Arcade flyer featuring screenshots and the cocktail version of the game
|Composer(s)||Yoshio Imamura|
|Platform(s)||Arcade, Amstrad CPC, Commodore 64, Game Boy, MSX, NES, SG-1000, ZX Spectrum|
|Mode(s)||Up to 2 players alternating|
|Display||Raster, standard resolution 256×224 (Horizontal), 64 colors|
Elevator Action (エレベーターアクション Erebētā Akushon) is a 1983 arcade game by Taito. A mix of the platform and shooter genres, the player assumes the role of a spy infiltrating a 30-story building filled with elevators and enemy agents who appear from behind closed doors.
The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government. Otto enters a 30-story building at roof level and must work his way down to the basement, collecting secret documents whose locations are marked by red doors. Along the way, he must use the building's elevator and escalator systems to move from floor to floor and avoid or kill the enemy agents trying to stop him. After picking up all the documents, Otto can escape to the basement and drive away in a waiting car to end the level.
The player controls consist of a four-position joystick and separate buttons to control jumping and firing. Otto can move left and right, jump, duck, and fire up to three shots at a time from his pistol. While Otto is in an elevator, the player can push up or down to send him to a higher or lower floor; however, Otto cannot duck as long as he is inside. He can run or jump across an empty shaft as long as the elevator is above him, and can ride on its roof but not control its motion or cross to the other side. The player can push up or down to make Otto ride an escalator.
If Otto tries to leave the building without collecting all the documents, he will be transported to the highest floor that still has an unopened red door and must work his way back down. In addition, if he takes too long to clear a level, an alarm will sound; the enemy agents then become more aggressive, and the elevators will be slower to respond to the player's joystick movements.
Each building contains a section in which the lights are out, making it harder to see approaching enemies. On other floors, Otto can temporarily disable the lights by shooting one of the overhead fixtures. Otto can kill enemy agents by shooting them, jump-kicking them at close range, dropping a light fixture on their heads, or crushing them with an elevator. If he is shot or crushed, or if he falls down an open shaft, the player loses one life.
The background music is the same for all levels and only changes when the hidden time limit expires. As Otto lands on the first building's rooftop at the start of the game, Chopin's Piano Sonata No. 2, popularly known as Funeral March, is briefly heard.
Elevator Action was ported to the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Nintendo Entertainment System, Game Boy, and Sega SG-1000. The Game Boy version includes the ability to acquire different weapons, such as a machine gun that fires more rapidly.
Elevator Action Returns, called Elevator Action II in North America, is an official sequel released in arcades in 1994. Elevator Action EX is an updated version of the game released for the Game Boy Color in 2000. Elevator Action Old & New is a further update for the Game Boy Advance, published in 2002.
A later remake of the game by Square Enix, titled Elevator Action Deluxe, was released on PlayStation Network on August 31, 2011. The game contains single player and multiplayer modes, as well as the original arcade version.
Elevator Action is included in the compilations Taito Legends and Taito Legends Power Up. On March 5, 2007, the NES port of Elevator Action was released for the Wii Virtual Console. It was also released for the Wii U Virtual Console, but only in Japan.
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