Jump to content

Draft:Ports of Donkey Kong

From Wikipedia, the free encyclopedia

Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.

Donkey Kong was created to salvage unsold arcade cabinets following the failure of Nintendo's Radar Scope(1980), and was designed for Nintendo of America's audience. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from "Beauty and the Beast" and 1930s American media such as Popeye and King Kong, Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. It was the most complex arcade game at that point, using graphics for characterization, including it and cutscenes to illustrate a plot, and integrating multiple unique stages into the gameplay. Donkey Kong pioneered the platform game genre before the term existed, is the first to feature jumping, and is the first video game with a damsel in distress narrative. It had a limited release in Japan on July 9, 1981, before receiving a wide release some weeks later.

Although[1] Nintendo of America's staff was initially apprehensive, Donkey Kong succeeded commercially and critically, becoming the highest-grossing game of 1981 and 1982. It was ported to the Game & Watch, selling eight million units, while Nintendo licensed the game to Coleco[1], a developer of arcade conversions for home consoles, selling six million cartridges. It was later ported to the Nintendo Entertainment System (NES), designed to replicate its technological capabilities; both the game and NES were integral in spreading Japanese video games to Western audiences. Donkey Kong's various ports sold more than 15 million units worldwide. Other companies cloned the game and avoided royalties altogether. Universal City Studios unsuccessfully sued Nintendo, alleging that Donkey Kong violated its trademark of the King Kong franchise.

By Coleco[1][2][3]

[edit]

Atari 2600[1]

[edit]

Missing stuff[1][1]

[edit]

Missing levels 50m and 75m [1][1][1]

No Cutscenes[1]

In 25m Donkey kong doesn't throw blue barrels and [1]no fireballs when it reaches the oil barrel[1]

In 25m there is only 1 hammer instead of two[1]

In 100m the fireballs doesn't move between ladders.[1]

Atari's Reselling[1]

[edit]

After 1986 Atari had reopened selling ports of Donkey kong,Donkey Kong Jr,Mario Bros on Atari 2600.[1]

Intellivision[1][2]

[edit]

Missing levels 50m and 75m No Cutscenes[2][1]

In 25m Donkey kong doesn't throw blue barrels and no fireballs when it reaches the oil barrel[2][1]

In 25m there is only 1 hammer instead of two[1][2]

In 100m the fireballs doesn't move between ladders.[1][2]

The game does not work on the Intellivision II due to an intentional cartridge lockout, meant to affect Coleco and other third-party cartridge producers. The Intellivision II checks that valid numeric values have been put in the addresses used by the Exec routine's "Mattel Electronics Presents" startup screen. Donkey Kong skips this routine in favor of a custom Coleco startup screen, thus failing to pass the subsequent later check of the data. Donkey Kong Jr. (and other 3rd party games) would later work around this by putting appropriate values in the copyright memory locations, even though they still did not use the Exec's startup screen.

The Intellivision staff were very angry about the release of this port, speculating that Coleco made the game intentionally look bad visually so the ColecoVision version would look superior. The more likely outcome is that Coleco simply did not have much experience programming for the Intellivision hardware.


ColecoVision[3][1]

The ColecoVision port was called the superior one until the NES port in 1983/1986.[1][3]

It missed 50m,Cutscenes and a death animation[1][3]

It has a weird level order going[1][3]

25m,100m,75m,75m,100m,25m,100m[1][3]

Coleco intentionally made the VCS and Intellivision ports bad to receive more sales.[1][3][2]

Coleco Tabletop

[edit]

Uses a vacuum fluorescent display (VFD)

50 m and 75 m have been cut out.

There are no Fireballs in 25 m but they replace the Fires in 100 m.

There are ten bolts in 100 m.

Hammers only award points.

There is an electric fence under Donkey Kong. Mario can run through it but not jump over it.

Coleco Adam

[edit]

The Adam port was canceled by Atari.

Unlike the ColecoVision port, Donkey Kong now throws blue barrels as well but 25 m still lacks Fireballs.

In 75 m, there are two Fires (three later on) instead of Fireballs but the jacks have been restored and they spawn out of Donkey Kong.

A prototype made its debut at the June 1983 Consumer Electronics Show and caused a dispute with Atari which held the rights for home computer releases. Atari canceled a nearly finished deal to distribute a localized version of the upcoming Family Computer in North America in retaliation on the mistaken belief that Nintendo gave its blessing to Coleco's port.[44] Coleco justified its existence in that the prototype used a ColecoVision cartridge as opposed to a cassette or floppy disk. Coleco agreed to not bundle this port as a pack-in game for the Adam so its release was pushed back to 1984, which by then the disastrous faults of the Adam had become well known. The released version, part of Coleco's Super Game series, uses a proprietary cassette. Nintendo awarded Atari the rights to publish Mario Bros. for both home consoles and computers outside of Japan one week after the CES.[45] These events, along with the video game crash of 1983, caused Nintendo to push back the development and release of the Nintendo Entertainment System in North America for two years.

https://www.mariowiki.com/Donkey_Kong_(game)

By Atari

[edit]

A

[edit]

References

[edit]
  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa Caruso, Norman. "When Nintendo Games Were on Atari". The Gaming Historian. Retrieved 2024-08-13.
  2. ^ a b c d e f g "Intellivision Donkey Kong: Worst game ever?". AtariAge Forums. 2002-05-29. Retrieved 2024-08-13.
  3. ^ a b c d e f g Life, Nintendo (2010-09-18). "How ColecoVision Became the King of Kong". Nintendo Life. Retrieved 2024-08-13.
  4. ^ "Games for Atari VCS: Donkey Kong". Joystik. January 1983.
  5. ^ "Software Report Card". Video Games Player. Vol. 1, no. 1. United States: Carnegie Publications. September 1982. pp. 62–3.