Droggn

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Droggn
Oudlers1910.PNG
The Trull (Tarot Nouveau deck)
OriginAustria
TypeTrick-taking
Players3
Cards66
DeckStripped 78-card pack (e.g. Tarot Nouveau)
PlayClockwise
Card rank (highest first)Tarock: XXI-I, Gstieß
SuitClubs.svgSuitSpades.svgK Q R V 10-4
Bay herz.pngSuitDiamonds.svg K Q R V A 2-7

Droggn is an extinct card game from the Austrian branch of the Tarock family for three players that was played in the Stubai valley in Tyrol, Austria until the 1980s. Droggn is originally local dialect for "to play Tarock" (in standard German usually "tarockieren"), but it has become the proper name of this specific Tarock variant. An unusual feature of the game compared with other Tarock games is the use of a 66-card deck and that there is no record in the literature of a 66-card game and no current manufacturers of a such a deck.[1] The structure of the game strongly indicates that it is descended from the later version of Tarok L'Hombre, a 78-card Tarock game popular in 19th-century Austria and Germany, but with the subsequent addition of two higher bids.

Aim[edit]

To win the 37 of the 74 card points available as the declarer or 38 as the defending team.[2]

Players[edit]

The game is played with three players. Four can play if the dealer "takes a holiday" (er feiert) i.e. when it is their turn players deal but do not participate in that hand.[2]

Cards[edit]

The game is played with a 66-card French-suited Tarock card deck. In practice, players used a 78-card variant of the Industrie und Glück pattern deck and stripped out the lowest 3 cards of each suit.[2] These packs are no longer made, but alternatives include the French Tarot Nouveau pattern deck or, appropriately, the facsimile Tiroler Tarock pack depicting historical Tyrolean battle scenes and produced by Piatnik.

Card pack[edit]

The pack thus comprises:[2]

  • 21 trumps numbered XXI to I.
  • 11 cards per suit as follows:
    • K D R B 10 9 8 7 6 5 4
    • K D R B A 2 3 4 5 6 7
  • The Gstieß (the Fool, L'Excuse or Sküs)

The court cards are the King (König), Queen (Dame), Rider (Reiter) and Jack or Valet (Bube) hence the lettering.

Card values[edit]

The values of the individual cards in card points (Augen) are as follows:[2]

  • Trull cards (Gstieß, XXI and I) - 5 points
  • Honours or Kings - 5 points
  • Queens - 4 points
  • Riders - 3 points
  • Valets - 2 points
  • Other tarocks and pip cards - 1 points

Card names[edit]

Card names, which sometimes vary from other Austrian Tarock games, are as follows:[2]

  • Tarocks - Trümpfe ("trumps") or Addude (from the French atout)
  • Trump XXI - Mond or der Große ("the big one")
  • Trump I - Pagat or der Kleine / dar Kloane ("the littl' un")
  • Sküs - Gstieß
  • King - König or Honor ("honour")
  • Queen - Dame / de Dam
  • Rider - Reiter
  • Valet - Bube / dar Bua
  • Pip cards - leere / laare Karten
  • Court cards - Mandlen
  • Long suit - der Ritt
  • Singleton - der Fuchs (normally a suit card in declarer's hand other than the King)

Dealing[edit]

The dealer is chosen by cutting the pack; the highest card wins. Dealing and play are clockwise, unlike other Tarock games. After shuffling the cards, the dealer offers the pack to the player on his right, who cuts. The dealer then deals 3 packets of 7 cards to each player and places the last 3 cards face down on the table to form the talon.[2]

Bidding[edit]

Bidding is clockwise and each player gets one bid. The bids, in order starting with the lowest, are:

  • Ansager - normal game announced by saying "bid" ("ich sage an / i sag on"). Declarer exchanges with the talon and 'buys' a nominated card from the player who holds it (see below). Game value = 20 game points.
  • Solo - declarer exchanges with the talon only. Game value = 40 game points.
  • Super - declarer does not use the talon or buy a card. Game value = 80 game points.
  • Super Mord - declarer offers to take every trick and the talon is his also. Game value = 130 game points.

Players may "pass" (weiter). If everyone passes the cards are thrown in and re-dealt.[2]

Exchanging with the talon[edit]

For normal games and Solos, the declarer is allowed to exchange 3 cards with the talon, but may not discard the trull cards. The discards count as one of the declarer's tricks. A King must be discarded with a trump.

In normal contracts, the declarer is allowed to 'buy' a card by placing a card on the table and ask for a card of his choice. The player with that card must hand it over and take the discard.[2]

Bonuses and announcements[edit]

Bonuses[edit]

The following bonuses are permitted:

  • Pagat ultimo - a player wins the last trick with the Pagat. Doubled if announced beforehand by placing the Pagat face-up by the talon at the start.
  • Gstieß ultimo - ditto for the Gstieß but this is only permitted in a Super Mord.

Announcements[edit]

After the declarer has exchanged, discarded, bought a card and laid off a Pagat or Gstieß, the defenders in clockwise order, may now "stick" or "double". If they want to stick they say "good" (gut) or "pass" (komm) and the opportunity passes to the left. If they want to double the game or bonus value they may declare schiessen or a schwacher. This doubles the value for both defenders. The declarer may respond "good" or double the stakes again with a "retour" (Retour). The higher stakes apply to both game and bonus even they may go to different players. [2]

Playing[edit]

The declarer leads to the first trick (werfen) and play is then clockwise. Players must follow suit if possible or trump if unable. They do not have to head the trick. If they can neither follow nor trump they may discard. Tricks are won by the highest trump or, if no trumps are played, the highest card of the led suit. The trick winner leads to the next trick.[2]

The Gstieß may be played at any time, but can neither capture nor be captured. Instead it is reclaimed by its holder and place with his tricks. If it is led, the next player may play any card. An exception to its lack of trick-taking powers is that, in a Super Mord, if it is declared in advance it may be played to the last trick whereupon it will win.[2]

If the Pagat is captured during the game, it earns 5 points for its captor(s). If it wins the last trick it earns 20 points for Pagat Ultimo announced or 10 points if unannounced. If it fails to win the trick the points go to its captor(s). [2]

Tricks are kept face down and the defenders share a common trick pile. Players may review their own tricks.[2]

Scoring[edit]

Scoring is effected by grouping the cards taken in tricks into threes, adding up the score for each triplet and deducting 2 points e.g. a King, Valet and Three of Hearts score 5 + 2 + 1 -2 = 6. A total of 37 card points is required to win the game.[2]

The total game points won is the sum of the basic game value plus overshoot points (points above 37) plus any bonuses e.g. a declarer who plays Solo, takes the last trick unannounced with the Pagat and wins with 40 card points scores 40 + 3 + 10 = 53 game points. Winning a Super Mord automatically scores a total of 167 game points or 187 if a Gstieß Ultimo or Pagat Ultimo is announced and won. If a player wins every trick without having announced a Mord, it is a Matsch and he scores the game value plus 37 points.

References[edit]

  1. ^ Dummett, Michael. The Game of Tarot. Duckworth, 1980, p. 466, cited at www.pagat.com
  2. ^ a b c d e f g h i j k l m n o Droggn at www.pagat.com. Retrieved 24 Jun 2018.

External links[edit]