EA Vancouver

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EA Vancouver
Division of Electronic Arts
IndustryComputer and video games
Interactive entertainment
PredecessorDistinctive Software Inc.
FoundedJanuary 1983; 36 years ago (1983-01) (as Distinctive Software Inc.)
1991; 28 years ago (1991) (as EA Canada)
Headquarters,
ProductsNHL series (1991-present)
FIFA series (1993-present)
SSX series (2000-2012)
Need for Speed series (1994-2000, see EA Black Box)
Skate series (2007-2010, see EA Black Box) and the F1 series'games from 2000-03.
Number of employees
1,300
ParentElectronic Arts (1991–present)
Websitewww.ea.com/careers/careers-overview/vancouver/ Edit this on Wikidata

EA Vancouver (also known as EA Burnaby and formerly known as EA Canada) is a video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Canada employs approximately 1,300 people, and houses the world's largest video game test operation.[1]

Premises[edit]

The campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing for audio compositions, and a quality assurance department. There are also facilities such as fitness rooms, two theatres, a cafeteria, coffee bars, a soccer field, and several arcades. The building is situated next to Discovery Park.

History[edit]

EA Vancouver is a major studio of the American gaming software giant Electronic Arts (EA) which has many studios around the globe. EA, based in Redwood City, California, had acquired Distinctive Software in 1991 for $11 million and renamed Distinctive Software to EA Canada. At the time of the business acquisition, Distinctive Software was noted for developing a number of racing and sporting games published under the Accolade brand. Since becoming EA Canada, EA Canada has developed many EA Games, EA Sports, and EA Sports BIG games.

EA acquired Black Box Games in 2002 and Black Box Games became part of EA Canada under the name of EA Black Box. EA Black Box later became an independent EA studio in 2005. Since its acquisition, EA Black Box became home of the Need for Speed franchise, and many others

Games developed[edit]

Electronic Arts[edit]

Games developed/being developed for publishing by Electronic Arts

Game Release date Platform(s)
Need for Speed: High Stakes 1999-05-04 Windows, PlayStation
Def Jam: Fight for NY 2004-09-20 PlayStation 2, Xbox, GameCube
Marvel Nemesis: Rise of the Imperfects 2005-09-20 PlayStation 2, Xbox, GameCube, PlayStation Portable, Nintendo DS
EA Replay 2006-11-14 PlayStation Portable
EA Playground 2007-10-23 Wii, Nintendo DS
Medal of Honor: Heroes 2 2007-11-13 Wii
Untitled Star Wars game Cancelled N/A

EA Graphics Library[edit]

EA Graphics Library or EAGL is a game engine which was created and developed by EA Canada. It is the main engine used in some of EA's games, notably the Need for Speed series, and was also used in a few sports titles from EA Sports.

Need for Speed: Hot Pursuit 2 and Need for Speed: Underground used the first version of the EAGL engine, (EAGL 1) Need for Speed: Underground 2 uses EAGL 2, Need for Speed: Most Wanted and Need for Speed: Carbon uses EAGL 3, Need for Speed: ProStreet and Need for Speed Undercover uses EAGL 4, however Need for Speed Undercover uses a modified version of EAGL 4, with the Heroic Driving Engine.

Need for Speed: World uses a modified EAGL 3 engine with the physics of the earlier games with an external GUI programmed in Adobe Flash.

During the development for Need for Speed: The Run, EA Black Box dropped its custom engine and adopted Frostbite 2 engine.[2]

References[edit]

  1. ^ "Electronic Arts". EA. 2013-05-09. Archived from the original on 2013-06-22.
  2. ^ Yossarian King (December 19, 2011). "Opinion: Why On Earth Would We Write Our Own Game Engine?". Gamasutra. Retrieved September 26, 2019.

External links[edit]