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Educational toys are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a particular skill or teaching a child about a particular subject. They often simplify, miniaturize, or model activities and objects used by adults.
Although children are constantly interacting with and learning about the world, many of the the objects they interact with and learn from are not toys. Toys are generally considered to be specifically built for children's use. A child might play with and learn from a rock or a stick, but it would not be considered an educational toy because 1) it is a natural object, not a designed one, and 2) it has no expected educational purpose.
The difference lies in perception or reality of the toy's intention and value. An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
Toys have changed substantially throughout history, as has the concept of childhood itself.
The term educational toy is often applied in toy advertising to promote sales to parents. Such toys are often more expensive than traditional ones. Indeed, the Early Learning Centre shop is founded on the premise of educational toys, and is more expensive than average. The packaging of many toys includes a table of skills and benefits asserted to be enhanced by use of the product. The actual developmental benefit of these, by comparison to a cheaper, simpler or more easily available product, is often unproven.
In child development
Educational toys claim to enhance intellectual, social, emotional, and/or physical development. Educational toys are thus designed to target development milestones within appropriate age groups. For preschool age youngsters, simple wooden blocks might be a good starting point for a child to begin to understand causal relationships, basic principles of science (e.g. if a block falls from the top of a structure, it will fall until a surface stops its fall), and develop patience and rudimentary hand-eye coordination. For a child moving towards elementary school, other, more sophisticated manipulatives might further aid the development of these skills. Interlocking manipulative toys like Lego or puzzles challenge the child to improve hand-eye coordination, patience, and an understanding of spatial relationships. Finally, a child in elementary school might use very sophisticated construction sets that include moving parts, motors and others to help further understand the complex workings of the world. Importantly, the educational value derived by the child increases when the educational toy is age appropriate.
Some manufacturers regarded normal personal computers as an inappropriate platform for learning software for younger children and produced custom child-friendly pieces of hardware instead. The hardware and software is generally combined into a single product, such as a laptop-lookalike. Such computers may be custom-designed standalone toys, or personal computers tailored for children's use.
Common examples include imaginatively designed handheld game consoles with a variety of pluggable educational game cartridges and book-like electronic devices into which a variety of electronic books can be loaded. These products are more portable than general laptop computers, but have a much more limited range of purposes, concentrating on literacy and numeracy.
Ergonomic hardware is fundamental for baby learning, where Tablet PCs and touchscreens are preferably used instead of keyboards and computer mice. Also, a sandbox environment is created, to disable the use of the keyboard (excepting some combination of keys that can only be typed by an adult), taskbar and opening of other programs and screens. Child computer keyboards may use large and differently colored keys to help differentiate them. Baby and toddler computers include ABC keyboards. Some child computers include QWERTY keyboards as an early aid in learning typing. Small mice, about half the size of a typical adult mouse, are used in toddler's computers. They are programmed for “one-click” operation. The case may be reinforced to protect it from misadventure. Such computers are not seen as a replacement for time spent parenting.
Examples of educational toys include:
- Building toys, such as toy blocks.
- Construction toys
- Electronic toys
- Skil Craft Biology Lab, 1960s
- Models of real objects
- Musical instruments
- Robot and Robot kits
- Science kits
|Wikimedia Commons has media related to Educational toys.|
- Constructionism (learning theory)
- Educational game
- Educational software
- Parenting styles
- Toy advertising
- Berry Drago, Elisabeth (2016). "It's Alive! A 1960s toy that revealed a hidden world". Distillations. 2 (1): 7. Retrieved 19 January 2017.