End-user computing (EUC) refers to systems in which non-programmers can create working applications. EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner.
End-user computing can range in complexity from users simply clicking a series of buttons, to writing scripts in a controlled scripting language, to being able to modify and execute code directly.
Some of the issues related to end-user computing concern software architecture (iconic versus language interfaces, open versus closed,[clarification needed] and others). Other issues relate to intellectual property, configuration and maintenance. End-user computing allows more user-input into system affairs that can range from personalization to full-fledged ownership of a system.
EUC applications should not be evolved by accident, but there should be a defined EUC strategy. Any Application Architecture Strategy / IT Strategy should consider the white spaces in automation (Enterprise Functionality not automated by ERP / Enterprise Grade Applications). These are the potential areas where EUC can play a major role. Then ASSIMPLER parameters should be applied to these white spaces. ASSIMPLER stands for Availability, Scalability, Security, Interoperability, Maintainability, Performance, Low Cost of Ownership, Extendability and Reliability to develop the EUC Strategy.
- Software engineering
- Usability engineering
- User (computing)
- Situational application
- End-user development
- User-centered design
- User interface
- Knowledge-based engineering
- Defensive computing
- Decentralized computing
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- McBride, Neil, "Towards User-Oriented control of End-User Computing in Large Organizations"
- Mahmood, Adam, Advances in End User Computing Series University of Texas, USA, ISSN 1537-9310
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