Doom Resurrection

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Doom Resurrection
Doom Resurrection logo.jpg
App icon
Developer(s)Escalation Studios
id Software
Publisher(s)id Software
Director(s)Tom Mustaine
John Carmack
Producer(s)Katherine Anna Kang
Programmer(s)John Faulkenbury, Shawn C. Green, Josh Martel
Artist(s)Robert Hutson
  • WW: June 26, 2009
Genre(s)Rail shooter

Doom Resurrection is a first-person shooter survival horror game developed by Escalation Studios for iOS and published by id Software. It was released on 26 June 2009. John Carmack led the development team. The setting for Doom Resurrection is parallel to Doom 3, and it uses the characters and art of the previously developed game.[1]


The game stars an unnamed marine, a survivor of Bravo Team during the events of Doom 3. He awakens, and is soon confronted by Dr. Garret, who presents him Sam, a flying droid capable of opening doors and hacking computers. Together with Sam, the survivor makes his way through the Mars facility, battling zombies and demons on his way through the base. The task is to reach a port, where a spaceship full of surviving members of UAC facility is preparing to launch off. On his way, marine meets few survivors (who die in front of his eyes), collects valuable information through Sam, and visits Hell, where he closes the demon-spawning portals. Eventually, marine is forced to leave Dr. Garret behind, and Sam sacrifices itself to support a closing door to the spaceship, leaving only the data implicating UAC behind. The marine successfully boards the ship and leaves Mars with a few other survivors.


  1. ^ Palley, Steve (2009-06-11). "id's John Carmack Talks Doom Resurrection". Slide To Play. Retrieved 2009-06-12.