EA DICE

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EA Digital Illusions CE AB
Formerly
  • Digital Illusions HB (1992–1993)
  • Digital Illusions CE AB (1993–2006)
Subsidiary
IndustryVideo game industry
FoundedMay 1992; 26 years ago (1992-05) in Växjö, Sweden
Founders
HeadquartersStockholm, Sweden
Key people
Oskar Gabrielson (general manager)[1]
Products
Number of employees
640 (2016)
ParentElectronic Arts (2006–present)
Divisions
Websitedice.se

EA Digital Illusions CE AB (DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield, Mirror's Edge and Star Wars Battlefront series. Through their Frostbite Labs division, the company also developed the Frostbite game engine.

History[edit]

Foundation (1992)[edit]

Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liliegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems.[2] All four were born in Avesta and studied at Växjö University, thus DICE was also established in Växjö.[2]

Expansion (2000–2004)[edit]

Logo used by DICE between 2000 and 2006

In 2000, DICE acquired developer Refraction Games.[3] From the acquisition, DICE inherited the in-development Battlefield 1942.[3] Patrick Söderlund, who had founded Refraction Games in 1997, subsequently joined DICE as chief executive officer.[4] This was followed with the merger of Sandbox Studios April 2001.[5] Sandbox Studios added 50 employees to DICE's staff, amounting to 150 total employees.[6] In September 2004, DICE also merged with Trauma Studios in New York City.[7][8] Trauma Studios employed nine people at the time.[9]

Acquisition by Electronic Arts (2006–present)[edit]

In November 2004, Electronic Arts (EA) announced their intent to purchase all outstanding shares in DICE at a price of 61 kr per share, with the deal's closing deadline scheduled for 27 December.[10] At the time, EA owned 18.9% in DICE.[11] Initially, the offer was rejected by shareholders representing 28% of DICE's ownership on 15 December,[12] after which EA adjusted its offer on 20 December, intending to only purchase 44.5% at the same price per share, extending the offer deadline to 20 January 2005.[13] On 25 January 2005, shareholders agreed to the acquisition, and EA raised their ownership in DICE to 59.8%.[14][15]

In March 2006, EA announced a new plan to acquire all outstanding shares in DICE for 67.75 kr per share.[16] The acquisition was completed on 2 October, with 2.6 million shares in DICE transferred to EA in exchange for a total of 175.5 million kr.[17][18] Shortly following the acquisition, on 5 October, EA closed Digital Illusions Canada, DICE's Ontario-based studio.[19] The 25 employees working at the studio at the time were transferred to DICE's headquarters in Stockholm.[20] DICE co-founder Liliegren announced on 16 October that he established Red Jade as a successor to Digital Illusions Canada.[21]

In May 2013, EA's Danger Close Games studio became part of DICE under the name DICE Los Angeles, with several staff from DICE's Stockholm headquarters expanding the outfit to 60 employees.[22]

Games developed[edit]

Year Title Platform(s)
1992 Pinball Dreams Amiga, MS-DOS, SNES
Pinball Fantasies Amiga, MS-DOS, SNES, 3DO
1994 Benefactor Amiga
1995 Pinball Illusions Amiga, MS-DOS
1997 True Pinball PlayStation, Sega Saturn
S40 Racing Microsoft Windows
1998 Motorhead Microsoft Windows, PlayStation
1999 Swedish Touring Car Championship Microsoft Windows
2000 Swedish Touring Car Championship 2
Michelin Rally Masters: Race of Champions
Riding Champion: Legacy of Rosemond Hill
NASCAR Heat PlayStation
2001 Diva Starz: Mall Mania Game Boy Color
Shrek Xbox
2002 RalliSport Challenge Microsoft Windows, Xbox
Pryzm: Chapter One — The Dark Unicorn PlayStation 2
Battlefield 1942 macOS, Microsoft Windows
Shrek Extra Large GameCube
The Land Before Time: Big Water Adventure PlayStation
V8 Challenge Microsoft Windows
2003 Battlefield 1942: The Road to Rome macOS, Microsoft Windows
Midtown Madness 3 Xbox
Battlefield 1942: Secret Weapons of WWII macOS, Microsoft Windows
2004 Battlefield Vietnam Microsoft Windows
RalliSport Challenge 2 Xbox
2005 Battlefield 2 Microsoft Windows
Battlefield 2: Special Forces
Battlefield 2: Modern Combat PlayStation 2, Xbox, Xbox 360
2006 Battlefield 2142 macOS, Microsoft Windows
2008 Battlefield: Bad Company PlayStation 3, Xbox 360
Mirror's Edge iOS, Microsoft Windows, PlayStation 3, Xbox 360
2009 Battlefield Heroes Microsoft Windows
Battlefield 1943 PlayStation 3, Xbox 360
2010 Battlefield: Bad Company 2 iOS, Microsoft Windows, PlayStation 3, Xbox 360
Need for Speed: Hot Pursuit Android, iOS, Microsoft Windows, PlayStation 3, Wii, Windows Phone, Xbox 360
Battlefield Online Microsoft Windows
Medal of Honor Microsoft Windows, PlayStation 3, Xbox 360
2011 Battlefield Play4Free Microsoft Windows
Battlefield 3 iOS, Microsoft Windows, PlayStation 3, Xbox 360
2013 Battlefield 4 Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2015 Battlefield Hardline
Star Wars Battlefront Microsoft Windows, PlayStation 4, Xbox One
2016 Mirror's Edge Catalyst
Battlefield 1
2017 Star Wars Battlefront II
2018 Battlefield V
2019 Hardcore PlayStation 4, PlayStation Vita

References[edit]

  1. ^ Sinclair, Brendan (25 May 2018). "DICE GM pushes back against Battlefield V anger". GamesIndustry.biz.
  2. ^ a b Gunner (9 September 2017). "Digital Illusions fyller 25 år" [Digital Illusions turns 25 years]. Hype.se.
  3. ^ a b nnirvi (2 November 2006). "Digital Illusions – taisteluni" [Digital Illusions – My Struggle]. Pelit.
  4. ^ Crecente, Brian (14 August 2018). "EA Chief Design Officer Patrick Soderlund Leaves Company". Variety.
  5. ^ IGN Staff (6 April 2001). "Digital Illusions and Sandbox Studios Merge". IGN.
  6. ^ IGN Staff (11 April 2001). "Digital Illusions Nabs Sandbox Studios". IGN.
  7. ^ Carless, Simon (1 September 2004). "Digital Illusions Acquires Trauma Studios". Gamasutra.
  8. ^ Goldstein, Maarten (1 September 2004). "DICE Buys Trauma Studios". Shacknews.
  9. ^ Adams, David (1 September 2004). "Digital Illusions Embraces Trauma". IGN.
  10. ^ Adams, David (15 November 2004). "EA to Buy Digital Illusions". IGN.
  11. ^ GamesIndustry International (15 November 2004). "EA tables bid to take over Digital Illusions". Eurogamer.
  12. ^ Fahey, Rob (15 December 2004). "Digital Illusions shareholders reject EA buyout". GamesIndustry.biz.
  13. ^ Brunes, Andrew (20 December 2004). "EA Adjusts Offer For Digital Illusions". IGN.
  14. ^ Bloodworth, Daniel (25 January 2006). "EA Gains Controlling Interest of Digital Illusions". Nintendo World Report.
  15. ^ Fahey, Rob (26 January 2006). "Digital Illusions shareholders accept EA offer". GamesIndustry.biz.
  16. ^ Bramwell, Tom (17 March 2006). "EA and DICE announce new merger plan". GamesIndustry.biz.
  17. ^ Thorsen, Tor (2 October 2006). "EA rolls DICE for $23 million". GameSpot.
  18. ^ Martin, Matt (2 October 2006). "EA completes DICE acquisition". GamesIndustry.biz.
  19. ^ Martin, Matt (5 October 2006). "EA confirms DICE Canada closure". GamesIndustry.biz.
  20. ^ Adams, David (5 October 2006). "Digital Illusions Canada Closes". IGN.
  21. ^ GamesIndustry International (16 October 2006). "REDJADE Opens for Business". GamesIndustry.biz.
  22. ^ Chapman, Peter (15 May 2013). "EA Renames Danger Close As DICE LA And Gives It Some Star Wars". TheSixthAxis.

External links[edit]