EA Sports F1 series

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EA Sports F1 series
F1 Challenge '99-'02 Logo.png
Logo for last game in series,
F1 Challenge '99-'02
Developer(s)Image Space Incorporated
Visual Science
Publisher(s)EA Sports
Designer(s)Image Space Incorporated
Visual Science
Platform(s)Windows, Macintosh, PlayStation, PlayStation 2, Xbox, GameCube, Game Boy Advance
Genre(s)Sim racing
Mode(s)Single player, multiplayer, Career mode, online

The EA Sports F1 series consists of six racing simulation games based on Formula One motorsport. The games were released annually between 2000 and 2003, stopped selling, then continued in 2006. They were developed by Image Space Incorporated (PC) and Visual Science (Console Versions).


The Formula One games have a variety of 'driving aids' options that can be tailored to the users' own tastes. Thus, in terms of car handling, the game can play either as an arcade racer or a driving simulation. The game also has a bunch of hidden options. Any experimented user could activate these and optimize vehicle physics for a better racing simulation experience.

F1 Challenge '99-'02[edit]

After losing the official F1 license from Formula One Administration Ltd. to a multi-year exclusive licensing contract between FOA and Sony Computer Entertainment Europe (publishers of the competing Formula One series on PlayStation/PlayStation 2), ISI developed their final release hitting stores in 2003.

Because of the progressing potential of the game engine, all cars models, mechanics and textures were made from scratch for its release, in order of make them more realistic and adaptable for less powerful PCs. Also, all the tracks were created specifically for each season, resembling the real circuits.

The use of simple text files for track, drivers and cars physics parameters led to gradually make F1C as it is known, into a powerful 3D racing platform which saw from year 2003 onwards the release of mods from independent developers who posted their work for free in their web sites tuning not only cars physics, but circuit physics and of course release every time track dependent liveries and 3D models for the cars.

F1 2002 was a nominee for PC Gamer US's "2002 Best Racing Game" award, which ultimately went to NASCAR Racing 2002 Season.[1]

The editors of Computer Gaming World nominated F1 Challenge for their 2003 "Racing Game of the Year" award, which ultimately went to Need for Speed: Underground.[2] It was also a nominee for PC Gamer US's 2003 "Best Racing Game" award, but lost to NASCAR Racing 2003 Season. The magazine's editors called F1 Challenge "the PC's most rewarding open-wheel driving experience since Grand Prix: Legends.[3]

F1 Career Challenge[edit]

F1 Career Challenge
Developer(s)Image Space Incorporated
Visual Science
Publisher(s)EA Sports
Designer(s)Image Space Incorporated Edit this on Wikidata
Platform(s)Xbox, PlayStation 2, GameCube
ReleaseMid 2003
Genre(s)Sim racing Edit this on Wikidata
Mode(s)Multiplayer video game
Single-player video game Edit this on Wikidata

F1 Career Challenge is the console version of F1 Challenge '99-'02. It is the first F1 game which has a career mode. It is based on four seasons: the 1999 Formula One season, the 2000 Formula One season, the 2001 Formula One season and the 2002 Formula One season.



  1. ^ Staff (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
  2. ^ Editors of CGW (March 2004). "Computer Gaming World's 2003 Games of the Year". Computer Gaming World (236): 57–60, 62–69.
  3. ^ Staff (March 2004). "The 10th Annual PC Gamer Awards". PC Gamer US. 11 (3): 38–40, 42, 44, 45.

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