Ego (game engine)

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Ego Engine
Developer(s)Codemasters, Sony Computer Entertainment
PlatformLinux
macOS
Microsoft Windows
PlayStation 3
PlayStation 4
PlayStation 5
Wii
Wii U
Xbox 360
Xbox One
Xbox Series X/S
Nintendo Switch
Stadia
iOS
Android
TypeGame engine
LicenseProprietary
Websitewww.codemasters.com Edit this on Wikidata

Ego Game Technology Engine is a video game engine developed by Codemasters.[1] While it is primarily used for racing games, it has also been used in a few first-person shooters.

Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine.[2] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.[3][4]

Games using EGO[edit]

Game Released Refs
Colin McRae: Dirt 2007
Race Driver: Grid 2008
Colin McRae: Dirt 2 2009
F1 2009
Operation Flashpoint: Dragon Rising
F1 2010 2010
Operation Flashpoint: Red River 2011
Dirt 3
Bodycount
F1 2011
Dirt: Showdown 2012
F1 2012
F1 Race Stars
Grid 2 2013
F1 2013
Grid Autosport 2014
F1 2014
Dirt Rally 2015
F1 2015
F1 2016 2016
Dirt 4 2017
F1 2017
F1 2018 2018
Dirt Rally 2.0 2019
F1 2019
Grid
F1 2020 2020
F1 2021 2021
Grid Legends 2022
F1 22
Untitled WRC game TBA

References[edit]

  1. ^ "Intel's Leigh Davies and Codemasters' Tom Hammersley" (Interview). Interviewed by Steve Waskul. March 2016.
  2. ^ Leadbetter, Richard (28 August 2009). "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. Archived from the original on 30 November 2022. Retrieved 15 August 2010.
  3. ^ "Codemasters® revs in-house game engine, reveals new name: EGO™ Game Technology Engine". GamesIndustry.biz. 6 December 2007. Archived from the original on 3 July 2022. Retrieved 27 October 2017.
  4. ^ Leadbetter, Richard (12 December 2009). "DiRT 2: EGO Evolution - Digital Foundry talks McRae tech with Codemasters CTO Bryan Marshall". Eurogamer.