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Drol Title Screen.gif
Drol title screen
Publisher(s) Brøderbund
Designer(s) Benny Aik Beng Ngo
Platform(s) Apple II (original)
Atari 8-bit, C64, NEC PC-8801, Sega SG-1000, Amiga
Release 1983
Genre(s) Action
Mode(s) Single-player

Drol is a 1983 computer game published by Brøderbund. It was originally written for the Apple II by Benny Aik Beng Ngo,[1] and was ported to the Commodore 64 and Atari 8-bit family.[2] It later appeared for the Sega SG-1000 and Amiga.


The player controls a robot flying through a four story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets and axes. There are only three levels, but the game repeatedly starts over in a more difficult version if the third level is completed. In the third level of some versions, in order to reach the final floor without being eaten by a plant sprouting from out of nowhere, the player must choose between three different trapdoors, and the correct trapdoor varies from game to game.[3]


RUN magazine, reviewing the Commodore 64 version in May 1984, gave it an "A"—its highest rating—and described it as "fun, funny, and exciting," although it was criticized for slow loading times.[4] In 1984 Softline readers named the game the seventh most-popular Apple program of 1983.[5] Ahoy! in 1984 called Drol "an amusing little game."[6]


  1. ^ "The Giant List of Classic Game Programmers". dadgum.com. 
  2. ^ Anderson, John J. (April 1984). "Commodore's port". Creative Computing. 10 (4): 214. Retrieved 2005-12-09. 
  3. ^ "Drol" (PDF). Computer Games World. 4.5 (5): 25. October 1984. 
  4. ^ Annucci, Marilyn (May 1984). "Software Gallery: Drol". RUN. 1 (5): 21–22. ISSN 0741-4285. 
  5. ^ "The Best and the Rest". St.Game. Mar–Apr 1984. p. 49. Retrieved 28 July 2014. 
  6. ^ Marsh, Jamie (May 1984). "Drol". Ahoy!. p. 56. Retrieved 27 June 2014. 

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