|Industry||Video game industry|
|Founded||2 June 2008|
|Oskar Guilbert (CEO)|
Number of employees
Don't Nod Entertainment SARL, doing business as Dontnod Entertainment (stylised as DONTИOD), is a French video game developer based in Paris. Founded in 2008, it started development on the action-adventure Remember Me (2013). Because of its poor return of investment, Dontnod resolved its financial situation with recourse to public funding in order to subsidise the graphic adventure Life Is Strange (2015). The momentum gained from Life Is Strange's successful release was allocated to focus on the upcoming action role-playing game Vampyr (2017) and Life Is Strange 2 (TBA).
Don't Nod Entertainment SARL was co-founded by Hervé Bonin, Aleksi Briclot, Alain Damasio, Oskar Guilbert and Jean-Maxime Moris on 2 June 2008 along with other ex-Criterion Games, Ubisoft and Electronic Arts staff. Originally based near Paris-Gare de Lyon, the studio eventually moved into its current office in Quartier de La Chapelle to accommodate the company's growth. The venue itself is draped with artwork based on their video games. Dontnod Entertainment uses the Unreal Engine in all of its releases.
The first game created by the developer was Remember Me. It would at first be a PlayStation 3-exclusive role-playing game, but was dropped by the publisher Sony Interactive Entertainment in 2011 on account of cuts in funding. The project was presented at Gamescom in 2011 with the intention of attracting another publishing deal. It was acquired by Capcom the following year and reimagined as an action-adventure game, released on multiple platforms to mixed reviews and mediocre sales. On 31 January 2014, French media outlets reported that Dontnod was filing for bankruptcy as a result of the poor sales of Remember Me. Dontnod responded to these reports explaining that the developer was in the process of "judicial reorganisation". The company turned to public funding to finance a new intellectual property as a result of this. On 5 June 2014, Dontnod announced that they were working on a new game with publisher Square Enix to be distributed digitally. The game was announced to be Life Is Strange, and was released in 2015 over the course of five instalments. It was initially thought as a full-length title that Dontnod would self-publish, but became an episodic title after Square Enix suggested it. The game received generally favourable reviews, over 75 Game of the Year awards and listings and as of May 2017, had sold in excess of three million copies. The financial and commercial success of Life Is Strange marked a change in how the studio was perceived in the industry. Following its release, Dontnod started being solicited by publishers, where once they had to pursue publishers themselves.
CEO Oskar Guilbert said in April 2016 that the studio had cast off the ambition of making triple A games and would only see themselves devoted to independent projects, in particular original, narrative-driven intellectual properties, which narrative director Stéphane Beauverger agreed was "part of Dontnod's DNA". The company's guiding principle is to reinvent itself with every game. For the sake of maintaining the motivation of players and publishers, the production cycle since releasing the five-year commitment Remember Me was reduced to two and a half or three years. On occasion, what the studio calls "Dontnod Days" are maintained for unsupervised work related to ongoing projects where employees may design of their own volition.
|2015||Life Is Strange||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Square Enix|
|2017||Vampyr||Yes||No||No||No||Yes||No||Yes||Focus Home Interactive|
|TBA||Life Is Strange 2||TBA||Square Enix|
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