Ego (game engine)
(Redirected from EGO (game engine))
This article needs additional citations for verification. (November 2012)
Ego Game Technology Engine is a video game engine developed by Codemasters. While it is primarily used for racing games, it has also been used in a few first-person shooters.
Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine. The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.
Games using EGO
|Colin McRae: Dirt||2007|
|Race Driver: Grid||2008|
|Colin McRae: Dirt 2||2009|
|Operation Flashpoint: Dragon Rising|
|Operation Flashpoint: Red River||2011|
|F1 Race Stars|
|Dirt Rally 2.0||2019|
|Untitled WRC game||TBA|
- ^ "Intel's Leigh Davies and Codemasters' Tom Hammersley" (Interview). Interviewed by Steve Waskul. March 2016.
- ^ Leadbetter, Richard (28 August 2009). "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. Archived from the original on 30 November 2022. Retrieved 15 August 2010.
- ^ "Codemasters® revs in-house game engine, reveals new name: EGO™ Game Technology Engine". GamesIndustry.biz. 6 December 2007. Archived from the original on 3 July 2022. Retrieved 27 October 2017.
- ^ Leadbetter, Richard (12 December 2009). "DiRT 2: EGO Evolution - Digital Foundry talks McRae tech with Codemasters CTO Bryan Marshall". Eurogamer.