Dreams (video game)

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Dreams
Draams box art.jpg
Developer(s)Media Molecule
Publisher(s)Sony Interactive Entertainment
Director(s)
Designer(s)John Beech
Artist(s)
  • Kareem Ettouney
  • Francis Pang
  • Jon Eckersley
Platform(s)PlayStation 4
Release14 February 2020
Genre(s)Game creation system
Mode(s)Single-player, multiplayer

Dreams is a game creation system developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4. The game puts focus on 'play, create and share', and allows players to create user-generated content in the form of fully-fledged video games, video game logic and mechanics, assets, 3D sculptures, music, art and more. This content can then be shared or remixed to be used in other's creations. It is scheduled for release on 14 February 2020.

Gameplay[edit]

Dreams features a campaign mode developed by Media Molecule known as "Art's Dream", an environment where users can create their own games for others to play, or to play an expanding list of games created by others.

In Dreams, players control an "imp", which is used to interact with the game's world (like a mouse cursor), create new items and characters, and manipulate objects by grabbing and pulling them.[1] Players move the imp by using the DualShock 4 or PlayStation Move controllers.[2] The imp is customizable, and players can change the emotion of the imp by drawing on the controller's touchpad.[3] The imp can possess characters featured in a dream, allowing players to take direct control of these characters.[1]

Dreams's levels are separated by different segments known as "dreams", and these dreams are connected by different gateways such as doors.[1] Players encounter different puzzles in the game, which must be solved by using the abilities of the imp and the possessed characters, as well as the objects players retrieved in a dream.[4] Items collected by players can be used to alter and modify the state of the game's world.[5]

Players can create their levels in the game by using custom and pre-built objects.[6] Players can share their completed dreams online.[7] Cooperative multiplayer is featured in the game, allowing players to create and manipulate their custom dreams together.[8]

Dreams consists of four main modes – Dream Surfing, Dream Shaping, Home Space Editor and Community Jam.

Dream Surfing[edit]

Dream Surfing can be thought of as the traditional "play" section of the game where a player can browse or search for games to play, assets, sculptures and art to view, music to listen to, etc.[9] There is an option called "Autosurf" that presents the user with random games to play. All content and games in this mode are made by other creators, or as the in-game universe calls them, "Dreamers".

Dream Shaping[edit]

Dream Shaping is the "create" section of the game where a player can create games and other assets. There are a large number of tools available for creation including sculpting, painting, music tools and gadgets.[10] Gadgets can be configured, linked to other items such as sculptures, and other gadgets using wires and essentially form the gaming logic and game mechanics. The user can publish their content for others to play or experience, and optionally they can tag it as re-mixable which allows other creators to use it in their creations, build upon it, tweak it etc.

Homespace Editor[edit]

The Homespace Editor is the central hub, or playground for players. There is a limited element of Dream Shaping, where players can manipulate and personalise the Homespace. Options are limited in comparison to Dream Shaping.

Community Jam[edit]

Community Jam is a themed contest run by Media Molecule, where creators create content based on that theme, and others vote on their favourites.[11] Examples of the themes are "Spring Season" and "Pirates".

Development[edit]

Dreams is being developed by Media Molecule, who have previously developed LittleBigPlanet and Tearaway. Similar to LittleBigPlanet, the game's main focuses are "play, create, share". They aimed to merge the three aspects into one experience without separating them. The game will rely heavily on the community, as technical director Alex Evans said that the game will be "defined" by players instead of the developer. To help new players get into the game, a story campaign is featured to help players adapt to the gameplay mechanics.[12] Siobhan Reddy, studio director, added that the campaign is used to kickstart a community, and creation is the primary goal of the game.[13]

One of Media Molecule's goals is to reinvent creativity according to Evans. As a result, they re-imagined the game into something as simple as sketching.[14] This led the game to feature an impressionist art-style and implement the PlayStation Move motion-based controller.[5] The team used dreams as the game's setting, as they believed that it allows players to have their own styles, and inspires players to create something "artistic" and "incredible".[13]

At Gamescom 2012, Media Molecule announced that they were working on two different projects, with one being Tearaway.[15] Dreams was revealed at PlayStation Meeting 2013, with Evans showing a technical demo onstage, involving three people creating an in-game band.[16] A teaser for the game was released in July 2014.[17] The game was officially announced at Sony Interactive Entertainment's press conference at E3 2015.[18] A beta for the game was originally set to be released in 2016, however, it was delayed to 2017 and then to 2018.[19] The game was made available via early access, a first for a Sony game, on 16 April 2019.[20] On 10 December 2019, Sony announced that the full game would be released on 14 February 2020.[21] The game's development finished on 6 January 2020.[22]

Major updates such as online multiplayer and PSVR support for Dreams will roll out in the future after launch in phases. This is all part of a ten-year plan. “For the 1st generation of Dreams we start exclusively on the PlayStation. You have to have a PlayStation to do all this stuff on, that’s Phase 1. Then we have after that, what we called the Export Path, where you can take things out Dream[s] and use it in the bigger world, of the tools and publishing, etc. but that is definitely in the Phase 2.”[23]

Reception[edit]

Awards[edit]

Year Award Category Result Ref
2018 Game Critics Awards Best Original Game Won [24]
Best Console Game Nominated
Best Family/Social Game Nominated
2018 Golden Joystick Awards Most Wanted Game Nominated [25]
2019 Gamescom Best Family Game Nominated [26][27]
Most Original Game Won
Best PlayStation 4 Game Won
Best of Gamescom 2019 Won
2019 Golden Joystick Awards PlayStation Game of the Year Nominated [28]
2020 NAVGTR Awards Engineering Pending [29]
Game, Special Class Pending

References[edit]

  1. ^ a b c Purchese, Robert (27 October 2015). "Watch: What you actually do in Media Molecule's new game Dreams". Eurogamer. Gamer Network. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  2. ^ Kuchera, Ben (15 June 2015). "Dreams is the new game from Media Molecule, allowing you to create using the Dual Shock 4". Polygon. Vox Media. Archived from the original on 7 December 2015. Retrieved 21 December 2015.
  3. ^ Nunneley, Stephany (27 October 2015). "Here's a gameplay demo of Media Molecule's Dreams show today at Paris Games Week". VG247. Gamer Network. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  4. ^ Alvarez, Edgar (27 October 2015). "Media Molecule's 'Dreams' beta coming to PS4 in 2016". Engadget. Oath Inc. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  5. ^ a b Takahashi, Dean (16 December 2015). "Media Molecule's Dreams encourages incredible levels of user creativity". VentureBeat. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  6. ^ Frank, Allegra (27 October 2015). "Explore Dreams, Media Molecule's latest, with a first look at gameplay". Polygon. Vox Media. Archived from the original on 30 October 2015. Retrieved 21 October 2015.
  7. ^ Hussain, Tamoor (15 June 2015). "LittleBigPlanet Dev Reveals Dreams for PS4 at E3 2015". GameSpot. CBS Interactive. Archived from the original on 1 September 2015. Retrieved 21 December 2015.
  8. ^ Welch, Chris (15 June 2015). "Dreams is the most surreal game we've ever seen on PlayStation 4". The Verge. Vox Media. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  9. ^ Sarkar, Samit (20 July 2018). "Media Molecule's Dreams makes me wonder if there's anything it won't let you create". Polygon. Vox Media. Archived from the original on 24 May 2019. Retrieved 24 May 2019.
  10. ^ Brunner, Grant (23 April 2019). "Create Games, Music, Artwork, More With Media Molecule's Dreams - ExtremeTech". ExtremeTech. Ziff Davis. Archived from the original on 24 May 2019. Retrieved 24 May 2019.
  11. ^ Cryer, Hirun (17 April 2019). "Dreams Community Jam - The Current Community Jam Project in Dreams". USgamer. Gamer Network. Archived from the original on 24 May 2019. Retrieved 24 May 2019.
  12. ^ O'Brien, Lucy (27 October 2015). "So, What Is Dreams Exactly?". IGN. Ziff Davis. Archived from the original on 29 October 2015. Retrieved 21 October 2015.
  13. ^ a b O'Brien, Lucy (20 December 2015). "Going Dreamsurfing With Media Molecule". IGN. Ziff Davis. Archived from the original on 24 December 2019. Retrieved 21 December 2015.
  14. ^ Robinson, Martin (18 December 2015). "Only in Dreams: Addressing the tricky question of what Media Molecule's latest is about". Eurogamer. Gamer Network. Archived from the original on 20 December 2015. Retrieved 21 December 2015.
  15. ^ Karmali, Luke (16 August 2012). "Media Molecule Working On Second Title". IGN. Ziff Davis. Archived from the original on 24 December 2015. Retrieved 21 December 2015.
  16. ^ Liebi, Matt (21 July 2014). "Theorycrafting: The Hidden Clues In Media Molecule's Glitched PS4 Video". GameZone. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  17. ^ Devore, Jordan (21 July 2014). "Media Molecule teases 'new PS4 project' with a creepy mustache guy". Destructoid. Enthusiast Gaming. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  18. ^ Sheridan, Conner (15 June 2015). "LittleBigPlanet devs share their Dreams on PlayStation 4". GamesRadar+. Future Publishing. Archived from the original on 22 December 2015. Retrieved 21 December 2015.
  19. ^ Ray Corriea, Alexa (27 October 2015). "PS4 Exclusive Dreams Beta Coming in 2016". GameSpot. CBS Interactive. Archived from the original on 24 December 2015. Retrieved 21 December 2015.
  20. ^ Frank, Allegra (20 February 2019). "Dreams enters 'early access' on PS4 this spring". Polygon. Vox Media. Archived from the original on 17 November 2019. Retrieved 6 March 2019.
  21. ^ Heppe, Abbie (10 December 2019). "The full version of Dreams will launch on PS4 next February". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 10 December 2019. Retrieved 10 December 2019.
  22. ^ Tailby, Stephen (6 January 2020). "Dreams Has Gone Gold Ahead of Valentine's Day Launch on PS4". Push Square. Retrieved 6 January 2020.
  23. ^ "DreamsPS4 10 Year Plan Teased at VFX Festival". ImpSpace.
  24. ^ Watts, Steve (5 July 2018). "Resident Evil 2 Wins Top Honor In E3 Game Critics Awards". GameSpot. Retrieved 22 January 2020.
  25. ^ Hoggins, Tom (24 September 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Retrieved 22 January 2020.
  26. ^ Milligan, Mercedes (15 August 2019). "Gamescom Award 2019 Nominees Revealed". Animation Magazine. Retrieved 22 January 2020.
  27. ^ Mamiit, Aaron (25 August 2019). "PlayStation 4 exclusive Dreams takes home Best of Gamescom 2019 award". Digital Trends. Retrieved 22 January 2020.
  28. ^ Tailby, Stephen (20 September 2019). "Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards". Push Square. Retrieved 22 January 2020.
  29. ^ "2019 Nominees". National Academy of Video Game Trade Reviewers. 13 January 2020. Retrieved 22 January 2020.

External links[edit]