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Dr. Mario

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Dr. Mario
Dr. Mario box art.jpg
North American NES box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Producer(s)Gunpei Yokoi[9]
Designer(s)Takahiro Harada[10]
Composer(s)Hirokazu Tanaka[11]
SeriesDr. Mario
Platform(s)NES, Arcade, Game Boy, SNES (Satellaview, Nintendo Power), Game Boy Advance
Release
July 27, 1990
Genre(s)Puzzle
Mode(s)Single-player, multiplayer
Arcade systemNintendo VS. System, PlayChoice-10

Dr. Mario[a] is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System, Famicom, and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.

It is a falling block puzzle game, where the player's objective is to destroy the viruses populating the on-screen playing field by using colored vitamin capsules that are automatically tossed into the field by Dr. Mario. The player manipulates the falling capsules, to align the same colors, which destroys viruses. The player progresses through the game by eliminating all the viruses on the screen in each level.

Dr. Mario was a commercial success, with more than 10 million copies sold worldwide across all platforms. It received generally positive reviews, appearing on several lists of "Best Nintendo Games of All Time". It has been ported, remade, or had a sequel on every Nintendo home console since the NES, and on most portable consoles, including a re-release in 2004 on the Game Boy Advance in the Classic NES Series. It was modified into minigames in WarioWare, Inc.: Mega Microgames!, Brain Age 2: More Training in Minutes a Day!, and Brain Age: Concentration Training. Dr. Luigi is a spin-off for Wii U, released in 2013 as part of the Year of Luigi celebration.

Gameplay[edit]

Dr. Mario focuses on eliminating the viruses in the playing field by aligning them with capsules of matching color.

Dr. Mario is a falling block tile-matching video game.[12] Mario assumes the role of a doctor, tossing two-colored medical capsules into a medicine bottle representing the playing field. This area is populated by viruses of three colors — red, yellow, and blue — which stay in their starting positions until removed. In a style similar to Tetris,[13] the player manipulates each capsule as it vertically falls, able to move it left or right and rotate it 90 degrees clockwise or counter-clockwise. When matching colors of capsule halves and viruses touch sequentially 4-in-a-row, they disappear. Any remaining half or whole capsules which are not supported will fall to the bottom of the playing field or until hitting another supported object, and any new 4-in-a-row alignments also disappear. The main objective is to eliminate all viruses from the playing field, finishing each level. A game over occurs if capsules fill the playing field in a way that obstructs the bottle's narrow neck. After each 5th level is completed on Medium or High difficulty, up to level 20, a cutscene shows the virus trio sitting on a tree as music plays and an object flies across the screen.[14]

The options screen configures the starting level, game speed, and music. The player chooses a starting level between 0 and 20 that determines the number of viruses to clear, and one of three speeds of the falling capsules. The player's score is based on the elimination of viruses and the chosen game speed, with bonus points for clearing more than 1 in a single line.[14]

Dr. Mario offers a multiplayer gaming mode in which two players compete in separate playing fields. Each player's goal is to clear the private playing field of viruses first. Eliminating multiple viruses or initiating chain reactions can add capsules to the opponent's playing field. A player wins a single game upon eliminating all the viruses or upon the other player's bottle filling. The first player to win three games wins overall.[14]

Development[edit]

A Vs. Dr. Mario arcade machine

Dr. Mario was produced by Gunpei Yokoi, creator of the Game Boy and Game & Watch handheld systems.[9] Takahiro Harada, producer of the Metroid series, was its designer.[10] Its music was composed by Hirokazu Tanaka, and has been re-used and arranged such as in the Super Smash Bros. series.

Re-releases[edit]

Dr. Mario spawned several remakes and ports that were released on various Nintendo consoles. The original version's multiplayer portion was ported to two Nintendo arcade systems in 1990: the Nintendo VS. System (as Vs. Dr. Mario) and the PlayChoice-10.[6][8]

An enhanced remake of Dr. Mario was paired with Tetris in the Super Nintendo Entertainment System compilation game Tetris & Dr. Mario, released on 30 December 1994.[15] This was re-released in Japan on 30 March 1997, as a downloadable game for the Super Famicom's Satellaview peripheral, with the name Dr. Mario BS Version[b].[citation needed] It was re-released again in Japan for the Super Famicom's and Game Boy's downloadable Nintendo Power cartridges.[16][17]

The NES version was ported twice to the Game Boy Advance: first in 2004 as one of thirty games in the Classic NES Series (Famicom Mini Series in Japan),[18] then bundled with a version of the Puzzle League series in 2005 as Dr. Mario & Puzzle League, with updated graphics and new music.[19] Nintendo Puzzle Collection and the Nintendo GameCube Preview Disc, both released in 2003 for the GameCube, can copy the NES version of Dr. Mario to the Game Boy Advance using the Nintendo GameCube – Game Boy Advance link cable.[20] The original Game Boy version was published on the Nintendo 3DS Virtual Console in 2011 and 2012.[3] The NES version was released on the Wii U Virtual Console in 2014[21] and was one of the launch games for Nintendo Switch Online on September 19, 2018.[22]

Reception[edit]

Sales[edit]

In Japan, 2.08 million copies were sold for the Game Boy, 1.53 million for the Famicom, and 248,045 for the Game Boy Advance, for a total of 3,858,045 cartridges sold in Japan.[28] In North America, 2.5 million copies were sold within six weeks of release.[29] Worldwide, 5.34 million copies were sold for the Game Boy and 4.85 million for the Nintendo Entertainment System,[30] for a total of 10,438,045 cartridges sold worldwide across all platforms.

Contemporary reviews[edit]

Dr. Mario received generally positive reviews, although some parents were critical of the premise of medicine in a children's game.

The Game Boy version received positive reviews from Joystick[25] and Zero magazines, the latter comparing it favorably with Tetris and Connect 4 while stating it is "easy to play and impossible to master".[27] ACE criticized the uninspiring graphics, repetitive play, and "plagiarism" while comparing it unfavorably with Tetris and Connect Four.[23]

GamePro reviewed the Tetris & Dr. Mario compilation very positively. They praised the Mixed Match mode and the SNES enhanced graphics and sounds, and concluded "Sharp controls and absorbing action are what make these two classics even better as a pair than they were alone."[24] Next Generation, in contrast, said the compilation was only significant as the SNES debut of Tetris, summarizing that "Yeah, it's great, but chances are you own a copy of one or both of these games already." They did, however, praise Nintendo for having the "cojones" to package its Tetris-inspired game with Tetris.[26]

Retrospective reception[edit]

Allgame praised the NES version, stating that on its release, "when puzzle games were flooding the market, Dr. Mario stands out as one of the best, combining a smooth learning curve, playful graphics and memorable tunes" and "fundamental concepts may be simple, but the addictive gameplay becomes progressively more complex as the speed increases and additional viruses are added."[34]

Dr. Mario was rated the 134th best game on a Nintendo system in Nintendo Power's Top 200 Games list,[40] the 7th best Mario game of all time on ScrewAttack's Top 10,[41] and the 51st best NES game of all time by IGN.[42] IGN also rated the soundtrack, composed by Hirokazu Tanaka, as seventh in its list of the top ten greatest 8-bit soundtracks.[43] GamesRadar ranked it the 13th best NES game ever made, calling it "one of the most celebrated of the [puzzle] genre".[44] Game Informer's Ben Reeves called it the seventh best Game Boy game.[45] In 2019, PC Magazine included Dr. Mario on their "The 10 Best Game Boy Games".[46]

The Game Boy Advance re-release in the Classic NES series is rated 66/100 on Metacritic based on 10 reviews.[33] Most reviews pointed out the game's addictiveness and praise the addition of wireless multiplayer, but some questioned the relevance of the standalone re-release. Eurogamer said the game was "still as playable, addictive, and maddening as it was back in 1990" but criticized Nintendo for re-releasing classic games as standalone games in the Classic NES Series instead of as a compilation, like Atari's Atari Anthology or Midway's Midway Arcade Treasures.[47] Craig Harris of IGN sarcastically expressed unease over the game's use of medicine. He enjoyed the addictive gameplay, but criticized the black-and-white manual which made it difficult to understand the colored gameplay mechanics.[36] 1UP.com noted that the game's "color-matching action is more engrossing than Mario Bros.' turtle-punching platform hopping", but strongly questioned whether this re-release is worth its sale price by itself when a version of Dr. Mario was included in another Game Boy Advance game, WarioWare, Inc.: Mega Microgames!.[48]

Legacy[edit]

After the commercial success of Dr. Mario, Nintendo released several follow-up games. Dr. Mario 64, released in 2001 for the Nintendo 64, features Wario and several Wario Land 3 characters, and offers numerous game modes, including a story-focused single-player mode. The game supports simultaneous multiplayer for up to four players. Dr. Mario 64 was subsequently released in Japan in Nintendo Puzzle Collection for the GameCube. Dr. Mario Online Rx, released in 2008 on WiiWare, offers online multiplayer via Nintendo Wi-Fi Connection. Dr. Mario Express, released in 2009 for the Nintendo DSi, does not support multiplayer gameplay. Dr. Luigi was released in 2013 with Luigi as a playable character, all the modes in Dr. Mario Online Rx, and a new mode with L-shaped capsules. The latest installment, Dr. Mario: Miracle Cure, was released in 2015 and introduced power-ups to the series. Dr. Mario World is a mobile game.

Various games in the Super Smash Bros. series have remixed musical tracks from Dr. Mario,[49] or Dr. Mario as an unlockable playable character.[50]

Dr. Wario replaces Mario with Wario, as an unlockable minigame in WarioWare, Inc.: Mega Microgames!.[51] A simplified version of Dr. Mario is in Brain Age 2: More Training in Minutes a Day! as the "Virus Buster" minigame, using the touch screen to drag the capsules around the playing field.[52]

The viruses are enemies in Mario & Luigi: Superstar Saga and Mario & Luigi: Dream Team. They change colors when attacked, and are all defeated when they are all the same color.[53]

Notes[edit]

  1. ^ Japanese: ドクターマリオ, Hepburn: Dokutā Mario
  2. ^ Japanese: Dr.マリオBS版, Hepburn: Dokutā Mario Bī Esu Ban

References[edit]

  1. ^ "Dr. Mario, Game Boy. (Registration Number VA0000470790)". United States Copyright Office. Retrieved 22 June 2021.
  2. ^ "Dr. Mario Game Boy". IGN. Retrieved 10 December 2011.
  3. ^ a b "Dr. Mario (3DS Virtual Console / Game Boy)". NintendoLife. Retrieved 6 November 2011.
  4. ^ "Dr. Mario. (Registration Number VA0000470800)". United States Copyright Office. Retrieved 22 June 2021.
  5. ^ "Dr. Mario. By Nintendo Company, Ltd. NES version. (Registration Number PA0000606775)". United States Copyright Office. Retrieved 22 June 2021.
  6. ^ a b "Vs. Dr. Mario". Arcade-Museum.com. Retrieved 21 November 2011.
  7. ^ "Rx: Nintendo". RePlay. Vol. 16, no. 1. October 1990. pp. 68, 70.
  8. ^ a b "Dr. Mario". Arcade-Museum.com. Retrieved 21 November 2011.
  9. ^ a b "You're Pretty Negative!". Shigesato Itoi Asks in Place of Iwata: Super Mario Bros. 25th Anniversary. Nintendo of America, Inc. 24 September 2010. Retrieved 25 September 2010.
  10. ^ a b "Producer Takahiro Harada on Wario Land: Shake It!". GameSpy. 20 November 2008.
  11. ^ "Hirokazu Tanaka's Works" (in Japanese). Sporadic Vacuum. Archived from the original on 19 January 2011. Retrieved 21 November 2011.
  12. ^ Juul, Jesper (1 December 2007). "Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games". Artifact. 1 (4): 205–216. doi:10.1080/17493460601173366. Retrieved 29 January 2012.
  13. ^ Dillon, Tony (November 1990). "Dr Mario". ACE. No. 38. p. 91. Describing how the game works is best done by taking Tetris, adding Connect 4 and throwing in Dominoes.
  14. ^ a b c Dr. Mario Instruction Booklet. Nintendo. 1990. NES-VU-USA.
    "Dr. Mario instructions" (PDF). Archived (PDF) from the original on 9 April 2011.
  15. ^ "Tetris & Dr. Mario". IGN. Retrieved 13 November 2011.
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  18. ^ Harris, Craig (16 April 2004). "Famicom Mini Series 2". IGN. Retrieved 10 October 2011.
  19. ^ Burner, Rice (5 December 2005). "Dr. Mario & Puzzle League". GamePro. Archived from the original on 10 November 2009.
  20. ^ "Nintendo GameCube Preview Disc (Cube)". GameSpy. Retrieved 14 December 2011.
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  26. ^ a b "Tetris & Dr. Mario". Next Generation. No. 4. Imagine Media. April 1995. p. 100.
  27. ^ a b "Dr Mario". Zero. No. 14. December 1990. p. 127.
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  29. ^ Ehrlich, Willie (6 January 1991). "Beeping Invasion". Lancaster Eagle-Gazette. p. 13. Retrieved 6 January 2021.
  30. ^ Terry, Paul (5 October 2015). Top 10 of Everything 2016. New York City, New York: Hachette Book Group. p. 123. ISBN 978-1770856172. Retrieved 22 April 2017.
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  36. ^ a b Craig Harris (26 October 2004). "Dr. Mario (Classic NES Series)".
  37. ^ "Simple, but infinitely fun". Nintendo Power. No. 186. December 2004. p. 148.
  38. ^ "Dr. Mario". Play Magazine: 100. December 2004.
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  49. ^ "Full Song List with Secret Songs". Smash Bros Series website. Nintendo. 3 April 2008. Archived from the original on 1 November 2012.
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  52. ^ Metts, Jonathan (3 June 2008). "Brain Age 2 Impressions". Nintendo World Report.
  53. ^ Aaron Riccio (5 August 2013). "Mario & Luigi: Dream Team". Slant Magazine.

External links[edit]