiiディスクソフト(ダウンロード版について)". Nintendo (in Japanese). Nintendo. Retrieved 15 January 2015.
  18. ^ Phillips, Tom (2015-01-14). "Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop". Eurogamer. Gamer Network. Retrieved 2015-01-14.
  19. ^ Salter, Ben (January 14, 2015). "Wii games coming to Wii U as downloads - Australian pricing includes launch sale". MMGN. Archived from the original on 2 February 2015. Retrieved 15 January 2015.
  20. ^ "Wii's Donkey Kong Country Returns Is Now Playable At 1080p And 60fps On Nvidia Shield". Nintendo Life. 2019-07-05. Retrieved 2019-08-10.
  21. ^ "Donkey Kong Country Returns Review". Archived from the original on July 25, 2012. Retrieved August 14, 2020.
  22. ^ "Test: Donkey Kong Country Returns (Plattformer)". Retrieved August 14, 2020.
  23. ^ "Donkey Kong Country Returns Review". Computer and Video Games. Archived from the original on November 26, 2012. Retrieved August 14, 2020.
  24. ^ "Review: Donkey Kong Country Returns 3D". Destructoid. Retrieved August 14, 2020.
  25. ^ "Review: Donkey Kong Country Returns". Destructoid. Retrieved 2011-01-11.
  26. ^ "Donkey Kong Country Returns". Edge. No. 222. Future Publishing. December 2010. p. 92.
  27. ^ "EGM Review: Donkey Kong Country Returns 3D". Electronic Gaming Monthly. Archived from the original on June 9, 2013. Retrieved August 14, 2020.
  28. ^ "Donkey Kong Country Returns 3D review". Eurogamer. Retrieved August 14, 2020.
  29. ^ "Donkey Kong Country Returns Chimp off the old block". Eurogamer. Retrieved August 14, 2020.
  30. ^ "Donkey Kong Country Returns 3D". Game Informer. Retrieved August 14, 2020.
  31. ^ a b CVG Staff (2010-11-13). "Donkey Kong Country Returns review". Game Informer. Retrieved 2012-02-10.
  32. ^ "Donkey Kong Country Returns". GamePro. Archived from the original on November 23, 2011. Retrieved August 14, 2020.
  33. ^ "Donkey Kong Country Returns 3D Review". Game Revolution. Retrieved August 14, 2020.
  34. ^ "Donkey Kong Country Returns Review for the Wii". Game Revolution. Archived from the original on July 16, 2011. Retrieved August 14, 2020.
  35. ^ "Donkey Kong Country Returns 3D Review". GameSpot. Retrieved August 14, 2020.
  36. ^ "Donkey Kong Country Returns Review". GameSpot. Retrieved August 14, 2020.
  37. ^ "Donkey Kong Country Returns Review". GameSpy. Retrieved August 14, 2020.
  38. ^ "DONKEY KONG COUNTRY RETURNS 3D REVIEW". GamesRadar+. Retrieved August 14, 2020.
  39. ^ a b Elston, Brett (2010-11-19). "Donkey Kong Country Returns review". GamesRadar. Retrieved 2012-02-10.
  40. ^ "Donkey Kong Country Returns 3D". GamesTM. No. 138. Future Publishing. June 2013. p. 116.
  41. ^ "Donkey Kong Country Returns". GamesTM. No. 103. Future Publishing. December 2010. p. 104.
  42. ^ a b "Donkey Kong Country Returns". GameTrailers. 2010-11-19. Retrieved 2012-02-10.
  43. ^ "Donkey Kong Country Returns - Wii". GameZone. Archived from the original on November 28, 2010. Retrieved August 14, 2020.
  44. ^ a b Shoemaker, Brad (2010-11-19). "Donkey Kong Country Returns Reviews". Giant Bomb. Retrieved 2012-02-10.
  45. ^ "Review: Donkey Kong Country Returns 3D". Hardcore Gamer. Retrieved August 14, 2020.
  46. ^ "Donkey Kong Country Returns 3D". Hyper. No. 238. Future Publishing. August 2013. p. 77.
  47. ^ "Donkey Kong Country Returns 3D Review". IGN. Retrieved August 14, 2020.
  48. ^ a b Harris, Craig (2010-11-19). "Donkey Kong Country Returns Review". IGN. Archived from the original on 2010-12-31. Retrieved 2012-02-10.
  49. ^ "Donkey Kong Country Returns review: Exactly as much fun as a barrel of monkeys". Joystiq. Archived from the original on November 20, 2010. Retrieved August 14, 2020.
  50. ^ "Donkey Kong Country Returns". Nintendo Gamer. No. 56. Future Publishing. December 2010. p. 54.
  51. ^ "Donkey Kong Country Returns 3D Review (3DS)". Nintendo Life. Retrieved August 14, 2020.
  52. ^ "Donkey Kong Country Returns". NintendoLife. Retrieved 2015-12-26.
  53. ^ "Donkey Kong Country Returns". Nintendo Power. No. 261. Future US. December 2010.
  54. ^ "Donkey Kong Country Returns 3D". Nintendo World Report. Retrieved August 14, 2020.
  55. ^ "Donkey Kong Country Returns review". Nintendo World Report. Retrieved 2013-12-03.
  56. ^ "Donkey Kong Country Returns 3D review". Official Nintendo Magazine. Archived from the original on October 8, 2014. Retrieved August 14, 2020.
  57. ^ "Donkey Kong Country Returns". Official Nintendo Magazine. No. 63. Future Publishing. December 2010. p. 56.
  58. ^ "Donkey Kong Country Returns Review". PALGN. Archived from the original on September 11, 2012. Retrieved August 14, 2020.
  59. ^ "Donkey Kong Country Returns Return of the king?". Archived from the original on January 19, 2011. Retrieved August 14, 2020.
  60. ^ "Donkey Kong Country Returns 3D". Pocket Gamer. Retrieved August 14, 2020.
  61. ^ "DONKEY KONG COUNTRY RETURNS 3D REVIEW: THE WILD SIDE". Polygon. Retrieved August 14, 2020.
  62. ^ "Donkey Kong Country Returns – review". The Guardian. Retrieved August 14, 2020.
  63. ^ "Donkey Kong Country Returns im Test: Das gefiel uns nicht - Die Wertung". Video Games Zone. Retrieved August 14, 2020.
  64. ^ "Donkey Kong Country Returns 3D Review". VideoGamer. Archived from the original on December 1, 2019. Retrieved August 14, 2020.
  65. ^ "Donkey Kong Country Returns Review". VideoGamer. Archived from the original on September 5, 2015. Retrieved August 14, 2020.
  66. ^ a b ""Donkey Kong Country Returns" Review". X-Play. 2010-12-08. Archived from the original on 2011-11-06. Retrieved 2012-02-10.
  67. ^ "Donkey Kong Country Returns 3D Score". Game Rankings. Archived from the original on December 6, 2019. Retrieved 2015-12-26.
  68. ^ "Donkey Kong Country Returns". GameRankings. Archived from the original on December 6, 2019. Retrieved November 21, 2010.
  69. ^ a b "Donkey Kong Country Returns 3D Score". Metacritic. Retrieved 2015-12-26.
  70. ^ a b "Donkey Kong Country Returns". Metacritic. Retrieved November 21, 2010.
  71. ^ "Best Retro Design". IGN. Retrieved 2012-02-10.
  72. ^ "Most Challenging". IGN. Retrieved 2012-02-10.
  73. ^ "The Top 25 Wii Games". IGN. Archived from the original on November 27, 2009. Retrieved 2012-07-26.
  74. ^ "Donkey Kong Country Returns". Game Informer. February 2011: 40–41. Cite journal requires |journal= (help)
  75. ^ Bendixsen, O'Donnell (29 November 2010). "Donkey Kong Country Returns Review". Good Game. Season 5. Episode 42. ABC Television. Transcript.
  76. ^ Sinclair, Brendan (2010-12-17). "Big in Japan December 6–12: Monster Hunter Portable 3". GameSpot. Retrieved 2012-02-10.
  77. ^ Ishaan (January 6, 2011). "This Week In Sales: Coming Out Of The Holidays". Siliconera. Retrieved 2011-01-10.
  78. ^ Fletcher, JC (2010-12-09). "November NPD: Best month ever for retail, Xbox". Joystiq. Retrieved 2010-12-25.
  79. ^ Invisible Walls, Episode 139. GameTrailers. 2010-12-24. Event occurs at 15:22. Retrieved 2010-01-10.
  80. ^ "Supplementary Information about Earnings Release" (PDF). Nintendo. 2011-04-26. p. 10. Retrieved 2011-04-26.
  81. ^ Makuch, Eddie (12 September 2013). "Pikmin 3 US sales reach 115,000 units". GameSpot. CBS Interactive. Retrieved 4 October 2013.
  82. ^ "Supplementary Information about Earnings Release" (PDF). Nintendo. 2014-05-08. Retrieved 2019-02-25.
  83. ^ "Nintendo of America Officially Announces New Nintendo Select Titles". February 29, 2016. Retrieved March 13, 2016.

External links[edit]