Elephants Dream

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Elephants Dream
ElephantsDreamPoster.jpg
Movie poster
Directed byBassam Kurdali
Produced byTon Roosendaal
Screenplay byPepijn Zwanenberg
Story byAndreas Goralczyk
Bassam Kurdali
Ton Roosendaal
StarringCas Jansen
Tygo Gernandt
Music byJan Morgenstern
Animation byToni Alatalo
Andreas Goralczyk
Matt Ebb
Bastian Salmela
Lee Salvemini
Enrico Valenza
Roland Hess
Robert Ives
Joeri Kassenaar
Production
company
Blender Foundation
Netherlands Institute for Media Art / Montevideo TBA
The Orange Open Movie Project
Distributed byBlender Foundation
Release date
24 March 2006[1]
Running time
9 minutes
CountryNetherlands
LanguageEnglish
Budget€120,000
Elephants Dream full film

Elephants Dream (code-named Project Orange during production and originally titled Machina) is a 2006 English-language and Dutch-produced 3D computer animated science fiction short film produced almost completely using the free 3D suite software, Blender, except for the modular sound studio Reaktor and Mac OS X, which ran the cluster that rendered the final production. It premiered on 24 March 2006,[1] after about 8 months of development.

Beginning in September 2005, the film was developed under the code-name Orange by a team of seven artists and animators from around the world. It was later named Machina, and then finally renamed to Elephants Dream in reference to a Dutch tradition whereby parents might abruptly end children's bedtime stories with the introduction of a sneezing elephant.[2] The film was made mostly as an experiment, rather than to focus on telling a specific story, thus providing its arbitrary and surreal atmosphere.

The film itself, along with the other Blender Foundation “open movies,” was released under the Creative Commons Attribution License, so that viewers may learn from it and use it as long as proper attribution is given.[3]

Production[edit]

In May 2005, Ton Roosendaal announced the project. The primary piece of software used to create the film was Blender. The primary purpose of the project was to field test, develop and showcase the capabilities of Blender, demonstrating what can be done with the software in organizing and producing quality content for films.

The bulk of computer processing power for rendering the film was donated by the BSU Xseed, a 2.1 TFLOPS Apple Xserve G5-based supercomputing cluster at Bowie State University. It reportedly took 125 days to render, consuming up to 2.8GB of memory for each frame.[4]

The project was jointly funded by the Blender Foundation and the Netherlands Media Art Institute. The Foundation raised much of the funding for the project by selling pre-orders of the DVD.

During the film's development, several new features (such as an integrated node-based compositor, hair and fur rendering, rewritten animation system and render pipeline, and many workflow tweaks and upgrades) were added to Blender specifically for the project.[5]

The original title, Machina, was dropped because of pronunciation issues.

Animation Software[edit]

Blender was the main program used to create the 3D animation in the film. Some other programs were used for pre- and post-production, file management, collaboration, and scripting. Linux Ubuntu with KDE and GNOME desktop environments was used on the workstations. All of the software, except Reaktor, was licensed under free and/or open-source licenses.

Story summary[edit]

The two main characters, the younger, nervous Emo (voiced by Cas Jansen) and the older, experienced Proog (voiced by Tygo Gernandt), are on a journey inside the folds of a giant machine. They inquisitively explore the twisted and dark complex of wires, gears, cogs, and more, until conflict suddenly arises between them. Proog is often portrayed bullying Emo around. The machine is a metaphor, it was created by Proog, and when Emo starts to reject it, Proog physically strikes him unconscious.

Explanation[edit]

Bassam Kurdali, the director, explained the plot of the movie:

"The story is very simple—I'm not sure you can call it a complete story even—It is about how people create ideas/stories/fictions/social realities and communicate them or impose them on others. Thus Proog has created (in his head) the concept of a special place/machine, that he tries to "show" to Emo. When Emo doesn't accept his story, Proog becomes desperate and hits him. It's a parable of human relationships really—You can substitute many ideas (money, religion, social institutions, property) instead of Proog's machine—the story doesn't say that creating ideas is bad, just hints that it is better to share ideas than force them on others. There are lots of little clues/hints about this in the movie—many little things have a meaning—but we're not very "tight" with it, because we are hoping people will have their own ideas about the story, and make a new version of the movie. In this way (and others) we tie the story of the movie with the "open movie" idea."[6]

Cast[edit]

Main Crew[7][edit]

Accolades[edit]

Elephants Dream received the award for "Best Short Film" at the first European 3D Film Festival in 2010.[8]

Release[edit]

On May 18, 2006, the film was released for as a direct download and via BitTorrent on the Official Orange Project website, along with all of the production files.

DVD[edit]

Everyone who pre-ordered the DVD before a certain time could have their name listed in the film's credits. The DVD set includes the NTSC and PAL versions on separate discs, a computer file of an HD version, and all the production files.

Stereoscopic release[edit]

In 2010, four years after the original release, the film was entirely re-rendered in stereoscopic 3D by Wolfgang Draxinger. The project was announced to the public in mid-September on BlenderNation,[9] and premiered at the 2010 Blender Conference.[10]

The stereoscopic version was rendered in Digital Cinema Package (DCP) 2K flat resolution, with a slightly wider aspect format which required adjustment of the camera lens parameter in every shot. Many scenes in the original production files used flat 2D matte paintings which were integrated into the rendered images during the compositing phase. For the 3D production each matte painting had to be manipulated or entirely recreated into versions for each eye.

Draxinger implemented a number of stereoscopic features in Blender to aid in the stereoscopic production process. However, these features were never merged into official versions of the Blender software.

References[edit]

  1. ^ a b "Elephants Dream Premiere: March 24".
  2. ^ Ton Roosendaal (producer); Lee Cocks (lead artist); Matt Ebb (lead artist); Bassam Kurdali (animation director); Andy Goralczyk; (technical director). Making of Elephants Dream (ogv) (Motion picture). Netherlands: Blender Foundation / Netherlands Media Art Institute / orange.blender.org. Event occurs at 11 minutes 50 seconds until 13 minutes 10 seconds. link to precise clip
  3. ^ "Elephants Dream » Archive » Creative Commons license". orange.blender.org. April 18, 2006. Retrieved April 12, 2019.
  4. ^ "CGSociety - Elephants Dream". Features.cgsociety.org. 2006-05-19. Retrieved 2009-05-05.
  5. ^ "Elephants Dream » Archive » Hairy Issues // updated!". orange.blender.org. September 28, 2005. Retrieved May 5, 2009.
  6. ^ "marhaban ya shabab (wa shabbat ) min bassam – المنابر". Maxforums.net. Retrieved May 5, 2009.
  7. ^ "Credits - The Team". Blender Foundation. Retrieved February 6, 2019.
  8. ^ "The First European 3D Film Festival - Awards". 3dmedia2010.com. 2010-12-10. Archived from the original on 2010-12-14. Retrieved 2010-12-16.
  9. ^ "Rendering Elephants Dream in Stereoscopic 3D". blendernation.com. 2010-09-17. Retrieved December 16, 2010.
  10. ^ "Blender Conference 2010 schedule". blender.org. October 28, 2010. Archived from the original on November 26, 2010. Retrieved December 16, 2010.

External links[edit]