DragonStrike (video game)
Commodore 64 cover art
|Publisher(s)||Strategic Simulations, Inc.|
|Designer(s)||Louis Castle, Brett Sperry|
|Release date(s)||1990, 1992 (NES, Sharp X68000)|
|Genre(s)||Role-playing video game, Combat flight simulator|
|Mode(s)||Single player only|
DragonStrike combines elements of role-playing video games and flight simulators. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items (among other things a magic orb that acts as a radar in the game). The player's dragon can use its recharging magical breath to attack and can also attack with its claws if the dragon passes closely above enemies. Opponents in the game include evil dragons with and without riders and other flying monsters such as manticores and beholders. Flying too close to the ground is another hazard for the player as enemy archers are present in some areas.
Completing successful missions provides the character with more hit points and the opportunity to obtain a more powerful dragon. Depending on what dragon the player chooses (between a bronze, a silver and a gold dragon) the ending and missions become slightly different.
The game was reviewed in 1990 in Dragon #161 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. Computer Gaming World in 1990 called DragonStrike "a superlative and innovative product" that appealed to both fantasy and simulation gamers, although the magazine wished that it could import Gold Box characters. In a 1992 survey of science fiction games, the magazine gave the title four of five stars, stating that "Sadly this product did not receive the attention or play that it deserved".
A reviewer at GameSpy stated that "Westwood [Studios] was finally hitting its stride as a developer with another forgotten classic and badly underrated DragonStrike." The reviewer also stated that the game "looked great for its time, with beautiful VGA graphics and primitive fractals used as a terrain engine, and unlike later dragonflight games, it rewarded thinking, strategizing, and taking the time to assess the situation before striking rather than pure reflexes" and that while the flight model was a bit simplistic, "DragonStrike is long overdue for a remake."
- List of dragon video games
- I of the Dragon - another dragon-sim
- Magic Carpet - game with similar gameplay
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (September 1990). "The Role of Computers". Dragon (161): 47–53.
- Dille, H. E. (December 1990). "Flights of Fantasy". Computer Gaming World. p. 22. Retrieved 16 November 2013.
- Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
- Rausch, Allen (August 15, 2004). "A History of D&D Video Games". GameSpy. Retrieved November 15, 2012.