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Doodle Jump

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Doodle Jump
Developer(s)Igor and Marko Pušenjak (Lima Sky)[1]
Publisher(s)Lima Sky
April 6, 2009
  • iOS
  • April 6, 2009
  • Android
  • March 2, 2010
  • Symbian
  • May 1, 2010
  • Windows Phone 7
  • June 1, 2011
  • Xbox 360
  • June 28, 2013
  • Windows Phone 8
  • August 21, 2013
  • Nintendo 3DS/DS
  • October 29, 2013
  • Nokia 105 (2017)
  • July 17, 2017
Mode(s)Single-player, multiplayer

Doodle Jump is a 2009 platformer video game developed and published by Igor and Marko Pušenjak, who make up the Croatian studio Lima Sky. The game was released for Windows Phone, iOS, BlackBerry, Android, Java Mobile, Nokia Symbian, and Xbox 360 for the Kinect.[2] It was released worldwide for iOS on April 6, 2009, Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, Windows Phone 7 on June 1, 2011,[3] the iPad on September 1, 2011, and Windows Phone 8 on August 21, 2013.[4][5] Since its release, the game has been generally well received.

Doodle Jump was renowned for its selling rate by App Store standards, which counted 25,000 copies sold daily for four consecutive months, later overtaken by Angry Birds. As of December 2011, the game sold 10 million copies over iTunes and Google Play.[6] The game has been transformed into a video redemption game at arcades.[7] Igor and Marko Pusenjak are the authors of Doodle Jump,[8] where Igor works from a New York-based address while Marko resides in Croatia.[9] In July 2016, Lima Sky announced a partnership with Skillz to develop a tournament-playable version of the game.[10]

On December 20, 2020, Doodle Jump 2 was released on the App Store.[11]


An alien spaceship is above the player character. A black hole, platforms, and a yellow moon are around the area.
Doodle Jump on Space mode

Main gameplay


In Doodle Jump, players must guide a four-legged creature called "The Doodler" up an endless series of platforms without falling. The left side of the playing field wraps around to the right side. For devices with an accelerometer, players tilt the device to move the Doodler in the desired direction.

Players can retrieve power-ups such as propeller hats, jetpacks, rockets, springs, trampolines, and invulnerability shields. There are monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on the screen, but on the Android and Windows Phone versions, there is an automatic aim mode. Depending on the game mode, projectiles may fly in a straight line off the screen or be affected by gravity.

The game ends when the player falls to the bottom of the screen, jumps into a monster, gets sucked into a black hole, or is abducted by a UFO.

Additional features


Players can choose from different themes, including Original, Christmas, Halloween, Rainforest, Space, Soccer World Cup, Underwater, Easter, Ice Blizzard, Retro Arcade, Ninja, or Pirate.[citation needed] The themes change the Doodler's costume, his enemies, and the background. In the Ninja, Pirate, Halloween, and Easter themes, players can buy new skins and extra lives with coins collected during gameplay or purchased using real-world money. As an easter egg, players may enter the name of a Pocket God pygmy, and the Doodler will turn into one.[12] Alternatively, entering the name "Bunny" will cause the Doodler to wear a bunny suit found in the Easter theme.[13][14]



Igor and Marko Pušenjak are authors of Doodle Jump,[8] where Igor works from a New York–based address and Marko resides in Croatia.[9] In July 2016, Lima Sky announced a partnership with Skillz to develop a tournament-playable version of the game.[10]


Arcade version of Doodle Jump

There are separate apps for iOS: Doodle Jump Christmas Special – a Christmas theme – Doodle Jump Hop – an Easter theme where the player character is E.B. from the movie Hop – and Doodle Jump SpongeBob SquarePants, where the player character is the eponymous character. On June 28, 2013, Doodle Jump was released for Kinect on the Xbox 360.[15]

An arcade version of Doodle Jump was developed by ICE and Raw Thrills, and subsequently released in 2012.[16][17]



Doodle Jump has received favorable reviews from critics, with TouchGen mentioning the fact that the game is "fun as heck" and also praising the sound and cartoon graphics which they feel give the game charm. The review ends by saying that the game is a 'joy to play' and that it's obvious that a 'lot of love went into this game'. Tom Love of Pocket Gamer called the game "unbelievably addictive, immediately accessible, and enjoyable every time you pick it up".[18] It currently holds a rating of 85.00% based on 6 reviews on GameRankings.[19]

Cultural references


See also



  1. ^ Jon Jordan (September 8, 2009). "Bouncing ever upwards: The making of Doodle Jump". PocketGamer.biz. Archived from the original on January 16, 2023. Retrieved January 15, 2023.
  2. ^ "Doodle Jump is coming to Kinect". March 15, 2011. Archived from the original on May 19, 2011. Retrieved April 22, 2011.
  3. ^ Acevedo, Paul (June 1, 2011). "Doodle Jump has landed on the Marketplace". Windows Central. Archived from the original on December 28, 2018. Retrieved November 22, 2023.
  4. ^ Edmonds, Rich (August 21, 2013). "Doodle Jump hops back onto Windows Phone 8, but drops Xbox Live support". Windows Central. Mobile Nations. Archived from the original on November 27, 2020. Retrieved August 22, 2013.
  5. ^ Pradeep (August 21, 2013). "Doodle Jump Now Available For Windows Phone 8 Devices". MSPoweruser. Archived from the original on August 13, 2019. Retrieved January 9, 2017.
  6. ^ Hillier, Brenna (16 March 2011). "Doodle Jump hits 10 million sales, propelled onto XBLA". VG247.com. Archived from the original on September 20, 2020. Retrieved 17 March 2011.
  7. ^ "Doodle Jump Arcade". icegame.com. Archived from the original on 26 November 2013. Retrieved 26 January 2013.
  8. ^ a b Kafla, Peter (5 April 2010). "Meet the App Store Millionaires: The Brothers Behind Doodle Jump". allthingsd.com. AllThingsD. Archived from the original on April 2, 2015. Retrieved 29 March 2015.
  9. ^ a b "14. Igor Pusenjak". May 22, 2010. Archived from the original on March 20, 2018. Retrieved March 19, 2018.
  10. ^ a b Kolodny, Lora. "Casual games go pro as Doodle Jump announces plans for an e-sports league with Skillz". TechCrunch. Archived from the original on February 14, 2018. Retrieved February 14, 2018.
  11. ^ Nelson, Jared (December 21, 2020). "Doodle Jump 2 is the New Sequel to the All-Time App Store Classic 'Doodle Jump', Available Now for Free". TouchArcade. Archived from the original on December 22, 2020. Retrieved February 2, 2021.
  12. ^ a b arn (May 23, 2009). "Doodle Jump and Pocket God Crossover Easter Egg". TouchArcade. Archived from the original on May 27, 2009. Retrieved November 21, 2023.
  13. ^ Kim, Arnold (March 20, 2009). "Doodle Jump Takes PapiJump to the Next Level". TouchArcade. Archived from the original on December 5, 2020. Retrieved March 9, 2010.
  14. ^ Cowdell, Lisa (December 31, 2009). "Doodle Jump Review". Gamezebo. Archived from the original on June 13, 2018. Retrieved March 9, 2010.
  15. ^ Tach, Dave (June 28, 2013). "Stay small and design for the platform, says Doodle Jump co-creator". Polygon. Retrieved June 20, 2024.
  16. ^ "PRIMETIME AMUSEMENTS SERVICES". PrimeTime Amusements. Retrieved June 22, 2024.
  17. ^ "Doodle Jump getting an Arcade version, plushies via licensing deal". Yahoo Finance. October 10, 2012. Retrieved June 22, 2024.
  18. ^ Tom Love (October 15, 2009). "Doodle Jump Review". PocketGamer.co.uk. Archived from the original on January 2, 2013. Retrieved December 18, 2012.
  19. ^ "Doodle Jump". gamerankings.com. Archived from the original on December 9, 2019. Retrieved February 27, 2015.
  20. ^ Spencer, Spanner (December 17, 2009). "Big Bang Theory mention bounces Doodle Jump over the 1 million mark. Possibly". Pocket Gamer. Steel Media Limited. Archived from the original on December 19, 2009.
  21. ^ Lippstreu, C.J. (February 27, 2012). "NBA Star Kevin Durant Slams Doodle Jump in New Sprint Ad". smartkeitai.com. Archived from the original on June 16, 2012. Retrieved June 5, 2012.