Ego (game engine)

From Wikipedia, the free encyclopedia
  (Redirected from EGO (game engine))
Jump to navigation Jump to search
Ego Engine
Ego Engine Logo .jpg
Developer(s)Codemasters, Sony Computer Entertainment
Microsoft Windows
PlayStation 3
PlayStation 4
PlayStation 5
Wii U
Xbox 360
Xbox One
Xbox Series X/S
Nintendo Switch
TypeGame engine
LicenseProprietary Edit this on Wikidata

Ego Game Technology Engine is a video game engine developed by Codemasters. While it is primarily used for racing games, it has also been used in a few first-person shooters.

Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine.[1] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.[2]

Games using EGO[edit]

Game Released
Colin McRae: Dirt 2007
Race Driver: Grid 2008
Colin McRae: Dirt 2 2009
F1 2009
Operation Flashpoint: Dragon Rising
F1 2010 2010
Operation Flashpoint: Red River 2011
Dirt 3
F1 2011
Dirt: Showdown 2012
F1 2012
F1 Race Stars
Grid 2 2013
F1 2013
Grid Autosport 2014
F1 2014
Dirt Rally 2015
F1 2015
F1 2016 2016
Dirt 4 2017
F1 2017
F1 2018 2018
Dirt Rally 2.0 2019
F1 2019
F1 2020 2020
F1 2021 2021


  1. ^ "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. 28 August 2009. Retrieved 15 August 2010.
  2. ^ "Codemasters® revs in-house game engine, reveals new name: EGO™ Game Technology Engine". 6 December 2007. Retrieved 27 October 2017.