Elite Dangerous

From Wikipedia, the free encyclopedia
(Redirected from Elite: Dangerous)

Elite Dangerous
Developer(s)Frontier Developments
Publisher(s)Frontier Developments
Director(s)David Braben
Producer(s)Michael Brookes[5]
  • Sandro Sammarco
  • Dan Davies
  • Tom Kewell[5][6]
  • Mark Allen
  • Igor Terentjev[5]
  • John Laws
  • Simon Brewer
  • John Roberts[5]
Composer(s)Erasmus Talbot[7]
  • Microsoft Windows
    16 December 2014[1]
  • macOS
    12 May 2015[2]
  • Xbox One
    6 October 2015[3]
  • PlayStation 4
    27 June 2017[4]
Genre(s)Space trading and combat
Mode(s)Single-player, multiplayer

Elite Dangerous[a] is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters,[9] released in 1995.

By November 2012, Frontier began a Kickstarter campaign for ED due to the inability to secure a publisher. The game was released by Frontier for Windows in December 2014,[1] with the macOS version later released in May 2015. The Xbox One version was fully released in October 2015.[10] The PlayStation 4 version launched on 27 June 2017. ED has additionally supported most Virtual reality headsets on PC.[11]

Downloadable content for the game, Elite Dangerous: Odyssey, was released on 18 May 2021. The DLC allows players to land on planets and move around in first person, as well as engaging in first-person shooter gameplay.[12] By September 2022, sales of the base game passed 4.8 million units.[12]


An Orbis station near a habitable Earth-like planet. Players can dock at stations to trade, obtain ship upgrades or acquire missions.

Upon its release in 2014, Elite Dangerous began in the year 3300 and has been in sync with UTC albeit 1,286 years in the future. The game is set around 45 years after Frontier: First Encounters.[9][13][14] Elite Dangerous retains the basic premise of previous games – players start with a spaceship and a small amount of money in an open galaxy and role-play in various activities to acquire more money and merit. Possible activities include trading, mining, exploration, passenger transportation, bounty hunting, piracy and assassination.[15]

The game is the first in the series to feature online multiplayer with access to a massively multiplayer persistent world called Open Play, as well as an online-only single player mode.[16] Open Play gameplay is similar to Eve Online in that many actions that would be considered griefing in other multiplayer games are generally permitted, as long as there is a valid roleplaying reason (e.g. robbery, extortion and blocking off star systems).[17] However, some actions, such as "mob mentality" persecution of players, exploiting mechanics of the game (such as quitting the game in the middle of a fight to avoid death), and swearing are not allowed,[18][19] and could result in a ban from the main server.[20]

Money earned throughout the game can be spent on upgrading ships or buying new ones. Players can customize their ships by changing modules, i.e., engines, weapons, energy, scanners, etc. With the second in-game currency called Arx (also buyable with real money), players can purchase visual changes for their ships, like other coloring or cosmetic parts.

Within the virtual galaxy, the player can explore some 400 billion star systems complete with planets and moons that rotate and orbit in real time, reflecting dynamic day-night cycles.[21][22] Around 150,000 of the game's star systems are taken from real astronomical data,[23] while a few partially fictional planetary systems, which were created in Frontier and First Encounters before a significant number of exoplanets were discovered, are carried over. For example, none of the gas giants of the Fomalhaut system correspond with the detected properties of Fomalhaut b. A handful of entirely fictional systems named in the original Elite, and also featured in later games, are included (e.g. the original starting system Lave). The remainder are procedurally generated according to scientific models.[23] Players can dock their ships at space stations and outposts located throughout the galaxy in star systems to trade goods, purchase new spacecraft, re-arm their ship, effect repairs and do missions from Mission Boards.[24] Players may also find lost cargo or encounter other ships while in flight by investigating Unidentified Signal Sources.


There are three major factions, the Empire of Achenar, the Federation, and the Alliance of Independent Systems.[25] Patch 1.3, which launched in June 2015,[26] featured the Power Play addition which introduced competitive, galactical faction challenges. Players can ally themselves with an in-game faction and contribute to it by completing faction missions while also earning various rewards. The collective outcome of each faction's achievements determines faction powers, territorial control, and their proceeding objectives.[27] Each faction has their own line of ships that are obtained by acquiring ranks within the respective faction, except Alliance ships which are not locked behind a ranking system. The Federation has four ships made by an in-game federal corporation called Core Dynamics. The Empire has four ships manufactured by Gutamaya, an Imperial corporation. The Alliance has three ships, none of which require rank, manufactured by Lakon Spaceways.

Player roles and rank[edit]

There are three archetypal player roles attached with individual rankings (also known as player status) separate from faction rankings: Combat, Exploration, and Trading. Players gain experience points and rank in these areas by completing activities that are divided among the three roles. For example, a bounty-hunter destroying pirates will gain Combat experience points and progress in Combat rank. On 15 March 2015, the first player who reached Triple Elite status (Elite rank in Combat, Elite rank in Exploration, and Elite rank in Trading), the highest status, won £10,000, while the first player who reached Elite rank in each of the three faction rankings, won £1,000.[28] A certain status or rank with a faction can grant access permits to a number of systems that require them. Benefits also include ship discount prices.[29]


Starting in 2012, Elite Dangerous was developed using Frontier Development's own in-house COBRA game development engine.[30] Frontier had been working on the game as a skunk-works background activity for some time prior to its Kickstarter launch,[31] with other projects being prioritised.[32]

On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design.[33][34] The Windows version of the game was released on 16 December 2014.[1]

On 4 March 2015, Microsoft announced at the Game Developers Conference that Elite Dangerous would be released on Xbox One.[35] The Xbox One version early access launched in June 2015 as part of Microsoft's Game Preview program briefing at E3 2015.[36] It was fully released in October 2015.[10] On 2 April 2015, the game was made available on Steam with support for cross-buy between the Windows version and the Mac version,[37] the latter being released in May 2015.[38] Although there are no plans for a Linux version of the game, Braben stated in 2014 that "There is no reason why COBRA cannot run on Linux, running through OpenGL."[39] A version for PlayStation 4 was released on 27 June 2017. Support for the Mac version ended with update 3.3 on 12 December 2018.[40]

Braben has said that Thargoids, the warlike, insectoid aliens from the original games, would make an appearance in some capacity.[41] Mission objectives introduced in May 2015 about ancient specimens fueled speculation of the coming introduction of the Thargoid species.[42] On 5 January 2017, the Thargoids were possibly encountered by a player. The ship encountered was alien in nature. Through an escalation of encounters, it was eventually revealed the encountered race was in fact Thargoids. While initially Thargoid encounters were non-violent, a number of space stations have since been attacked leading to missions based on investigating, researching, and gathering materials to increase weapon effectiveness against the Thargoids.

On 25 October 2016, an extinct alien race, the Guardians, were added, with players allowed to explore the ancient ruins they left behind in order to gather data and materials to unlock special Guardian modules and specialized Human–Guardian hybrid weapons with increased effectiveness against Thargoid ships. Thematically, the Guardians were discovered in the year 3302.

On 9 April 2020, Fleet Carriers were added to the game, allowing players to own essentially mobile space stations for private use, though they are limited to one per player. They are exorbitantly (though not entirely prohibitively) expensive in terms of ingame currency, owing partially to the fact that they also require periodic refueling stops.


At the 2011 Game Developers Conference, following a presentation on the development of the original Elite, Braben was asked in a Q&A session if Elite 4 was still on the drawing board. He replied "yes, it would be a tragedy for it not to be".[43] The project had difficulty in attracting sufficient funding, which Braben had attributed to the traditional publishing model, which he saw as being biased against games with no recent comparable predecessors.[44]

Braben had previously discussed crowdfunding as a possible solution in April 2012.[45] Public fundraising commenced in November 2012 using the Kickstarter website,[46] the campaign lasting 60 days, with the aim being to raise £1.25m[47] and deliver a finished game by March 2014.[48] Braben described the campaign as a way of "test-marketing the concept to verify there is broader interest in such a game", in addition to raising the funds.[32]

Following the end of the Kickstarter, further public funding was sought through the developer's UK website, via PayPal.[47] By April 2014, £1.7m had been raised,[49] and Braben had reacquired the legal rights to the Elite franchise.[50] Although the game's original total development budget had been £8 million, by September 2014 this had, in Braben's words, "grown by quite a lot".[51]

In 2017, Frontier announced Tencent had acquired a 9% stake of Frontier Development.[52]

Testing phase[edit]

A playable alpha version of the game was released to certain Kickstarter backers in December 2013.[53][54] In May 2014, the game entered the first phase of its beta test, focusing primarily on testing the systems and servers with a greater number of players.[55] A pre-release "gamma" build was released to backers three weeks before launch, to give them a head start on other players.[56] On 2 April 2015, the beta Mac version went live, accessible to all backers.[57] ED also supported most virtual reality headsets since launch.[11][58]

Horizons season of expansions[edit]

The first "season" of expansions for Elite Dangerous, named Horizons, was announced on 5 August 2015 at Gamescom, entered beta on 30 November 2015 and was released on 15 December 2015 for PC,[59] followed by a 3 June 2016 release for Xbox One.[60] Frontier Developments currently has no plans to release the expansion for Mac OS X unless Apple provides support for compute shaders, which Frontier believes are required to render planet surfaces and other objects.[61] Elite Dangerous: Horizons is a separately priced product. Original customers who also purchased Horizons received exclusive access to the Cobra Mk. IV ship.[62]

Horizons adds planetary landings, ground vehicles and bases, synthesis of consumables and temporary ship upgrades, ship-launched fighters, passenger missions, a character creator, and co-op multicrew support for larger ships.[63][64] Planetary landings feature procedurally generated planets, initially supporting only worlds without an atmosphere. Players can choose to set down at planetary bases or at any point of their choosing and can deploy a new eight-wheeled ground vehicle called the SRV ("Surface Reconnaissance Vehicle"). This vehicle is equipped with weapons, a "wave scanner" for finding resources, shipwrecks etc., a datalink system for hacking into bases, and thrusters that can lift the vehicle up above the ground for short periods of time. Thrusters in the wheels can be used to affix it to the ground on low-gravity worlds. Materials found on planets can be combined to boost ship jump range, synthesize repair materials, or upgrade weapons.[citation needed]

Horizons is billed as a season of five expansions, starting with planetary landings and then followed with a more comprehensive looting and crafting system released in May 2016,[65] ship-launched fighters and passenger missions released in October 2016,[66] and support for multiple players working cooperatively on the same ship planned for a future expansion within the first half of 2017 ahead of PlayStation 4 release[67] and with a 5th expansion to follow after that. The 2nd, 3rd and 4th expansions were announced originally for spring, summer and autumn 2016 respectively. But the 5th expansion had no reference to "winter", was not time-scheduled and had no content description, only stating a cryptic "soon" reference.[68][69] The ability to walk around and the types of worlds players can land on is expected to be expanded during upcoming seasons, with landing on planets with atmospheres or earthlike worlds not being part of the Horizons season,[70] but due at a later stage.

An example of a character on the Holo-Me page in Elite Dangerous

On 24 February 2017, due to the new discovery in the Trappist-1 system, the 2.3 update would be delayed to put it in the game.[71] The 2.3 update called The Commanders was released on 11 April 2017,[72] five days earlier than originally said. It consists of a 'Commander Creator' (also known as the Holo-Me), Multicrew and various other features.[71][73] The 2.4 update called "The Return", with an expanded storyline for the alien Thargoids, was released on 26 September 2017.

On 27 October 2020, Horizons became a free update for the base game for PC, PlayStation, and Xbox users. People who purchased the expansion before it was free received an exclusive Azure paint job which is compatible with all ships.[74]


Beyond is the official title for the series of updates (3.0 onwards) which followed Horizons. It focused on improvements to the core gameplay along with improvements to the game's crime and punishment system, better trading data, new wing missions, new ships (including the Alliance Chieftain, Krait, and alien Thargoid scouts), more interaction with megaships and installations, a "tech broker" offering more advanced weapons, in-game Galnet audio, an overhaul of mining, new astronomical anomalies to discover, and improvements to planetary visuals and more detailed surface environments. An open beta for 3.0 was released on 25 January 2018, with official launch of "Chapter One" on 27 February 2018.[75] Subsequent "Chapters" were released across each quarter of 2018 culminating in the release of "Chapter Four" on 11 December 2018 that brought night vision capabilities along with a completely redesigned exploration system, planetary probes, and a Full Spectrum Scanner (FSS) tool for scanning unexplored star systems.

Odyssey expansion[edit]

Odyssey was announced by Frontier Developments on 3 June 2020 via a video trailer and summary post on their official forums, with launch scheduled for 19 May 2021.[76] The paid DLC will let players explore worlds on foot, undertake ground missions that, much like their cosmic counterparts, include diplomatic gigs, commercial ventures and combat; find work, assistance and shops in social hubs all across the galaxy, meeting fellow pilots in person rather than peering at them through a cockpit window.[77][78]

Referred to as "New Era" in prior communications, full production on Odyssey began in Summer 2018 with a large majority of the Elite development team allocated to it.[79] While a paid-update to Elite Dangerous basegame owners, Lifetime Expansion owners will receive it as part of their Pass.[80] It was originally planned for the Elite Dangerous major update to release in December 2020, but in the context of the current COVID-19 environment, Frontier set a release date of 19 May 2021.[81]

The first in-game footage of Odyssey was shown at The Game Awards 2020 in the form of a minute long gameplay trailer showcasing some of the new features that come with the DLC, including First-person shooter like gameplay and avatars walking around on planetary surfaces.

On 13 January 2021, Frontier Developments announced that their release roadmap for Odyssey had shifted as a result of the on-going COVID pandemic: the PC version of Odyssey was now slated to release in late spring 2021, while the PS4 and Xbox One versions have been delayed to autumn 2021.[82] On 22 April 2021, a release date of 19 May 2021 was announced for the PC version of Odyssey.[83]

From 29 March – 5 May 2021, a public alpha build of Odyssey was available. It was split into four phases, with each phase opening more of the game up. In phase 1, players were unable to access their ships, which meant that they were only able to get around using the newly added "Apex Interstellar" taxi service, and they were limited to a single star system. From phase 2 onward, players were able to access ships and could access other star systems. Phase 3 was focused around new exploration features, meaning that players could purchase exploration tools and a Genetic Sampler to study any Flora that they happened upon. Phase 4 imported players' accounts from the main game to test compatibility. The alpha was limited, and a lot of features from the final release of the DLC were cut off. Before the alpha ended, text appeared on screen that said (paraphrased) "See you all on May 19th, So Long, and Thanks for All the Fish!"

On 19 May 2021, Frontier Developments released the DLC on PC. The launch was followed by major issues of client/server stability, several gameplay bugs, and inadequate performance for PC clients stated within the hardware requirements. It resulted in a "Mostly negative" global review on Steam store.[84] Players also complained widely on both Steam and the official forum about a steep increase in time to collect instrumental resources, broken mechanics, and missing end game activities.[85] Frontier Developments have subsequently released 7 major updates with the first 5 released on a weekly schedule. These focused on stability and bug fixes, with critical performance issues left to be addressed in later updates in the run up to the planned console release.

Odyssey adds first-person shooter play on planetary surfaces and inside bases to the game, but doesn't support virtual reality. Instead, the on foot player traverses these environments while wearing goggles lacking the depth perception that is normally provided by a full virtual reality experience. This effectively limits the player to viewing the environment through a "static rectangular window", much like carrying around a large "viewing monitor" directly in front of the field of view.[86]

On 4 June 2021, Frontier Developments announced the focus of Updates 3, 4 and 5, postponing the performance optimization to following console related development.[87]

On 12 July 2021, Frontier Developments announced that console release has been delayed indefinitely.[88]

On 29 July 2021, Frontier Developments released update 6 with declared corrections to missions, POIs, interface problems, and the addition of AMD's FSR technology to address in minor measure performance issues for affected hardware configurations by downgrading and then scaling the effective resolution.[89] This update introduced new severe issues (e.g. certain mission types weren't available in stations, and certain engineering unlocks were inaccessible for some users, and players would occasionally be charged for weapon modifications that weren't actually applied to the ship) and did little to address long-standing critical performance issues.

On 7 September 2021, Frontier Developments released an Issue Report announcing at the same time the focus of the Updates 7 and 8 while postponing to 2022 the addressing of some major issues, including problems with anti-aliasing and a limited framerate.[90]

On 22 September 2021, Frontier Developments released update 7 after being postponed for several weeks, which fixed many outstanding issues, added quality of life changes, and optimized some game features. Previous performance issues remain unresolved, but Frontier Development's official update notes mention "tweaks made to hopefully positively contribute toward current player performance issues".[91]

On 10 March 2022, Frontier CEO David Braben announced on the company's forums that all further content development for console versions of Elite: Dangerous was being cancelled, citing the need to move the game's story forward by focusing on a single, post-Odyssey codebase.[92]

Elite Dangerous: Arena[edit]

Simultaneously announced and launched on 16 February 2016,[93] Elite Dangerous: Arena was a low-priced standalone version of the CQC (Close Quarters Combat) arena mode from Elite Dangerous allowing newcomers and those who already have Elite Dangerous to compete against each other. The corresponding game mode in Elite Dangerous was also renamed from "CQC" to "Arena" on the same day.

From 7 to 11 July 2016, the game was offered for free on Steam.[94] On 10 February 2017 it was removed for sale on Steam[95] but it remains available as a play mode from the main Elite Dangerous game.


Critical response[edit]

Elite Dangerous received an aggregated score of 80/100 on Metacritic based on 55 critics, indicating that the game received "generally favorable reviews" (84% positive) from critics.[96]

Chris Thursten of PC Gamer rated the game 86/100, considering it to be "potentially a classic", depending on Frontier's ability to build on the "broad but somewhat shallow foundations" of the released version. Thursten described the gameplay experience as "exhilarating excitement, matched by nothing else this year, contrasted with moments of emptiness, frustration, and boredom".[100] Dan Whitehead of Eurogamer gave the game 8/10 and considered it to be "probably the most immersive and compelling recreation of deep space ever seen in gaming", while finding some of the gameplay repetitive.[99] Andy Kelly of GamesRadar gave the game 4/5, calling it a "compelling space sandbox" and a "welcome return" of the Elite franchise, but felt that the game at launch was "missing a lot of important features, especially when it comes to multiplayer".[101] Roger Hargreaves of the Metro gave it 7/10, describing the game as a "solid start" that had yet to fulfil its potential.[105] Reviewing the game for IGN, Rob Zacny called it "one of the most enthralling and evocative space combat and trade sim games I've ever played" and "also one of the most boring", seeing the balance of "brief, intense emotional peaks and long, shallow valleys of boredom" as "fundamental to Elite's identity".[106] Reviewing a later version of the game in April 2015, after playing the game since launch, Lee Hutchinson from Ars Technica described Dangerous as "so damn good that it transcends its problems".[107] Joel Peterson of Destructoid gave the PlayStation 4 version of the game 9/10, calling it "A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage."[108]

The announcement of the removal of the offline mode on 14 November 2014 was met by a number of complaints from customers, with some saying they had backed the game on the understanding that it would feature offline play and others that there had been no prior warning of removal during the whole of the preceding development period.[33][109] Frontier offered refunds to customers who had pre-ordered the game without playing it,[110] and said that those who had already played the game, in alpha or beta form, would not be eligible for refunds.[111][112] Later, Braben, speaking for the company, announced that refunds would be judged on a "case-by-case" basis.[110][113][114]

Elite Dangerous won "Best of E3" from The Escapist and games.cz in 2014.[115] Elite Dangerous won the Game Developers Choice Award 2015 for best audience.[116] During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Elite Dangerous for "Outstanding Achievement in Online Gameplay".[117] It was ranked as the Best VR Game of 2016 from Game Revolution.[118] It was nominated for Evolving Game by the British Academy Games Awards (BAFTA) in 2017.[119] The game was also nominated for the "Still Playing" award at the 2019 Golden Joystick Awards.[120] Elite Dangerous: Beyond was nominated for "Evolving Game" at the 2019 British Academy Games Awards.[121]


By the end of April 2015, Elite Dangerous had sold over 500,000 copies, with Frontier Developments expected to generate £22 million from sales.[122] The game had sold around 1.7 million units by the end of May 2016.[123] By the end of December 2016 over 2.1 million paid franchise units were sold of Elite Dangerous.[124] As of 15 January 2019, cumulative sales of Elite Dangerous exceeded 4.3 million franchise units, composed of 3 million base game units and 1.3 million Horizons expansion units.[125] In April 2020 the sales of Elite Dangerous base game units had passed 3.5 million.[126] During an interview published on 23 October 2020, Frontier CFO Alex Bevis announced that Elite Dangerous had generated more than £100 million of revenue.[127] By September 2022, over 4.8 million base game units were sold.[12]

See also[edit]


  1. ^ Originally released as Elite: Dangerous, the name was changed to remove the colon when Horizons was released.[8]


  1. ^ a b c "Elite: Dangerous release date set for next month". PC Gamer. 7 November 2014. Retrieved 7 November 2014.
  2. ^ "Elite: Dangerous now available for Macs, both direct and on Steam". Ars Technica. 12 May 2015.
  3. ^ Martin, Michael (8 September 2015). "Elite Dangerous Xbox One Release Date Revealed". IGN. Retrieved 8 December 2016.
  4. ^ Groizard, Matthew (16 May 2017). "Elite Dangerous Touches Down on PS4 June 27". PlayStation.Blog. Retrieved 23 May 2017.
  5. ^ a b c d "Elite Dangerous Team". Frontier Developments. 14 June 2013. Archived from the original on 2 January 2019. Retrieved 8 May 2015.
  6. ^ Wesley Yin-Poole (23 April 2015). "Powerplay update makes Elite Dangerous a lot more interesting". EuroGamer.net. Retrieved 8 May 2015.
  7. ^ "Elite Dangerous composer announced". Frontier. Archived from the original on 1 May 2015.
  8. ^ Alec Meer (16 December 2015). "Elite Dangerous Planetary Landing Expansion Out Now". Rock Paper Shotgun.
  9. ^ a b "Elite Dangerous Gameplay Demo - IGN Live: Gamescom 2014". 15 August 2014. Archived from the original on 13 December 2021 – via YouTube.
  10. ^ a b Microsoft. "XBOX One store page for Elite Dangerous".
  11. ^ a b Jamie Feltham (16 December 2014). "Frontier developments launches Elite dangerous with oculus rift support". VRFocus.
  12. ^ a b c "Annual Reports and Accounts 2022" (PDF). Frontier Developments. 14 October 2022. Archived from the original (PDF) on 11 September 2023.
  13. ^ "Elite: Dangerous: the David Braben interview". Eurogamer. 26 September 2014. Retrieved 14 November 2014.
  14. ^ "Elite: Dangerous Fiction Diary #5". 23 August 2013. Archived from the original on 13 December 2021 – via YouTube.
  15. ^ Cook, Dave (23 November 2012). "Elite: Dangerous: Braben's square peg". VG247. Retrieved 25 April 2014.
  16. ^ Royce, Brianna (16 December 2014). "Elite: Dangerous' launch-day roundup". Joystick. Archived from the original on 25 December 2014. Retrieved 17 December 2014.
  17. ^ "Merchant Marines Launch Operation Papercut". 24 April 2015. Archived from the original on 25 April 2015. Retrieved 26 April 2015.
  18. ^ "Elite: Dangerous - Community Code of Conduct". Retrieved 26 April 2015.
  19. ^ Sammarco, Sandro (27 January 2015). ""Combat Logging": Update". Frontier Developments. Archived from the original on 27 March 2015. Retrieved 26 April 2015.
  20. ^ Brookes, Michael (7 May 2015). "Dev Update - 07.05.2015". Frontier Developments. Archived from the original on 5 March 2016. Retrieved 8 May 2015.
  21. ^ "Elite: Dangerous Newsletter #36". Frontier Developments. 15 August 2014. Retrieved 21 August 2014.
  22. ^ "Elite: Dangerous | Gameplay + David Braben interview". 18 August 2014. Archived from the original on 13 December 2021 – via YouTube.
  23. ^ a b Parkin, Simon (9 July 2014). "The Video Game That Maps the Galaxy". The New Yorker. Retrieved 10 July 2014.
  24. ^ "Elite: Dangerous review". gamesradar.com. 18 December 2014. Retrieved 13 January 2015.
  25. ^ IGN. "Factions". IGN.
  26. ^ Lewis, Edward. "Powerplay launches today". Frontier Development Official Forums. Archived from the original on 28 September 2015. Retrieved 5 June 2015.
  27. ^ Lee Hutchinson (23 April 2015). "Details revealed about major Elite: Dangerous overhaul: "Power Play" in May". ArsTechnica.
  28. ^ Yin-Poole, Wesley (24 March 2015). "Elite: Dangerous' first Triple Elite player just won £10,000". EuroGamer.
  29. ^ Wolf, Fenris (28 March 2015). "Permits – access required". Frontier.
  30. ^ "Cobra game engine". forums.frontier.co.uk. Archived from the original on 21 September 2014.
  31. ^ Sharwood, Simon (6 November 2012). "Classic game 'Elite' returns … on Kickstarter". The Register. Retrieved 6 November 2012.
  32. ^ a b Yin-Poole, Wesley (6 November 2012). "Elite Dangerous Kickstarter from series creator David Braben". Eurogamer. Retrieved 6 November 2012.
  33. ^ a b "Elite Dangerous enrages its players and backers with the elimination of offline play". Archived from the original on 10 July 2015. Retrieved 19 December 2014.
  34. ^ "Elite Dangerous single-player offline mode officially ditched". Hexus.net. 17 November 2014. Retrieved 19 December 2014.
  35. ^ Tuttle, Will (4 March 2015). "Phil Spencer Announces Developer Tools to Bring Games to Billions". Xbox Wire. Microsoft. Retrieved 4 March 2015.
  36. ^ "Xbox One Early Access Programme Announced at E3 2015, Launches Today". GameSpot. Retrieved 29 December 2016.
  37. ^ Hall, Charlie (2 April 2015). "Elite Dangerous makes a surprise jump to Steam, offers cross-buy between Mac and PC". Polygon. Retrieved 3 April 2015.
  38. ^ "Elite Dangerous Newsletter #25 - Mostly Harmless Questions". Frontier Developments. 6 June 2014. Retrieved 18 August 2014.
  39. ^ "Interview: David Braben, Elite". Tux Radar. 20 January 2014. Retrieved 18 August 2014.
  40. ^ Announcement of the ending Mac support on the Frontier Forums https://forums.frontier.co.uk/threads/important-mac-announcement.424243/
  41. ^ "Elite Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next". pcgamesn.com. 9 January 2013. Retrieved 10 January 2013.
  42. ^ Savage, Phil (5 May 2015). "Elite Dangerous community analyses mysterious 'Unknown Artefact'". PCGamer.
  43. ^ Braben, David (2011). "Classic game postmortem". GDC Vault. Retrieved 9 November 2011.
  44. ^ "David Braben: Publisher model prevented development of new Elite". incgamers.com. 20 December 2012. Archived from the original on 3 April 2013. Retrieved 21 December 2012.
  45. ^ "BAFTA Games Question Time: Crowdfunding". YouTube. 16 April 2012. Archived from the original on 13 December 2021. Retrieved 20 July 2014.
  46. ^ "Kickstarter in the UK". 10 October 2012.
  47. ^ a b Cellan-Jones, Rory (6 November 2012). "Elite reborn". BBC News. BBC. Retrieved 6 November 2012.
  48. ^ Makuch, Eddie (6 November 2012). "Elite returns on Kickstarter". GameSpot. Retrieved 8 July 2014.
  49. ^ Sentinel, Stoke. "David Elks: Gaming industry is worth the investment". Stoke Sentinel. Archived from the original on 25 April 2014. Retrieved 25 April 2014.
  50. ^ "Elite rights now with David Braben, Frontier Developments shares up for grabs". Archived from the original on 5 October 2014.
  51. ^ Purchese, Robert (12 September 2014). "Elite Dangerous' original budget was £8m". Eurogamer. Gamer Network. Retrieved 12 September 2014.
  52. ^ Dealessandri, Marie (28 July 2017). "Tencent acquires 9% of Frontier Developments". MCV. Retrieved 13 February 2021.
  53. ^ Ivan, Tom (10 April 2014). "Elite Dangerous premium beta costs £100". CVG. Retrieved 9 July 2014.
  54. ^ Phillips, Tom (12 December 2013). "Elite Dangerous combat now playable if you're a £200 alpha backer". Eurogamer. Retrieved 8 July 2014.
  55. ^ "Elite Dangerous "Premium Beta" now available at a $150 price tag". PC Gamer. 30 May 2014. Retrieved 20 June 2014.
  56. ^ "Elite Dangerous Release Date Announced". Archived from the original on 12 November 2014. Retrieved 6 January 2015.
  57. ^ "Elite Dangerous Mac beta now live". iMore. 2 April 2015. Retrieved 7 May 2015.
  58. ^ Leack, Jonathan (2 May 2016). "HTC Vive's "Resolution Issue" In Elite Dangerous Is Damning". www.gamerevolution.com. Retrieved 15 July 2016.
  59. ^ Craft, Scott (9 December 2015). "Elite Dangerous: Horizons Release Date Revealed; First Expansion To Arrive Next Week". iDigitalTimes. Archived from the original on 10 December 2015. Retrieved 10 December 2015.
  60. ^ Prell, Sam (3 June 2016). "Elite Dangerous: Horizons makes landfall on Xbox One today". GamesRadar. Retrieved 26 June 2016.
  61. ^ "Will Elite Dangerous: Horizons be released for Mac OS X?". Frontier Support. 26 December 2015. Retrieved 26 June 2016.
  62. ^ "Announcing Elite Dangerous: Horizons". community.elitedangerous.com. 5 August 2015. Retrieved 14 August 2015.
  63. ^ "Elite Dangerous Horizons". www.frontierstore.net. Retrieved 29 December 2016.
  64. ^ "Elite Dangerous". Elite Dangerous. Archived from the original on 20 November 2016. Retrieved 29 December 2016.
  65. ^ "Elite's biggest ever free update, The Engineers, arrives May 26". PCGamesN. Retrieved 29 December 2016.
  66. ^ "Elite Dangerous: Guardians 2.2 details, launches in October - PC Invasion". PC Invasion. 18 August 2016. Retrieved 29 December 2016.
  67. ^ "Newsletter #154". email-elitedangerous.com. Retrieved 29 December 2016.
  68. ^ "Frontier Developments Reveals Roadmap For Upcoming 'Horizons' Content". Tom's Hardware. 5 February 2016. Retrieved 29 December 2016.
  69. ^ "NAMES and DATES of future Horizons major patches". Frontier Forums; Dangerous Discussion. Retrieved 1 January 2017.
  70. ^ "Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho • /r/EliteDangerous". reddit. 26 May 2016. Retrieved 29 December 2016.
  71. ^ a b "Elite Dangerous 2.3 expansion adds camera, multicrew—and a certain 7 exoplanets". Ars Technica. 24 February 2017.
  72. ^ "Elite Dangerous gets long-awaited Multi-Crew feature today". Eurogamer. 11 April 2017.
  73. ^ "Elite Dangerous Commanders 2.3 launching in mid April". pcinvasion. 31 March 2017. Retrieved 1 April 2017.
  74. ^ "Elite Dangerous: Horizons Set to Land for All Commanders". Frontier. 29 September 2020.
  75. ^ "Elite Dangerous: Beyond - Chapter One 3.0". Frontier Forums.
  76. ^ "Elite Dangerous: Odyssey". Frontier Forums.
  77. ^ "Elite Dangerous: Odyssey will let you explore worlds on foot". PC Gamer. 3 June 2020.
  78. ^ "Elite Dangerous: Odyssey DLC on Steam". Steam.
  79. ^ "Elite Dangerous Important Community Update". Frontier Forums. 31 August 2018.
  80. ^ "Elite Dangerous' next major update won't arrive until the second half of 2020". Eurogamer. 5 March 2019.
  81. ^ "Elite Dangerous: Odyssey release date announced". TechRadar. 22 April 2021. Archived from the original on 7 May 2021.
  82. ^ "Odyssey 2021 Update". 13 January 2021.
  83. ^ "Prepare to disembark, Commander. Your Odyssey begins on PC, 19 May".
  84. ^ "Elite Dangerous: Odyssey". Steam.
  85. ^ "Official Forums Elite Dangerous". 19 June 2023.
  86. ^ Hamilton, Ian (17 June 2020). "The Elite Dangerous Odyssey Expansion Will Launch Without VR". Venturebeat. Archived from the original on 8 June 2020. Retrieved 5 October 2021.
  87. ^ "Elite Dangerous Odyssey: Roadmap". Frontier Forums. 4 June 2021.
  88. ^ "Odyssey Going Forwards". Frontier Forums. 12 July 2021.
  89. ^ "Elite Dangerous: Odyssey Update 6". Frontier Forums. 29 July 2021. Archived from the original on 29 July 2021.
  90. ^ "Elite Dangerous Issue Report 07-09-2021". Frontier Forums. 7 September 2021. Archived from the original on 7 September 2021.
  91. ^ "Elite Dangerous: Odyssey Update 7 Notes". Frontier Forums. 22 September 2021. Archived from the original on 22 September 2021.
  92. ^ "Console Update". Frontier Forums. 10 March 2022.
  93. ^ Morrison, Angus (16 February 2016). "Elite Dangerous: Arena out now". PC Gamer. Retrieved 16 February 2016.
  94. ^ Chalk, Andy (7 July 2016). "Elite Dangerous: Arena is free for the weekend". Retrieved 11 July 2016.
  95. ^ "News Elite Dangerous: Arena Removal From Sale". Frontier Forums. 10 February 2017.
  96. ^ a b "Elite Dangerous for PC Reviews". Metacritic. Archived from the original on 16 March 2024. Retrieved 7 May 2015.
  97. ^ "Elite Dangerous for XBox One Reviews". Metacritic.
  98. ^ "Elite Dangerous for PlayStation 4 Reviews". Metacritic.
  99. ^ a b Dan Whitehead (22 December 2014). "Elite Dangerous review". Eurogamer. Retrieved 4 January 2015.
  100. ^ a b Thursten, Chris (23 December 2014). "Elite Dangerous review". PC Gamer. Retrieved 4 January 2015.
  101. ^ a b Kelly, Andy (18 December 2014). "Elite Dangerous review". GamesRadar+. Retrieved 4 January 2015.
  102. ^ "Destructoid review". 5 July 2017. Retrieved 5 July 2017.
  103. ^ Rob Zacny (19 December 2014). "IGN review". IGN. Retrieved 13 January 2015.
  104. ^ Paulmichael Contreras (4 July 2017). "Elite Dangerous Review – Galactic Conquest (PS4)". PlayStation LifeStyle. Retrieved 4 July 2017.
  105. ^ a b Hargreaves, Roger (5 January 2015). "Elite Dangerous review – Han Solo simulator". The Metro. Retrieved 6 January 2015.
  106. ^ "WORKING OVERTIME". IGN.com. 19 December 2014. Retrieved 13 January 2015.
  107. ^ "Review: Elite Dangerous is the best damn spaceship game I've ever played". ArsTechnica. 5 April 2015.
  108. ^ Peterson, Joel (5 July 2017). "Review: Elite Dangerous". Destructoid. Retrieved 1 November 2017.
  109. ^ "Elite fans protest over losing offline mode". BBC News. 18 November 2014. Retrieved 19 December 2014.
  110. ^ a b "Elite Dangerous, David Braben and a scale model Cobra MK III". Eurogamer.net. 24 November 2014. Retrieved 21 December 2014.
  111. ^ "Elite Dangerous Creator Reassessing Refund Refusal". gamespot.com. Retrieved 4 January 2015.
  112. ^ "Online-Only Elite Dangerous Sparks Refund Backlash". gamespot.com. Retrieved 4 January 2015.
  113. ^ "Frontier Developments Details Who Can Get a Refund for 'Elite Dangerous'". GamePolitics.com.
  114. ^ Grayson, Nathan (9 December 2014). "Despite Player Outcry, Elite Dangerous Will Remain Always Online". Kotaku. Retrieved 19 December 2014.
  115. ^ "Elite Dangerous shown at E3 2014 in Los Angeles, wins 'Best of E3' awards". www.frontier.co.uk. Retrieved 22 March 2017.[dead link]
  116. ^ "Hearthstone and Elite Dangerous Won Game Developers Choice Awards". 2p. 5 March 2015. Archived from the original on 17 March 2015. Retrieved 7 May 2015.
  117. ^ "D.I.C.E. Awards By Video Game Details Elite Dangerous". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 28 November 2023.
  118. ^ "Top 10 Best VR Games of 2016". Game Revolution. 23 December 2016.
  119. ^ "British Academy Games Awards Winners in 2017". www.bafta.org. 8 March 2017. Retrieved 23 May 2017.
  120. ^ Tailby, Stephen (20 September 2019). "Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards". Push Square. Retrieved 21 September 2019.
  121. ^ Fogel, Stefanie (14 March 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Retrieved 15 March 2019.
  122. ^ Cambridge News (28 April 2015). "Frontier's Elite Dangerous earnings boost Cambridge Index". Archived from the original on 5 July 2015.
  123. ^ "Frontier Developments PLC: Full Year Trading Update". London Stock Exchange. 6 July 2016. Archived from the original on 16 October 2016. Retrieved 11 December 2016.
  124. ^ "Frontier Developments PLC Trading Update". ADVFN. Retrieved 22 March 2017.
  125. ^ "Frontier Developments PLC: Notice of Results and Trading update". London Stock Exchange. 15 January 2019. Archived from the original on 16 January 2019. Retrieved 19 January 2019.
  126. ^ "Frontier Developments plc: Trading Update". London Stock Exchange. 20 May 2020.
  127. ^ "Frontier Developments CFO on strength of video games market". Financial Director. 23 October 2020.

External links[edit]