Doodle Jump

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Doodle Jump
Doodle jump icon.png
App Store art
Developer(s)Aidan McCarthy
Publisher(s)Lima Sky
iPhone OS
Java ME
Xbox 360 Kinect
Windows Phone
Nintendo DS
Nintendo 3DS
Series 30+
ReleaseiOS (iPhone OS)
April 6, 2009
March 2, 2010
May 1, 2010
Windows Phone 7
June 1, 2011
Windows Phone 8
August 21, 2013
Xbox 360
June 28, 2013
Nintendo 3DS/DS
October 29, 2013
Nokia 105 (2017)
July 17, 2017
Mode(s)Single-player, multiplayer

Doodle Jump is a platforming video game developed and published by American studio Lima Sky, for Windows Phone, iPhone OS, BlackBerry, Android, Java Mobile (J2ME), Nokia Symbian, and Xbox 360 for the Kinect platform.[1] It was released worldwide for iPhone OS on March 15, 2009, and was later released for Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, and Windows Phone 7 on June 1, 2011[2] (Re-Released August 21, 2013 Windows Phone 8[3][4]). It was released for the iPad on September 1, 2011. Since its release, the game has been generally well received. The game is currently available on nine platforms.

Doodle Jump was renowned for its selling rate by App Store standards, which counted 25,000 copies sold daily for 4 consecutive months (later overtaken by Angry Birds). As of December, 2011, the game sold 10 million copies over iTunes and Google Play and reached 15 million downloads across all platforms.[5][6] The game has been developed into a video redemption game for play at video arcades.[7] Croats Igor and Marko Pušenjak are authors of Doodle Jump,[8] where Igor works from a New York-based address and Marko resides in Croatia.[9] In July 2016, Lima Sky announced partnership with Skillz to develop a tournament-playable version of the game.[10]


An in-game screenshot of Doodle Jump on 'Space' mode.

In Doodle Jump, the aim is to guide a four-legged creature called "The Doodler" up a never-ending series of platforms without falling. The left side of the playing field is connected with the right side. For devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs, trampolines and invulnerability shields (some levels only). There are also monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on different parts of the screen, on the Android and Windows Phone versions of the game there is also an automatic aim mode. Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards. There is no definitive end to the game, but the end for each gameplay session happens when the player falls to the bottom of the screen, jumps into a monster, gets sucked into a black hole, or is abducted by a UFO. Players can choose from several different themes including Original, Christmas, Halloween, Rainforest, Space, Soccer World Cup, Underwater, Easter, Ice Blizzard, Retro Arcade, Ninja or Pirate. The themes change the look of the Doodle Jumper, his enemies, and the background. In the Ninja, Pirate, Halloween, and Easter modes, the player can buy new skins and extra lives with coins that can be earned in gameplay but may also be purchased. Furthermore, the player may enter the names of one of the Pocket God pygmies and the Doodler will turn into one of pygmies. Alternatively, the player can enter the name "Bunny" and the Doodler will wear a bunny suit, just like the one in the Easter stage.[11][12]

There are also two other separate apps for iPhone OS, Doodle Jump Christmas Special (a new Christmas theme) and Doodle Jump Hop, (a new Easter theme) where the player character is E.B. from the movie Hop.

A free version also exists. This version is nearly identical to the original, but features such as UFOs are not present, advertisements are shown and there is a limit to how high the Doodler goes.


Doodle Jump has received favorable reviews from critics, with TouchGen mentioning the fact that the game is 'fun as heck' and also praising the sound and cartoon graphics which they feel give the game charm. The review ends by saying that the game is a 'joy to play' and that it's obvious that a 'lot of love went into this game'. Tom Love of Pocket Gamer called the game "unbelievably addictive, immediately accessible, and enjoyable every time you pick it up".[13] It currently holds a rating of 85.00% based on 6 reviews on GameRankings.[14]

Cultural references[edit]

  • The Doodler has made cameo appearances in several other iPhone games, such as Parachute Panic, The Creeps, Finger Physics and Pocket God, just like the Pocket God Pygmies are playable in Doodle Jump.
  • In The Big Bang Theory episode "The Adhesive Duck Deficiency", Sheldon Cooper makes a reference to Doodle Jump when he sees someone playing the game in a hospital. It is also referenced in the episode "The Zarnecki Incursion", in which Sheldon is offended when Penny refers to World of Warcraft as a "game", prompting Cooper to retort, "Doodle Jump is a game; Angry Birds is a game; World of Warcraft is a massively multiplayer online role-playing... technically it's a game".
  • In 2012, the company Sprint ran a commercial featuring Kevin Durant that implies a viewer missing a sport game's winning shot because they had used up all their data plan quota by downloading Doodle Jump.[15]
  • In "Sex Education", the October 18, 2012 episode of the television sitcom Parks and Recreation, Tom Haverford explains his Internet addiction by saying that he would rather play Doodle Jump because of the emptiness in his life.
  • In National Geographic's Animal Jam, there is a mini-game called "Sky High" that is an obvious parody of Doodle Jump; however the Doodle Jumper is replaced with the player's animal avatar, the monsters are replaced with Phantoms and the platforms are clouds. A clothing item for the avatar can be won if the player reaches the limit.
    • An Animal Jam app, Animal Jam Jump, is another parody of Doodle Jump.[16]

See also[edit]


  1. ^ "Doodle Jump is coming to Kinect". 15 March 2011. Archived from the original on 19 May 2011. Retrieved 22 April 2011.
  2. ^ Acevedo, Paul (2011-06-01). "Doodle Jump has landed on the Marketplace". Windows Central. Mobile Nations. Retrieved 2011-06-04.
  3. ^ Edmonds, Rich (2013-08-21). "Doodle Jump hops back onto Windows Phone 8, but drops Xbox Live support". Windows Central. Mobile Nations. Retrieved 2013-08-22.
  4. ^ Pradeep (2013-08-21). "Doodle Jump Now Available For Windows Phone 8 Devices". MSPoweruser. Retrieved 2017-01-09.
  5. ^ "Doodle Jump Sales Hit 10 Million, Heads To Xbox 360".
  6. ^ Hillier, Brenna (16 March 2011). "Doodle Jump hits 10 million sales, propelled onto XBLA". Retrieved 17 March 2011.
  7. ^ "Doodle Jump Arcade". Archived from the original on 26 November 2013. Retrieved 26 January 2013.
  8. ^ Kafla, Peter (5 April 2010). "Meet the App Store Millionaires: The Brothers Behind Doodle Jump". AllThingsD. Retrieved 29 March 2015.
  9. ^
  10. ^ Kolodny, Lora. "Casual games go pro as Doodle Jump announces plans for an e-sports league with Skillz". TechCrunch. Retrieved 2018-02-14.
  11. ^ Kim, Arnold (2009-03-20). "Doodle Jump Takes PapiJump to the Next Level". TouchArcade. Retrieved 2010-03-09.
  12. ^ Cowdell, Lisa (2009-12-31). "Doodle Jump Review". Gamezebo. Retrieved 2010-03-09.
  13. ^ Tom Love (2009-10-15). "Doodle Jump Review". Retrieved 2012-12-18.
  14. ^ "Doodle Jump".
  15. ^ Lippstreu, C.J. (February 27, 2012). "NBA Star Kevin Durant Slams Doodle Jump in New Sprint Ad". Archived from the original on 2012-06-05. Retrieved 2012-06-05.
  16. ^ "Parody of the game Doodle Jump". 11 November 2015.

External links[edit]