|Players||2 to 4|
Dungeon Command is a board game that comes in separate packs that are meant to be combined with one another.
Dungeon Command is a competitive miniatures game for two to four players, with a tactical aspect of game play that is handled by a card system.
Each of the twelve-character starter sets comes as a box with tile to create the dungeon or outdoor setting, and includes twelve miniatures, Order and Character cards, and counters for keeping track of damage. Titles for packs include Sting of Lolth, Heart of Cormyr, Tyranny of Goblins, Curse of Undeath, Blood of Gruumsh.
Ben Kuchera of Penny Arcade called Dungeon Command an example of the "love of experimentation" shown by Wizards of the Coast to "take the world of Dungeons & Dragons and zoom in and out to varying degrees". Dave Banks from Wired commented on Dungeon Command: "These fast-paced, constantly changing games are both incredibly fun and intensely satisfying … and they’re unlike any D&D game you’ve ever played in the past."
DieHard GameFan said that "with only two sets to pick from, there's not a lot to sustain interest in Dungeon Command. It's a fun game, but don't expect the variety, customization or popularity of the old D&D minis game – and thus it'll be a lot harder to find people to play against."
- "Dungeon Command Offers D&D Enjoyment Without the Dice". Archived from the original on 2013-07-06. Retrieved 2017-03-06.
- "The Penny Arcade Report". Archived from the original on 2012-10-31. Retrieved 2012-10-18.
- "Tabletop Review: Dungeon Command (Dungeons & Dragons) - Diehard GameFAN 2018".