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Edax is a regularly updated Computer Othello program written by Richard Delorme in 1998. The main algorithms applied by the program are bitboard move generator, negascout tree search, multi-probcut selective search, parallel search using the Young Brother Wait concept, and pattern based evaluation function. Edax's source code is available under the terms of the GNU General Public License.
- Buro, M., "Experiments with Multi-ProbCut and a New High-Quality Evaluation Function for Othello", Games in AI Research, H.J. van den Herik, H. Iida (ed.), ISBN 90-621-6416-1, 2000
- R. Feldmann, Game Tree Search on Massively Parallel Systems, 1993
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