Double Switch (video game)

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Double Switch
Double switch pc.jpg
Double Switch PC cover
Developer(s) Digital Pictures
Publisher(s) Sega (Sega Mega-CD)
Digital Pictures (Saturn & PC)
Platform(s) Sega Mega-CD, Saturn, PC
Release date(s) Mega-CD/Sega CD
  • JP: March 24, 1994
Saturn
  • NA: 1995
PC
  • NA: 1995
Genre(s) Adventure, interactive movie
Mode(s) Single-player

Double Switch is an adventure interactive movie video game released for Sega Mega-CD, Sega Saturn and PC. The game was produced by Digital Pictures and had a similar "trap-em-up" format to Space Panic, Heiankyo Alien, and their earlier game, Night Trap.

Storyline[edit]

The game takes place in a large and old ancient Egyptian themed apartment complex called the Edward Arms. A young man named Eddie has been locked in the basement, and needs your help to get him out. Each member of the building has their own plot line that overlaps into the main plot line. In the first level you have to quickly move from the various cameras Eddie has placed throughout the building in order to trap the various Mafia hit men and secret society assassins wandering around the building. You also have to get the security codes to free Eddie that the mobsters will preview at certain points during the game. At various points in the game, Eddie will berate you if you fail to get the codes or capture a certain number of mafia men, eventually resulting in an automatic game over if he warns you too many times. In the subsequent levels you learn that the Mafia hit men and secret society assassins are trying to locate a valuable Egyptian artifact, and that they are willing to do anything it takes, even kill the various other tenants in the building to get what they want. Around this time a mummy will appear and attempt to steal the statue, and you must rely on the handyman to activate hidden alcove traps to stop the mummy. If done correctly, the mummy is revealed to be Eddie himself and the game then moves to act 3 where you must protect the tenants from Eddie's rampage. If done correctly, the player will receive the best ending, in which the statue is revealed to be a key to opening a giant treasury within the complex itself. Afterwards, someone (presumably Eddie) takes the statue out of the lock to the treasury, resealing it. What ultimately happens after that is unknown as the screen then fades to black and the credits roll.

Development[edit]

The Windows, Sega Saturn, and Mac editions were released later with enhanced video quality and Eddie's references to the Sega Genesis controller removed, though a TV in the game shows a screenshot from the Sega CD version no matter what version is being played.

Reception[edit]

Electronic Gaming Monthly gave the Sega CD version a 6 out of 10, describing it as "like Night Trap, [but] a little more involving".[1] Manny LaMancha of GamePro, who scored the Sega CD version a 4.5 out of five, praised the full-motion video quality and Thomas Dolby's music for the game, and said that "Double Switch is good enough that it'll sit in your CD tray until you're done – and you'll be glad you stuck it through the end."[2]

References[edit]

  1. ^ "Double Switch Review". Electronic Gaming Monthly (55). EGM Media, LLC. February 1994. p. 42. 
  2. ^ GamePro. Issue 56, March 1994. p. 62.

External links[edit]