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Regular Durak.JPG
A game of regular Durak in progress
1 – deck, 2 – first attacker, 3 – defender, 4 – next attacker
Alternative namesFool
TypeShedding-type games
Skills requiredProbability, psychology[citation needed]
Card rank (highest first)A K Q J 10 9 8 7 6

Durak (Russian: Дурак, IPA: [dʊˈrak] (About this soundlisten), "fool") is a traditional Russian card game that is popular in many post-Soviet states. Meanwhile it also became known in other regions of the world.[1] The objective of the game is to get rid of all one's cards when there are no more cards left in the deck (see rules). At the end of the game, the last player with cards in their hand is the fool.


The game is typically played with two to five people, using a deck of 36 cards, for example a standard 52-card deck from which the numerical cards 2 through 5 have been removed. The game can be played with six people if desired.

In theory the limit for a game with one deck of 36 cards is six players, but this gives a considerable advantage to the player who attacks first, and a considerable disadvantage to the player who defends first. Variants exist that use more than one deck.

The deck is shuffled, and each player receives six cards.

The bottom card of the remaining deck is laid open on the table. Whatever suit that card is becomes the trump suit for that hand. For example if it is the seven of diamonds then all diamond cards rank higher than the all cards of the other suits. The remainder of the deck is then placed on top of the revealed card at a 90 degree angle, so that it remains visible, forming a draw pile called the prikup ("talon"). The revealed card remains part of the talon and is drawn as the last card. Cards discarded due to successful defenses are placed in a discard pile next to the talon.


The player with the lowest trump is the first attacker and begins a round of attacks. The player to the attacker's left is always the defender. After each round of attack play proceeds clockwise. If the attack succeeds (see below), the defender loses their turn and the attack passes to the player on the defender's left. If the attack fails, the defender becomes the next attacker.

First attack[edit]

Ace is the highest card of each suit and six is the lowest. A trump card of any rank beats all cards of the other three suits. For example a six of the trump suit beats an ace of any other suit.

The attacker opens their turn by playing one card face up on the table as an attacking card. The player to the attacker's left is the defender. They respond to the attack card with a defending card.


The defender attempts to beat the attack card by playing a higher ranking defending card from their hand. For example if the attacker plays an 8 of spades the defender must play a higher spade such as the 10 of spades or a card from the trump suit to defend successfully. The defender must match the suit of the attack card or play a card of the trump suit (the suit of the card placed below the deck). The defending cards are placed on top of the attack card overlapping it so both cards are visible and its clear which cards are attacking and defending cards.

After the first attack if the defender defends it successfully the attacker may make a new attack, if they cannot or refuses to then the player to the left of the defender may start a new attack or pass the chance to attack to the next non-defender going clockwise around the table. For each new attack which is defended successfully by the defender, the player who led that attack (played the last attack card) may start a new attack. After the original attack, attacks can only be made if the new attack card matches a card which has already been played during that round. If the player who led the last attack doesn't want to attack again (and all future attacks during the round of attacks) then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table. There cannot be more than six attacks in each round of attacks. Each new attack card is placed to the left of the last attack card and the defender plays their defense card on top of the new attack card creating a row of attack and defense cards. The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card. All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise. Some variants only allow cards to be added to the attack once the first defending card has been played.

At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defense and must pick up all the cards played during that round of attack (all face up cards on the table). In addition to the defender picking up all the face up cards on the table, the other players may shed cards which have already been played (face up cards) which the defender must also pick up. In this case the round of attacks end and the player to the defender's left starts the a new round of attacks.

If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks. In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender.

No players may examine the discard pile at any point.

End of turn[edit]

At the end of each round of attacks against a defender, whether or not the defense was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted. The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender. Players who play their final card leave the hand and do not draw new cards from the deck. The defenders final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks.

Winning and losing[edit]

The last person left with cards in their hand is the loser (the fool or "durak"). In some variants, this player becomes the dealer for the next round. The player to the fool's right may become the first attacker for the next round.

Some variants declare the winner of the round to be the first player to exhaust their hand and leave. In others, there are no winners, only the loser.

Team play[edit]

With four (2 vs. 2) or six players (2 vs. 2 vs. 2 or 3 vs. 3), it is possible to play in teams. The members of each team sit opposite one another (with two players on each team), or alternating (with three). In some variants, the team with the lowest trump starts the first round, but in subsequent rounds the winning team from the previous round begins.

When playing in teams, players may not add to attacks on their teammates.

"Fool with epaulettes"[edit]

If the last card played by an attacker is a six, and the defender loses, the defender is cheerfully pronounced durak s pogonom (дурак с погоном, a fool with an epaulette), and the six may be placed on the shoulder of the loser. This is more insulting than simply declaring the loser durak ("fool"), because of the handicap of keeping a low-value six card through the final part of the game. If the attacker plays two sixes, it is an even more cheerful occasion of "epaulettes on both shoulders".

Some variants use the epaulettes as scoring points. If someone has a six as an epaulette, the opponents must next score against them using a seven, and so on until someone receives an ace as an epaulette. To score, the winning individual or team must not only end with the correct epaulette value, but must include at least one non-trump card in the final attack.

Variation allowing defender to pass[edit]

A some variations of the game a defender may pass to the next player if they have a card of the same rank. The defender adds this card to the pile and the next player becomes the defender. The defender now becomes the new attacker, and the player to their left becomes the new defender and must beat all cards played by the attacker. Passing is not allowed if the new defender has fewer cards in their hand than would be in the passed attack. In games involving four or fewer players, it is possible for the attack to pass all the way around the table, so that the original attacker ends up defending against their own attack.

One variation of passing called proyezdnoy (проездной, "travel document") which allows a defender who holds the trump of the same rank to simply show the card to pass the attack on and become the new attacker. The holder of the trump card of the same rank may play it at any time during the attack. If playing with fewer than 4 players, it is possible for the attack to be passed all the way around and come back to the holder of the trump card again. In this case the trump card may not be shown or played in order to pass the attack a second time.

Other variants and rules[edit]

Variant name Variant description
Spades by spades Spades may not be beaten by trump, only by other spades. The trump suit cannot be spades. Note that spades do not beat trump; they act as a special suit, not a super-trump.
Crazy durak The same as "spades by spades", along with the rule that the trump suit is always diamonds.
Without trumps There is no trump suit.
Siege durak Allows for multi-card (of the same rank) opening attacks, and simultaneous attacks from multiple players after the initial attack.[2]
Lowest trump card beats trump Ace This rule allows trump Ace to be beaten by lowest trump card in a deck, so it's no longer an unbeatable super-card. Trump Ace can still beat any card, including card that beats it.
Albanian durak The trump card is placed on top of the talon instead of on the bottom.
Changeable trump Another card is placed face down under the visible trump. When one of the players draws the visible trump card, the hidden card is revealed and determines the trump suit for the rest of the game. It may then be drawn as normal.
Railway durak At the beginning of the game the whole of deck is distributed to the players, except one card to determine trump.
Poker durak Players can change any two cards in their hand for any two cards in the talon before their turn. Each player can do this only 3 times in the game.
Full durak The game can also be played with a full deck with or without jokers, with 2s as the lowest card rather than 6s. If playing with Jokers, a Joker of a particular color beats any card of that color.
Weli Named after the 6 of Bells in the William Tell deck. It is a type of joker. If a 6 is played, it remains a 6, but the suit may chosen. This variant is very practical for the final hand. So it is also possible in a deck to play 2 trumps or 2 clubs at the same time.

See also[edit]


  1. ^ "Traditional Games in Russia | Study.com". Study.com. Retrieved 2018-11-07.
  2. ^ https://medium.com/p/how-to-play-siege-durak-696027d5f802

External links[edit]