Dreams (video game)

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Dreams
Dreams logo.jpg
Developer(s)Media Molecule
Publisher(s)Sony Interactive Entertainment
Director(s)Mark Healey
Siobhan Reddy
Designer(s)John Beech
Programmer(s)Alex Evans
Artist(s)Kareem Ettouney
Francis Pang
Jon Eckersley
Platform(s)PlayStation 4
Release2019
Genre(s)Sandbox
Mode(s)Single-player, multiplayer

Dreams is an upcoming sandbox video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4, scheduled for release in 2019,[1] with the public beta released in 2018. The game puts focuses on 'play, create and share', and allows players to create user-generated content.

Gameplay[edit]

In Dreams, players control an "imp", which is used to interact with the game's world (like a mouse cursor), create new items and characters, and manipulate objects by grabbing and pulling them.[2] Players move the imp by using the DualShock 4 or PlayStation Move controllers.[3] The imp is customizable, and players can change the emotion of the imp by drawing on the controller's touchpad.[4] The imp has the ability to possess characters featured in a dream, allowing players to take direct control of these characters.[2]

Dreams's levels are separated by different segments known as "dreams", and these dreams are connected by different gateways such as doors.[2] Players encounter different puzzles in the game, which must be solved by using the abilities of the imp and the possessed characters, as well as the objects players retrieved in a dream.[5] Items collected by players can be used to alter and modify the state of the game's world.[6]

Players can create their own levels in the game by using custom and pre-built objects.[7] Players can then share their completed dreams online.[8] Cooperative multiplayer is also featured in the game, allowing players to create and manipulate their custom dreams together.[9]

Development[edit]

Dreams is being developed by Media Molecule, who had previously developed LittleBigPlanet and Tearaway. Similar to LittleBigPlanet, the game's main focuses are "play, create, share". They aimed to merge the three aspects together into one experience without separating them. The game will rely heavily on the community, as technical director Alex Evans said that the game will be "defined" by players instead of the developer. In order to help new players get into the game, a story campaign is featured to help players adapt to the gameplay mechanics.[10] Siobhan Reddy, the game's director, added that the campaign is used to kickstart a community, and creation is the primary goal of the game.[11]

One of Media Molecule's goals is to reinvent creativity according to Evans. As a result, they re-imagined the game into something as simple as sketching.[12] This led the game to feature an impressionist art-style[6] and implement the PlayStation Move motion-based controller.[6] The team used dreams as the game's setting, as they believed that it allows players to have their own styles, and inspires players to create something "artistic" and "incredible".[11]

At Gamescom 2012, Media Molecule announced that they were working on two different projects, with one being Tearaway.[13] Dreams was revealed at PlayStation Meeting 2013, with Evans showing a technical demo onstage, involving three people creating an in-game band. [14] A teaser for the game was released in July 2014.[15] The game was officially announced at Sony Interactive Entertainment's press conference at the 2015 Electronic Entertainment Expo.[16] A beta for the game was originally set to be released in 2016, however it was delayed to 2017 and then to 2018.[17] The full game was delayed from 2018 to 2019.[1]

References[edit]

  1. ^ a b Dornbush, Jonathon (2018-09-28). "PSX 2018 Is Not Happening, PlayStation Exec Confirms". IGN. Retrieved 2018-10-15.
  2. ^ a b c Purchese, Robert (27 October 2015). "Watch: What you actually do in Media Molecule's new game Dreams". Eurogamer. Retrieved 21 December 2015.
  3. ^ Kuchera, Ben (15 June 2015). "Dreams is the new game from Media Molecule, allowing you to create using the Dual Shock 4". Polygon. Retrieved 21 December 2015.
  4. ^ Nunneley, Stephany (27 October 2015). "Here's a gameplay demo of Media Molecule's Dreams show today at Paris Games Week". VG247. Retrieved 21 December 2015.
  5. ^ Alvarez, Edgar (27 October 2015). "Media Molecule's 'Dreams' beta coming to PS4 in 2016". Engadget. Retrieved 21 December 2015.
  6. ^ a b c Takahashi, Dean (16 December 2015). "Media Molecule's Dreams encourages incredible levels of user creativity". VentureBeat. Retrieved 21 December 2015.
  7. ^ Frank, Allegra (27 October 2015). "Explore Dreams, Media Molecule's latest, with a first look at gameplay". Polygon. Retrieved 21 October 2015.
  8. ^ Hussain, Tamoor (15 June 2015). "LittleBigPlanet Dev Reveals Dreams for PS4 at E3 2015". GameSpot. Retrieved 21 December 2015.
  9. ^ Welch, Chris (15 June 2015). "Dreams is the most surreal game we've ever seen on PlayStation 4". The Verge. Retrieved 21 December 2015.
  10. ^ O'Brien, Lucy (27 October 2015). "So, What Is Dreams Exactly?". IGN. Retrieved 21 October 2015.
  11. ^ a b O'Brien, Lucy (20 December 2015). "Going Dreamsurfing With Media Molecule". IGN. Retrieved 21 December 2015.
  12. ^ Robinson, Martin (18 December 2015). "Only in Dreams: Addressing the tricky question of what Media Molecule's latest is about". Eurogamer. Retrieved 21 December 2015.
  13. ^ Karmali, Luke (16 August 2012). "Media Molecule Working On Second Title". IGN. Retrieved 21 December 2015.
  14. ^ Liebi, Matt (21 July 2014). "Theorycrafting: The Hidden Clues In Media Molecule's Glitched PS4 Video". GameZone. Retrieved 21 December 2015.
  15. ^ Devore, Jordan (21 July 2014). "Media Molecule teases 'new PS4 project' with a creepy mustache guy". Destructoid. Retrieved 21 December 2015.
  16. ^ Sheridan, Conner (15 June 2015). "LittleBigPlanet devs share their Dreams on PlayStation 4". GamesRadar. Retrieved 21 December 2015.
  17. ^ Ray Corriea, Alexa (27 October 2015). "PS4 Exclusive Dreams Beta Coming in 2016". GameSpot. Retrieved 21 December 2015.

External links[edit]