|English Country Tune|
|Release||25 November 2011|
3 June 2013
The first few levels are much like Sokoban puzzles, in which objects are pushed around on a grid by a player-controlled figure until they reach specified target cells; subsequent levels add other elements with different unconventional behaviors and goals. The levels often involve three-dimensional structures, around which the player must navigate using logic and abstraction.
Lavelle developed the prototype, which was in part inspired by Spacechem, at a game jam event. While finishing the game up, however the game, in Lavelle's own words, "ended up getting a lot bigger and changing a hell of a lot." Lavelle has also cited Cogs as an inspiration.
- Salgado, Filipe (February 2012). "Profile: Stephen Lavelle". Kill Screen. Retrieved 19 April 2016.
- Donlan, Chris (30 January 2012). "English Country Tune review". PC Gamer. Future US. Retrieved 18 April 2016.
- "English Country Tune Critic Reviews for iPhone/iPad". Metacritic. CBS Interactive. Retrieved 18 April 2016.