North American box art
|Platform(s)||Game Boy Advance|
Drill Dozer[a] is an action platformer video game for the Game Boy Advance system, released in 2005 in Japan, and in 2006 in North America, before receiving a release in all regions on the Wii U Virtual Console service in 2015 and 2016. It is one of only two Game Boy Advance games to include force feedback, the other being WarioWare: Twisted!.
The player plays as Jill, known as Dori Kururi (ドリ・くるり) in the Japanese version. She is the daughter of Doug, the leader of a bandit gang known as The Red Dozers. Doug was ambushed by a rival gang known as the Skullkers. They attacked the Red Dozers to steal the powerful Red Diamond, a gift from Jill's dead mother. To retrieve it, Jill mounts the powerful vehicle, the Drill Dozer.
On the way, she also comes across four other diamonds: the Yellow Diamond, which was kept in the Art Museum and drove Carrie insane; the Blue Diamond, which was floating about Kuru Ruins and stirring things up (it brought a stone statue to life and even took control of a swarm of fish); the Green Diamond, which the unnamed police warden used to animate his massive robot, with which he battles Jill; and the Dark Diamond, which gave Croog his alien appearance and unimaginable power. At the end, the Dark Diamond shatters and Croog's alien face falls off, revealing it to be a mask. Croog's true face is unknown, as a head of long blond hair drops over his eyes and he runs off-screen, sobbing and concealing his appearance with his hands. At the game's conclusion, two of the Diamonds- the Blue and Green Diamonds- are stolen by the Magnet Sisters (both serve as a recurring boss), the Yellow Diamond is returned to the Art Museum and Jill keeps the Red Diamond. Afterwards, Jill is appointed the new boss by her father, and they drive away.
Drill Dozer is an action platformer in which the player controls Jill and her Drill Dozer. All seventeen massive stages are flooded with enemies, obstacles, and puzzles which force Jill to use Drill Dozer's drill in a wide variety of ways. The drill is activated by simply pushing one of the shoulder buttons. The R button spins the drill forward and the L button spins it backwards.
Scattered throughout the stage are red boxes marked with yellow wrenches that contain either chips or health. Each stage also contains two red gears that upgrades the drill's gearbox to allow Jill to shift her Drill Dozer to the second and third gears. The higher the gear, the more powerful the Drill Dozer's drill is and the longer it spins.
At the end of each stage (with the exception of the secret stages), Jill must face off against an enormous boss and use her drill to exploit and damage its weak point.
In each world, there is a mini-boss and a boss. All of the bosses can be defeated by using the drill in various ways. The only boss where the drill isn't used is in the final battle with Croog. The Drill Dozer falls apart, and Jill's only method of attack (and defense at that) is her fists. This final battle is the only battle where the boss does not have a health meter, as only one successful hit is required to defeat him.
When Jill's Drill Dozer runs out of health, the player receives a game over. The player can then resume the game at the beginning of the room the Drill Dozer was destroyed in by paying the shopkeeper fifty chips.
The Red Dozers' Trailer serves as Drill Dozer's "main menu". Here the player can save their progress, examine Jill's Drill Dozer's equipment, check the treasure they have accumulated, or visit shopkeeper's shop purchase energy tanks, drill bit upgrades, and maps to access chips. The shop is available after the first area, Skullker Factory, is beaten.
Drill Dozer was originally revealed at E3 2005, originally titled Screw Breaker, a translation of its Japanese title. It would later be released in Japan on September 22, 2005, and in North America on February 6, 2006.
The game was localized by Nintendo of America's Treehouse division, specifically by employee Thomas Connery, who translates all of the Japanese text into English, and fellow Treehouse employee Eric Peterson's job was to rewrite and polish it afterward. Peterson states that much of his time is spent rewriting jokes or lines to make them funny or understandable for English audiences. He was also responsible for naming every character, stage, and room in the game. Eric stated that the developers infused protagonist Jill with a lot of personality and attitude, stating that her actions rather than her dialogue, which is limited, define her character. He describes her as cute as well as tough, having to grow up fast due to her father's injuries in order to fill in for him while he recovers, as well as recovering the Red Diamond that a rival gang stole that was given to her by her now-deceased mother. He also called her a great example of a character who is unapologetic about how tough and cute she is. An interviewer described Jill's appearance as eccentric, and asked Peterson if anything had been done to transition from Japan to America. Peterson stated that while things often do change during localization, Jill was already interesting enough that she didn't need to be changed; he also added that the Drill Dozer itself was as much of a character as Jill was, citing the scene where the drill had to go on its own to find her.
Drill Dozer received "favorable" reviews according to video game review aggregator Metacritic. In Japan, Famitsu gave it a score of one eight, one nine, and two eights, for a total of 33 out of 40.
The game was nominated as GBA Game of the Year by Nintendo Power, as well as Overall Game of the Year, and Best New Character (Jill) and Best Platformer throughout all systems for 2006. Of these, it won GBA Game of the Year as "NP's Pick". It was also runner-up for GameSpot's Game Boy Advance Game of the Year.
- Cary Woodham (February 15, 2006). "Drill Dozer Interview". GamerDad. Archived from the original on June 23, 2006. Retrieved March 2, 2016.
- J. Smith (February 24, 2006). "Nintendo Localization Talks Drill Dozer". Kotaku. Archived from the original on October 14, 2012. Retrieved March 2, 2016.
- "Drill Dozer for Game Boy Advance Reviews". Metacritic. Retrieved September 12, 2012.
- Jeremy Parish (February 8, 2006). "Drill Dozer". 1UP.com. Archived from the original on March 5, 2016. Retrieved March 2, 2016.
- Edge staff (March 2006). "Drill Dozer". Edge. No. 160. p. 95.
- EGM staff (March 2006). "Drill Dozer". Electronic Gaming Monthly. No. 201. p. 116.
- Tom Bramwell (April 19, 2006). "Drill Dozer". Eurogamer. Retrieved September 12, 2012.
- "Screwbreaker website opens". NeoGAF. August 25, 2005. Retrieved March 2, 2016.
- Matt Miller (February 2006). "Drill Dozer". Game Informer. No. 154. p. 113. Archived from the original on September 5, 2008. Retrieved March 2, 2016.
- Bob Colayco (January 27, 2006). "Drill Dozer Review". GameSpot. Retrieved March 2, 2016.
- Phil Theobald (February 7, 2006). "GameSpy: Drill Dozer". GameSpy. Archived from the original on February 21, 2006. Retrieved March 2, 2016.
- Mark Bozon (February 3, 2006). "Drill Dozer Review". IGN. Retrieved March 2, 2016.
- "Drill Dozer". Nintendo Power. Vol. 201. March 2006. p. 88.
- Bonnie Ruberg (July 19, 2006). "Drill Dozer". The A.V. Club. Archived from the original on July 20, 2006. Retrieved March 2, 2016.
- Al Toby (February 26, 2006). "'Drill Dozer'". Detroit Free Press. Archived from the original on March 10, 2006. Retrieved March 2, 2016.
- "Game of the Year Awards 2006 Nominees". Nintendo Power. Vol. 213. March 2007. pp. 74–82.
- "Game of the Year Awards 2006". Nintendo Power. Vol. 215. May 2007. pp. 50–56.
- "Best Game Boy Advance Game 2006". GameSpot. Archived from the original on February 3, 2007. Retrieved March 2, 2016.