The Essence Engine features many new graphical effects, including High Dynamic Range lighting, dynamic lighting and shadows, advanced shader effects and normal mapping. The Essence Engine is also one of the first RTS engines to create detailed faces with facial animations.
Dawn of War II uses an updated version of Essence Engine (Essence 2.0) which allows for more detailed models and textures; more advanced lighting and shading effects; more complex "sync-kills" than those in Dawn of War; and better support for multi-processor systems.
Company of Heroes 2 is the first game to feature the 3rd generation of the Essence Engine (Essence 3.0) which features DirectX 11 support. Improvement to the engine featured in the game include the new line-of-sight technology, TrueSight, which aims to better emulate troop visibility in real combat. In contrast to traditional unit visibility, TrueSight more accurately represents a unit's visibility range based on environmental conditions and type of unit. Essence 3.0 also incorporates a weather-simulating technology known as ColdTech which allows for realistic obstacles and destructible environments.
Games using the Essence Engine
|Company of Heroes|| September 12, 2006
September 29, 2006
|Company of Heroes: Opposing Fronts|| September 25, 2007
September 28, 2007
|Company of Heroes: Tales of Valor||April 9, 2009|
|Company of Heroes Online||September 2, 2010|
|Warhammer 40,000: Dawn of War II|| February 19, 2009
February 20, 2009
|Warhammer 40,000: Dawn of War II – Chaos Rising|| March 11, 2010
March 12, 2010
|Warhammer 40,000: Dawn of War II – Retribution||March 1, 2011|
- Matulef, Jeffrey (2012-07-24). "Company of Heroes 2's dynamic weather system will freeze your ass off". Eurogamer. Retrieved 2014-09-13.
- Makuch, Eddie (2012-05-07). "Company of Heroes 2 confirmed for 'early 2013'". GameSpot. Retrieved 2012-05-07.
- Robinson, Andy (2013-03-06). "Sega confirms 'later than expected' Company of Heroes 2 release date". Computer and Video Games. Retrieved 2013-03-06.
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