Eastern Mind: The Lost Souls of Tong Nou
|Eastern Mind: The Lost Souls of Tong Nou|
|Developer(s)||OutSide Directors Company|
Classic Mac OS|
Eastern Mind: The Lost Souls of Tong Nou is a surrealistic point-and-click adventure game created by Japanese artist Osamu Sato. It was published by Sony Music Entertainment Japan for Classic Mac OS in Japan in 1994, and in North America the following year by Sony Imagesoft. The game is considered to be a cult classic, with critics praising its surrealism and general strangeness.
Plot and gameplay
Eastern Mind is a point-and-click adventure game in which the player is a man named Rin who has lost his soul. Borrowing his friend's soul for 49 days, he goes on a quest to an location known as Tong Nou to die and be reincarnated nine times in order to recover his soul. Transmigration is a core game mechanic, requiring the player to die and be reborn as part of the experience.
In 1993, game director, producer, artist, composer, and co-writer Osamu Sato became Sony Music Japan's Digital Entertainment Program's Grand Prix Winner. This, plus other awards on his resume, allowed him to create Eastern Mind as a four-person team which included himself and his wife. This gave him the leverage he needed to get Sony to publish the game. Sato began development on Chu-Teng after the publication of Eastern Mind. The games were originally designed to be part of a trilogy, but this idea was abandoned during development. He would follow these projects with another game, LSD: Dream Emulator, in 1998.
Sato described Eastern Mind as an interactive CD-ROM experience rather than a video game, as he felt this classification would give him more legitimacy in the American market. Incorporating elements of his own Buddhist belief system, the game explores transmigration; dying is not seen as a typical game over state, ending the narrative. It is instead followed by the player revived as a different character, a process necessary to advance through the story. The game was created using Macromedia Director.
Sato felt it important that he appear in his game; the green island of Tong Nou is an altered version of the head of the game's designer. At the time of development, Sato was a techno-house musician; he therefore used this genre for the game's soundtrack. There is no voice acting, and instead the words appear at the bottom of the screen as subtitles. The narrative was co-written by Hiroko Nishikawa, who worked as a screenwriter on many of Sato's works. Hardcore Gaming 101 surmised that Sato designed the sequel to be more traditional out of fear that the first game's weirdness may have scared people away, noting that in retrospect this became Eastern Mind's draw card. Five of the game's musical tracks would be featured on Sato's 1995 album, Transmigration. Reworked versions of the game's themes would be released on another album of Sato's in 2017, All Things Must Be Equal.
Eastern Mind was first released in Japan by Sony Music Entertainment Japan in 1994, and was later localized in English and released by Sony Imagesoft for Microsoft Windows in 1995. The game was also planned to be released for the PlayStation, but fell through. The game became extremely rare, and by 2002, the game would sell on eBay to collectors for a few hundred dollars. For many years, the game passed hands through anonymous torrent files. In 2008, a blogger discovered the game and started a YouTube channel to highlight it and to follow the rediscovery of its sequel.
Tap Repeatedly thought the game was the strangest they had ever played, and loved the game for it. Quandary felt the title's identity was torn between a game and an exploration of multimedia capabilities. PC Multimedia & Entertainment Magazine wrote that while the game is enjoyable to play, it may be asking to much of their readers to take a leap of faith and pay for the product. Vice described it as one of the most bizarre and terrifying games of all time, additionally deeming it "self-indulgent", "psychedelic", "disturbing", and "niche". The site also pointed out that the game is often ridiculed as an example of the strangeness of Japanese culture, rather than a testament of the blood, sweat, and tears Sato poured into his work. Complex listed the game in a list of The 10 Weirdest Japanese Video Games Ever Made, deeming it an obscure freak-show. Wired praised the game as an overwhelmingly surreal Myst-like experience, complimenting Sato's simultaneously elaborate and childlike art design. Hardcore Gaming 101 noted the difficulty of the puzzles due to the game purposely being devoid of logic, and embraced this as a positive. Killscreen felt that the title was not a game, and rather a window into the recesses of Sato's mind. Biglobe felt the characters were eerie and humorous, praising the sense of oriental animism that pervaded the experience. Publication Karapaia thought the game "tastes the strangeness that lurks in the depths of psychology".
Next Generation reviewed the Macintosh version of the game, rating it two stars out of five, and stated that "Eastern Mind gives the feel of a complex mythology based on the Buddhist ideal of continual reincarnation as progress toward redemption. Maybe players versed in ethnic studies can even use that knowledge to their advantage in the course of the game; but we have no idea."
A followup titled Chu-Teng was released in Japan as a Macintosh-exclusive in 1995, later becoming an urban legend due to its rarity, with even Sato claiming to not have a copy. Deemed a "lost game", there were claims that were "no record of anyone having ever played" it, with believes that it was an unfinished prototype, an unattainable relic, or so rare that only a tiny amount of players were ever be able to play it. In 2013, an ISO image of the game surfaced from an anonymous 4Chan user, which was then uploaded onto the internet. Vice deemed this rediscovery an unusual case of fan dedication and love of Sato bringing a game back from the dead. Reviewing the game, Hardcore Gaming 101 felt that with the transmigration element dropped, it became more of an ordinary adventure game than its predecessor, which was a "letdown" due to stripping way to what they believed made Eastern Mind "great".
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