Dynamite Dan

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Dynamite Dan
Developer(s) Rod Bowkett[1]
Publisher(s) Mirrorsoft
Platform(s) ZX Spectrum, Amstrad CPC, Commodore 64, MSX
Release 1985
Genre(s) Platform game
Mode(s) Single player

Dynamite Dan is a platform game writte by Rod Bowkett for the ZX Spectrum and published by Mirrorsoft in 1985.[1] It was ported to the Amstrad CPC, Commodore 64, and MSX.

A sequel, Dynamite Dan 2, was released the following year.

Gameplay[edit]

Gameplay is similar to Jet Set Willy, a very highly rated game at the time.

The game starts where Dan lands his airship on the top of the evil Dr Blitzen's hideout. The aim of the game is to find eight sticks of dynamite that are placed randomly around the playing area whilst avoiding the perils of the game such as moving monsters, drowning and falling from great heights. Once Dan has all eight sticks of dynamite, the player must make their way to the central safe to blow it open and steal the plans for the evil doctor's Death Ray and escape to his airship.

The playing area is essentially one large building split up into multiple screens that wrap around a central elevator. Each screen contains a number of moving monsters that, once the player moves into them, are destroyed but take off a life in return. The only exception to being destroyed once walked into are Dr Blitzen and his assistant Donner (Donner and Blitzen) who are both located on the same screen as the safe. Other perils to Dan's life include running out of energy (caused by not collecting enough food, falling from heights and being hit by laser beams). If Dan should also fall into the underground river that flows beneath the building, the player will receive a game over unless Dan had picked up oxygen, in which case they will be sent back to the start of the game.

Once completed, the game provides a secret code to be deciphered and a telephone number to call with the answer. While the number no longer works now, the prize was a ride in the Mirrorsoft blimp.

The background music when choosing the game settings and waiting for the game to start is the third movement (Rondo Alla Turca) from Wolfgang Amadeus Mozart's Piano Sonata No. 11 in A major, K. 331.

Reception[edit]

The readers of Crash magazine voted it the best platform game of the year.[2] The ZX Spectrum version was voted the 24th best game of all time in a special issue of Your Sinclair magazine in 2004.[3]

References[edit]

  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers". 
  2. ^ http://www.crashonline.org.uk/27/awards.htm
  3. ^ "Top 50 Games of All Time". Your Sinclair. Imagine Publishing. November 2004. 

External links[edit]