Doom Eternal

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Doom Eternal
DoomEternalLogo.png
Developer(s)id Software
Publisher(s)Bethesda Softworks
Director(s)Hugo Martin
Marty Stratton
Composer(s)Mick Gordon
SeriesDoom
Engineid Tech 7
Platform(s)
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Doom Eternal is an upcoming first-person shooter developed by id Software and published by Bethesda Softworks. The game is set to be released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One. It is the fifth main title in the Doom series and a sequel to the 2016 reboot.[1]

Gameplay[edit]

Players once again take on the role of the Doom Slayer, an ancient warrior who battles the demonic forces of Hell from a first-person perspective. The game continues its predecessor's emphasis on "push-forward" combat, encouraging the player to aggressively engage enemies in order to acquire health and ammo. The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" energy sword and a retractable arm-blade can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory kill" executions. The Super Shotgun is now equipped with a "Meat Hook", which slingshots the player towards an enemy, functioning as a grappling hook in both combat scenarios and environmental navigation. Armaments including missiles, grenade launchers and flamethrowers can also be attached to the Doom Slayer's armor.[2] New movement mechanics such as wall-climbing and dash moves will also be introduced.[3]

Creative director Hugo Martin has stated there will be twice as many demon types as in the 2016 reboot. There are new types of enemies, such as the Marauder and Doom Hunter, while others, such as the Pain Elemental, Arachnotron, and Archvile, will be reintroduced from previous Doom entries. A new system called "Destructible Demons" is featured, in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage.

The game will feature an asymmetric multiplayer mode called "Invasion", in which players can join others' single-player campaigns, fighting against them as demons.[4] This mode can be turned off by players who wish to play the game solo.[5] In addition to Invasion, the game features other standard multiplayer modes.[6]

Plot[edit]

The forces of Hell have begun to invade Earth, and as the Union Aerospace Corporation struggles to defend it, the Doom Slayer arrives to repel the demons.[7]

Development[edit]

The game is being developed by id Software with the Nintendo Switch version being developed by Panic Button.[6] Marty Stratton and Hugo Martin both returned to serve as the game's directors.

The game is the first to be developed with the id Tech 7 engine, which features ten times the geometric detail and texture fidelity of idTech 6.[8] According to Stratton, the team aimed at making a "Doom universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore.[9] Unlike its predecessor, id Software is developing the game's multiplayer component in-house, as opposed to being outsourced to the previous game's multiplayer developer Certain Affinity,[10][11] with the goal of making the experience more "social" and "connected" with the single-player campaign. The team decided to remove the SnapMap mode and reassign its resource to develop post-launch campaign downloadable content.[12]

Publisher Bethesda Softworks announced the game at Electronic Entertainment Expo 2018, with the first gameplay footage being unveiled at QuakeCon 2018. The game is set to be released for Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One.[13]

Reception[edit]

Doom Eternal was nominated for "Most Wanted Game" at the 2018 Golden Joystick Awards.[14]

References[edit]

  1. ^ "Doom Eternal ushers in idTech 7, bloody new powers". Ars Technica. Retrieved 2018-08-11.
  2. ^ Reiner, Andrew (August 10, 2018). "Doom Eternal: A Bigger, Badder, Bloodier Demon Fest". Game Informer. Retrieved August 12, 2018.
  3. ^ Senior, Tom (August 10, 2018). "Everything we know about Doom Eternal". PC Gamer. Retrieved August 12, 2018.
  4. ^ Livington, Christopher (August 10, 2018). "The 6 most metal things in the Doom Eternal reveal". PC Gamer. Retrieved August 12, 2018.
  5. ^ Machkovech, Sam (August 11, 2018). "Doom Eternal ushers in idTech 7, bloody new powers". Ars Technica. Retrieved August 12, 2018.
  6. ^ a b Doolan, Liam (August 10, 2018). "DOOM Eternal's PvP Component Won't Be An Extension Of Existing Multiplayer Mode". Nintendo Life. Retrieved August 12, 2018.
  7. ^ "Everything we know about Doom Eternal". pcgamer. Retrieved 2018-08-11.
  8. ^ "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming". www.dsogaming.com. Retrieved 2018-08-11.
  9. ^ Soto, Fran (August 10, 2018). "QuakeCon 2018: Building a DOOM Universe". Hardcore Gamer. Retrieved August 12, 2018.
  10. ^ "Doom Eternal will have competitive multiplayer that's different from Doom 2016". Polygon. Retrieved 2018-08-11.
  11. ^ McWhertor, Michael (August 10, 2018). "Doom Eternal will have competitive multiplayer that's different from Doom 2016". Polygon. Retrieved August 12, 2018.
  12. ^ Fillari, Alessandro (August 12, 2018). "Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode". GameSpot. Retrieved August 12, 2018.
  13. ^ Schwartz, Terri (June 11, 2018). "E3 2018: Bethesda Announces Doom Eternal, Sequel to Doom". IGN. Retrieved August 12, 2018.
  14. ^ Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Retrieved October 7, 2018.

External links[edit]