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Earthsiege 2 is a mecha-style vehicle simulation game developed by Dynamix, produced by Frank Evers (NYPH), and released in 1996. Earthsiege 2 is set in the Earthsiege universe, which contains its predecessors Earthsiege (1994) and Battledrome (1995), as well as the action game Hunter Hunted (1996), strategy games MissionForce: CyberStorm (1997) and Cyberstorm 2: Corporate Wars (1998), simulation Starsiege (1999), and first-person shooters Starsiege: Tribes (1999), Tribes 2 (2001), Tribes Aerial Assault (2002), Tribes: Vengeance (2004) and Tribes: Ascend (2012).
As a simulation, Earthsiege 2 gives players the opportunity to pilot massive bipedal war machines known as HERCULANs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short). Set in 2624, Earthsiege 2 features advanced weapons and technology for waging war. Earthsiege 2 takes place across North America, South America, Antarctica, Asia, Australia, Europe, and the moon.
Earthsiege 2 features a more advanced engine than Earthsiege, increasing the game's maximum resolution to 640*480. Additionally, the game features much more detailed terrain than its predecessor. Earthsiege 2 has 3D rolling terrain rather than the flat landscape of Earthsiege. Furthermore, video briefings and debriefings, along with included squadmate voices, add to the atmosphere of the game.
For twenty years, the remnants of the human race, fought against the Cybrid oppressors aided by pre-Cybrid Hercs. After the destruction of the Cybrid army, the humans maintained their control on Earth, but another Cybrid army came from space colonies for another attack. The humans were able to prevent initial landings, but were about to face the Cybrids as they built their strength on the moon.
The player controls a "Herc" with the keyboard and/or joystick, while the mouse can be used to interact with buttons in the cockpit. Eight Hercs are available for piloting, each with its own unique characteristics.
As in Earthsiege, the player is allowed up to three squadmates per mission. Squadmate Hercs are assigned and outfitted by the player, and squadmates gain experience as they complete missions.
Destroyed Hercs and buildings leave behind salvage metal, weapons, and equipment that are added to the player's inventory for use in later missions.
Missions in Earthsiege 2 include a branching mission structure. Failure in a mission does not always mean failure of the overall game. In many cases, the player can continue, albeit on a different mission than if the player had succeeded. Also, missions can have varying degrees of success. For example, if the player is assigned to protect several bases that are under attack, the loss of one or two bases may not indicate failure. The degree of success can also indicate what the next mission will be.
Certain missions give various bonuses for success. These are usually access to a new kind of weapon or piece of equipment, but in a few cases, the player is rewarded for victory with a new type of Herc chassis. In some cases, the equipment is made available later in the game if the player fails the mission, but in other cases, failure means never being able to access the equipment.
Some missions are terminal if failed. The last sequence of missions, leading to the fight with Prometheus on Luna, must be won or the game ends. But in most cases, failure only leads to ending the game if the player has already failed one or more missions previously.
Hercs are customizable in the game. Each individual Herc chassis has its own properties, including armor, shield output, speed, and how many hardpoints it has for mounting equipment. Weapons and other equipment are mounted directly to hardpoints, and each hardpoint has a list of equipment that can be mounted there. One of the principal advantages of the larger Hercs is the greater availability of hardpoints for mounting more weapons and more equipment.
Chris Hudak of GameSpot praised the game's graphics and mission difficulty versus MechWarrior 2. Computer Gaming World also praised the game's graphics, stating it was the best-looking on the market, but noted there was "nothing that will leave a lasting impression or a hunger for Earth Siege 3." The magazine also criticized the lack of a printed manual and likened it to buying a console game. A Next Generation critic said the game offers solid improvements over the first Earthsiege in the form of graphics, enemy AI, and the strategic element of looting disabled enemy units for parts (which he noted had been lifted from MechWarrior 2). He criticized the missions as lacking in variety, but concluded that "if you want fast action, good pacing, and incredible gameplay and graphics, EarthSiege 2 shines in all the right places."
- In-game intro cinematic
- Sykes, Tom (30 October 2015). "Hi-Rez makes previous Tribes games free". PC Gamer. Future plc. Archived from the original on 30 October 2015. Retrieved 30 October 2015.
- Hudak, Chriss (May 1, 1996). "Earthsiege 2 Review". GameSpot. Retrieved July 5, 2017.
- Cirulis, Martin (August 1996). "Robots Redux". Computer Gaming World. No. 144. Ziff Davis Publishing Co. pp. 170–172. Retrieved July 5, 2017.
- "Siege the Day". Next Generation. No. 20. Imagine Media. August 1996. p. 95.