Elite Plus

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Elite Plus
Elite Plus cover.jpg
Developer(s)Microplay Software
Publisher(s)Microplay Software
Platform(s)DOS
ReleaseApril 17, 1991[1]

Elite Plus is a 1991 video game published by Microplay Software.

Gameplay[edit]

Elite Plus is a game in which the player starts out with the Cobra Mark III craft, and must advance to the reach the Elite craft and status level.[2]

Publication history[edit]

Elite Plus was released for DOS in 1991. Whereas the original Elite (1987) for the PC used CGA graphics, Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote RollerCoaster Tycoon.[3]

Reception[edit]

Stanley Trevena reviewed the game for Computer Gaming World, and stated that "Players of the original game may find it enjoyable to take a trip down memory lane with this new version of their old favorite, but most gamers probably won't have the time or space for this program in their software collection. Like the heated debate that surrounds the colorization of classic films, some classics are best left in their original form and not artificially modernized."[2]

Computer Gaming World gave Elite Plus two-plus stars, describing it as "More detailed and complex, it is also more tedious than the original".[4] A 1994 survey of strategic space games set in the year 2000 and later gave Elite Plus two-plus stars.[5]

In 1991, PC Format placed Elite Plus on its list of the 50 best computer games of all time. The editors called it "a classic game that mixes solid 3D space combat with trading to create a universe in which you can spend many a happy half-hour bushwhacking the dastardly Thargoids."[6]

Reviews[edit]

See Also[edit]

References[edit]

  1. ^ "Elite Plus". The Guardian. March 28, 1991. p. 33. Retrieved November 15, 2021 – via Newspapers.com.
  2. ^ a b Trevena, Stanley (October 1991). "Elite-ist or DElite?: Microplay's Elite Plus". Computer Gaming World. Vol. 1, no. 87. pp. 96, 98.
  3. ^ Pfeifer, Robert. "alt.fan.elite FAQ". Archived from the original on 26 February 2009. Retrieved 4 August 2006. Section 3.18 and 3.19.
  4. ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. No. 100. Ziff Davis. p. 99. Retrieved 4 July 2014.
  5. ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  6. ^ Staff (October 1991). "The 50 best games EVER!". PC Format (1): 109–111.
  7. ^ "PC Format CD Gold - Winter 1995". October 1995.