English Country Tune
|English Country Tune|
The first few levels are much like Sokoban puzzles, in which objects are pushed around on a grid by a player-controlled figure until they reach specified target cells; subsequent levels add other elements with different unconventional behaviors and goals. The levels often involve three-dimensional structures, around which the player must navigate using logic and abstraction.
Lavelle developed the prototype, which was in part inspired by Spacechem, at a game jam event. While finishing the game up, however the game, in Lavelle's own words, " ended up getting a lot bigger and changing a hell of a lot."  Lavelle has also cited Cogs as an inspiration.
- Salgado, Filipe. "Profile: Stephen Lavelle". Kill Screen. Retrieved 19 April 2016.
- Donlan, Chris (30 January 2012). "English Country Tune review". PC Gamer. Future US. Retrieved 18 April 2016.
- "English Country Tune Critic Reviews for iPhone/iPad". Metacritic. CBS Interactive. Retrieved 18 April 2016.
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