Dropchord

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Dropchord
Dropchord logo.png
Developer(s)Double Fine Productions
Publisher(s)Double Fine Production
Designer(s)Patrick Hackett, Drew Skillman
Platform(s)Android, iOS, Microsoft Windows, OS X
ReleaseMicrosoft Windows, OS X
  • WW: July 22, 2013
Android
  • WW: July 31, 2013
iOS
  • WW: August 1, 2013
Genre(s)Music, puzzle
Mode(s)Single-player

Dropchord is a motion controlled music-based puzzle video game for Windows and OS X using the Leap Motion controller. It was developed and published by Double Fine Productions and financed by Dracogen. The game was one of the first games released on Leap Motion's Airspace app store, when it went live on July 22, 2013.[1] It was also released for Ouya on July 31, 2013, and on Android and iOS on August 1, 2013.[2]

Gameplay[edit]

Dropchord is a motion controlled music-based puzzle video game using the Leap Motion controller. Players use two fingers to create two glowing spheres. Once the spheres are locked into place on the level's circular track, players must navigate a beam of light around a series of obstacles that appear within the circle, which threaten to interrupt the beam. Certain sections require the player to paint large portions of the circle with the beam, by flicking their finger around the perimeter. There are also nodes to collect which will increase the score.[3] At the end of each song, the player is given more health. If the health bar goes above maximum level, the player is awarded a star and a new layer of health will start filling up. You lose a star once all of the health in a layer has been depleted, and you lose the game when all health has been depleted. The game will automatically end when the final song ends.

A mode called Full Mix allows the player to play endlessly until their health runs out, but this mode does not give any health at the end of each song.

Development[edit]

Dropchord, initially called Radius, was principally designed and developed by Double Fine's Patrick Hackett and Drew Skillman, who previously worked together on Kinect Party.[3] It was originally titled Radius,[4] but was retitled Dropchord before its premiere at PAX East 2013.[5]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic71/100[6]
Review scores
PublicationScore
Destructoid6.5/10[8]
Eurogamer7/10[7]
Game Informer6.5/10[9]
Pocket Gamer5/10[10]
TouchArcade4.5/5 stars[11]

Dropchord received mixed reviews from critics upon release. On Metacritic, the game holds a score of 71/100 for the iOS version based on 15 reviews.[6]

References[edit]

  1. ^ "Double Fine's Dischord is now called Dropchord". The International House of Mojo. March 25, 2013. Retrieved March 25, 2013.
  2. ^ "Dropchord Leaps to PC/Mac. Android/Ouya/iOS soon". The International House of Mojo. 2013-07-28. Retrieved 2013-07-28.
  3. ^ a b "Dropchord continues the motion control experimentation of Double Fine". Polygon. March 23, 2013. Retrieved March 25, 2013.
  4. ^ "Double Fine announces a new game which utilizes some odd thing". The International House of Mojo. February 28, 2013. Retrieved March 25, 2013.
  5. ^ "Leap Motion Device Demonstrated With Double Fine's Dropchord". Game Informer. March 23, 2013. Retrieved March 25, 2013.
  6. ^ a b "Dropchord for iPhone/iPad Reviews". Metacritic. Retrieved 25 March 2018.
  7. ^ Parkin, Simon (19 August 2013). "Dropchord review". Eurogamer. Retrieved 25 March 2018.
  8. ^ Carter, Chris (8 August 2013). "Review: Dropchord". Destructoid. Retrieved 25 March 2018.
  9. ^ Cork, Jeff (1 August 2013). "A Feast For Your Eyes And Ears, Not Your Fingers - Dropchord - iOS". Game Informer. Retrieved 25 March 2018.
  10. ^ Brown, Mark (1 August 2013). "Dropchord review - iPad reviews". Pocket Gamer. Retrieved 25 March 2018.
  11. ^ Clarke, David (26 August 2013). "Dropchord Review". TouchArcade. Retrieved 25 March 2018.

External links[edit]