Dragonfire (video game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Dragonfire
Dragonfire
Atari 2600 cover art of Dragonfire
Developer(s) Imagic
Publisher(s) Imagic
Designer(s) Bob Smith [1]
Platform(s) Atari 2600 (original)
ColecoVision, C64, VIC-20, Intellivision, TRS-80 Color Computer, Apple II
Release May 21, 1982: 2600
1982: Intellivision
1983: VIC, Spectrum
1984: Apple, C64, CV, CoCo
Genre(s) Action
Mode(s) Single or Two-player

Dragonfire is a 1982 video game written by Bob Smith and published by Imagic.[1] The player grabs treasure guarded by a dragon while avoiding fireballs. It was originally released for the Atari 2600 then ported to the Intellivision, VIC-20, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and Tandy Color Computer.

The game's source code was made available as public domain software by developer Bob Smith on May 24, 2003.[2][3]

Gameplay[edit]

Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.

Reception[edit]

Electronic Games in 1983 described Dragonfire as "especially useful as an introduction to fantasy gaming for younger players — while still having enough thrills to please the rest".[4] The game would go on to receive a Certificate of Merit in the category of "1984 Best Videogame Audio-Visual Effects (Less than 16K ROM)" at the 5th annual Arkie Awards.[5]:42

References[edit]

  1. ^ a b "The Giant List of Classic Game Programmers". dadgum.com. 
  2. ^ Dragonfire_source
  3. ^ Dragonfire Source Code at atariage.com "Really, it was Bob that wanted his source in the public domain." (2003)
  4. ^ "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved 6 January 2015. 
  5. ^ Kunkel, Bill; Katz, Arnie (January 1984). "Arcade Alley: The Arcade Awards, Part 1". Video. Reese Communications. 7 (10): 40–42. ISSN 0147-8907. 

External links[edit]