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Arcade flyer featuring the cocktail table version of the game and in-game screenshots.
|Composer(s)||Yoshio Imamura|
|Mode(s)||Up to 2 players|
|Display||Raster, standard resolution 256 x 224 (Horizontal), 64 colors|
The player assumes the role of a spy infiltrating a 30-story building filled with elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems can be complex enough that puzzle-solving skills are needed. The controls consist of a 4-way joystick and two buttons, one to shoot and the other for jumping and kicking.
The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government. As Otto, the player enters a 30-story building from the roof and must collect a series of secret documents hidden inside. Red doors indicate the location of these documents, and Otto must use the building's elevators and escalators to reach them while avoiding or defeating the enemy agents trying to stop him. Each of the red doors has a doormat, which Otto must stand atop in order to access the room. Once accessed, the red door becomes a blue door like the rest of the building's doors, and a short tune plays denoting Otto has acquired the document and is awarded 500 points. Enemy agents randomly emerge from blue doors. Once Otto has all the documents, he must reach the basement and escape in a waiting car to advance (and scoring 1,000 points times the level completed). Each level contains a section in which the lights are out, making it difficult to see the enemy agents unless they are in an elevator. Beyond this section, the player must navigate a complex series of elevators to avoid agents, retrieve the last documents, and reach the basement exit.
Otto can move left or right and jump; when in an elevator or at one end of an escalator, pushing up or down will move him one floor in that direction, however, pushing down will not cause Otto to drop to a knee while in an elevator. He can fire his pistol at enemy agents, up to three rounds at a time, and drop to a knee to avoid enemy agents' high shots when not in an elevator. In addition, Otto can ride on top of an elevator car (but not have control of it) and, if the car is above him, jump across the empty shaft. He can defeat enemy agents in four ways: shooting them, getting close enough to jump at and kick them, shooting out an overhead light so that it falls on them (which temporarily knocks out the building lights), or crushing them with a moving elevator.
On higher levels, the enemy agents will shoot more frequently and their bullets will travel faster. They will drop to a knee or assume a prone position to avoid Otto's shots, but cannot jump over low bullets. If the player takes too much time, indicated by a hurry-up alarm sound and sped-up background music, the enemy agents become more aggressive and the elevators become slow to respond to the player's joystick movements. If the player tries to use the basement exit without collecting every document, Otto will be automatically transported back to the highest floor that still has an unopened red door. If the player proceeds to the basement garage with all the secret documents, Otto will jump into the car and a brief scene will be shown where he drives the car through the garage, then outdoors, while spelling out the number of bonus points in exhaust fumes akin to skywriting. The player would be advanced to the next stage, which was often denoted by different colored wallpaper than the former.
The background music is the same for all levels and only changes when the hidden time limit expires. And as Otto lands on the first building's rooftop at the start of the game, Chopin's Piano Sonata No. 2, popularly known as Funeral March, is briefly heard.
A port to the original Game Boy includes the ability to acquire different weapons, such as a machine gun that fires more rapidly.
Ports and re-releases
Elevator Action was ported to the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Nintendo Entertainment System, Game Boy, and Sega SG-1000. Sony published a mobile version of the game. On March 5, 2007, the NES port of Elevator Action was released on the Wii's Virtual Console.
A remake of the game by Square Enix, titled Elevator Action Deluxe, was released on PlayStation Network on August 31, 2011. The game contains single player and multiplayer modes, as well as the original arcade version.
The original Elevator Action has been included in various compilations, including:
- Elevator Action EX (Game Boy Color)
- Elevator Action Old & New (Game Boy Advance)
- Elevator Action Returns (Sega Saturn, PlayStation 2)
- Taito Legends (PlayStation 2, Xbox, Windows)
- Taito Legends Power Up (PSP)
- Elevator Action Deluxe (PlayStation Network)
|This section needs expansion. You can help by adding to it. (September 2013)|
Two games for Palm OS, Agent Z and its sequel, Agent Z 2 by Ellams Software, are based on Elevator Action. Dexter's Laboratory: Robot Rampage! released for Game Boy Color in 2000, is based on Elevator Action II.
A game titled Elevator Action Episode-ZERO (エレベーターアクション Episode-ZERO?) was released for mobile phones on 2009 in Japan.
- Elevator Action was one of the video games used as a basis for the manga Famicom Rocky published by Comic Coro Coro from 1985 to 1987.
- "Elevator Action". The International Arcade Museum. Retrieved 5 Oct 2013.
- "Elevator Action". MobyGames. Retrieved 9 Nov 2013.
- "Atari 2600 - Elevator Action (Atari)". AtariAge. Retrieved 2013-09-15.
- "Square Enix shocks world with Elevator Action reboot on PSN". GamesRadar. 2012-06-23. Retrieved 2013-09-15.
- "Elevator Action Deluxe Has Machine Guns And Multiplayer". Retrieved August 16, 2011.
- "Elevator Action Arcade Shooter Has Great Name, Even Better Gimmick" from Kotaku.com