Drawn to Life
|Drawn to Life|
North American Box Art
WayForward Technologies (iOS)
|Publisher(s)||505 Games (iOS)|
|Composer(s)||David J. Franco|
|Series||Drawn to Life|
|Release date(s)||Nintendo DS
Drawn to Life is an action-adventure platform video game for the Nintendo DS developed by 5th Cell and published by THQ in 2007. It was later published by Agatsuma Entertainment in Japan in 2008 under the name Drawn to Life: God's Marionette (ドローントゥライフ 神様のマリオネット Dorōn to Raifu: Kami-sama no Marionetto?), and in Korea under the title Geuryeora, Touch! Naega Mandeuneun Sesang. In the game, the player creates their own playable characters, level objects, and accessories by drawing them using the DS's stylus and Touch Screen. The game was ported to iOS by WayForward Technologies and released by 505 Games on May 21, 2014.
Drawn to Life requires the player to create a hero in order to free a cursed village from an encroaching darkness. It features numerous platforming levels, a top down central village, and other elements such as vehicles, weapons, and platforms, which are drawn or colored by the player using the stylus.
Two sequels have come out, both under the title Drawn to Life: The Next Chapter, for release on the Wii and DS. A spin-off title, Drawn to Life: SpongeBob SquarePants Edition (based on the SpongeBob SquarePants episode "Frankendoodle"), was developed by Altron for the DS.
Drawn to Life is a 2D game where the player must draw their own character, weapons and accessories, platforms, and objects. The game is separated into three different modes:
Village Mode — A top-down, central hub where the player progresses the story and interacts with the Raposa, purchases items from the item shop using rapo-coins collected in Adventure Mode, and accesses levels. Players draw different items at the Raposa's request to enrich their village. Over the course of the game in Village Mode, the player will play minigames, participate in a town festival, hunt for a thief, and help the Raposa thrive. Here players are given their objective for the next Adventure Mode level.
There are three main buildings in this mode - Creation Hall, where players can edit their previous creations, and the item shop, where players can purchase songs, patterns, stamps, and even new abilities for their hero. Also, there is a wishing well in which players can dump rapo-coins to get prizes. The 10,000 rapo-coin grand prize is Developer's Grove, where the Hero can meet sprites of the game's developers.
Adventure Mode — A side-scrolling platformer with 16 levels. Here, the player battles enemies, rescues Raposa, and collects items. Players draw platforms that allow them to progress through the level. The levels exist in one of four different worlds: Ice, Forest, Tropical, and City, each world with its own boss.
Players are tasked with rescuing three Raposa and four pieces of a page from the Book of Life, which will be used to create a new village object. Players can also collect secret orbs that will then unlock and be purchasable in the item shop. In each section of the levels, players tap on an easel icon to enable Draw Mode, which tells the player to draw a new type of platform or object. Once drawn, the player goes back to Adventure Mode and can then interact with the newly drawn object.
Draw Mode — The tool through which players create new objects, weapons, and their hero. This is done through the stylus and Touch Screen. Once drawn, objects and the hero will animate. The player can design up to three different humanoid heroes using a variety of colors, patterns, and stamps. Character creation also features 15 pre-made character templates which can be traced, or have their body parts used for those who are less artistic. The game's title screen can be drawn and saved, so players can make their own unique title screen.
Players can trade their drawn heroes and other objects via local Wi-Fi only.
The main "race" of creatures inhabiting the universe of Drawn to Life are anthropomorphic fox-like beings known as the "Raposa" ("Raposa" means "fox" in Portuguese). They were drawn by the Creator, who also drew their world and everything upon it. But the Creator abandoned the Raposa long ago.
The story begins with a Raposa named Mari crying out to the player, the Creator, to help save the village she lives in. Along the way, you meet her best friend, Jowee, and her father, the Mayor. These characters are the last remaining villagers. You design a hero for them, and then run into Wilfre, a corrupted Raposa that dabbled in creation, and spawned a legion of evil shadow-like creatures. You start by rescuing the Mayor, who set off to bring back the Raposa to the Village. As you progress, you learn that Wilfre was once a prominent member of the Village, and that in his lust for power, he stole the Book of Life, and tore the pages from it. The Mayor asks you to find and return the pages of the Book of Life, so the Creator can once again draw the missing objects from the Village. You even meet a sweet Raposa named Heather who is halfway covered in shadow. She will occasionally help you. However, she does not speak but merely motions and giggles.
You start by designing the Eternal Flame, which is then used to clear the darkness from each section of the Village, each time you return from completing a level. Along the way, you rescue a cast of villagers, who agree to return to the Village and open up shops, restaurants, and other places of interest. Mari begins training to take over as Mayor, and the Village plans a festival to celebrate. Meanwhile, adventure-hungry Jowee sneaks into a level, and you have to save him and help find an appropriate gift for Mari. This reckless act causes a rift between Jowee and Mari, but they eventually make up and grow closer as they help the Hero restore the Village to what it once was.
After numerous confrontations with Wilfre, he finally tricks the Mayor into appearing alone, and attacks him, stealing the Book of Life as well. Everyone tries to help the Mayor but a Raposa named Dr. Cure says she can do nothing for him. Everyone is devastated, but after seeing the Village's creations are vanishing, they decide to band together and stop Wilfre for good. The Hero defeats Wilfre, and returns to the Village. Jowee plans to leave on a Treasure Hunt, and after saying goodbye, Mari reminisces about the past, upset about losing her father and best friend. The story ends with Mari on the beach, shocked at seeing Jowee walk up behind her. She runs to him happily, watched over by the spirit of the Mayor, and the Hero, on the cliff above. Plus, after meeting with Crazy Barks, Heather finally starts speaking.
Drawn to Life has over 40 songs which can be purchased in the game's item shop using rapo-coins. The game also includes a full vocal track for the ending, named "The End", composed by David J Franco (the game's music and sound designer), sung by Hayley Chipman and David J Franco.
The game received "mixed or average reviews" on both platforms according to video game review aggregator Metacritic. In Japan, Famitsu gave the DS version a score of three eights and one seven for a total of 31 out of 40.
The DS version of Drawn to Life was nominated for Outstanding Achievement in Story Development at the 11th Annual Interactive Achievement Awards along with BioShock, Mass Effect and Uncharted: Drake's Fortune during the D.I.C.E. Summit. It was the only handheld game to be nominated in the category. At IGN's "Best of 2007" awards, the DS version won Most Innovative Design and was runner-up for Best Platform Game.
In GameSpot's Best of 2007, the DS version was nominated for Genre Awards' Best Platformer (All Systems) and Special Achievement's Best Original Game Mechanic. Nintendo Power nominated the game for Best Platformer (Wii & DS) for its 2007 Nintendo Power Awards. The DS version was also a finalist in the Second Annual Independent Games Festival: Mobile awards for Achievement in Art and Audio Achievement.
From the game's launch in September 2007 until March 1, 2008, the game had sold 820,000 units for the North American and Western European territories and was ranked 61st of the top 100 selling video games of the last 12 months.
In THQ's 2007 holiday quarter sales conference call with investors, THQ President and CEO Brian Farrell said the publisher was pleased with the performance of the franchise and that [the game] had sold "several hundred thousand units worldwide [for the holiday season]". Adding that, over THQ's past three fiscal quarters, its DS sales had risen 94%, primarily driven by Drawn to Life.
The game was very well received in Australia, making its debut on the Top 10 Australian sales chart (GfK) for all platforms at #3, behind Halo 3 and The Legend of Zelda: Phantom Hourglass. It continued to stay on the Top 10 sales chart over the next two months until Christmas.
Sequels and spin-offs
Drawn to Life: SpongeBob SquarePants Edition
A spin-off title was announced on February 27, 2008 for the Nintendo DS titled Drawn to Life: SpongeBob SquarePants Edition. The game is based on an episode from the Nickelodeon TV show SpongeBob SquarePants from Season 2 titled "Frankendoodle". This game was not developed by the original developer 5th Cell, it was developed by Japanese developer Altron.
Drawn to Life: The Next Chapter
A Wii version of the game was announced by THQ's CEO and President Brian Farrell on February 5, 2008 at the company's holiday quarter sales conference call with investors. Released in October 2009, Drawn to Life: The Next Chapter for both the Wii and Nintendo DS introduces new gameplay mechanics such as the hero's ability to transform into different objects. The Wii version details the hero collecting Artifacts to defeat an evil shadow that has taken over the Raposa Village while the DS version details Wilfre's return.
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