Etrian Odyssey III

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Etrian Odyssey III: The Drowned City
Etrian Odyssey III.jpg
North American boxart
Developer(s) Atlus
Publisher(s) Atlus
Director(s) Shigeo Komori
Designer(s) Yuji Himukai Edit this on Wikidata
Artist(s) Yuji Himukai
Composer(s) Yuzo Koshiro
Series Etrian Odyssey
Platform(s) Nintendo DS
Release
  • JP: April 1, 2010
  • NA: September 21, 2010
Genre(s) Role-playing, Dungeon crawler
Mode(s) Single-player
Multi-player via wireless

Etrian Odyssey III: The Drowned City[1] is a 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. The title was released in Japan on April 1, 2010 and in North America on September 21, 2010. It's a sequel to Etrian Odyssey II: Heroes of Lagaard and is followed by Etrian Odyssey IV: Legends of the Titan. Players assume the role of a guild leader, adventuring into the labyrinth to fulfill quests.

Gameplay[edit]

This game follows in the footsteps of its predecessors with one screen showing a 3D view of the Wizardry-style dungeon, while the other one shows an overhead display of the map that players must maintain.

Like its predecessors, the game only partially maps the terrain for you. Players make use of a mapping system which lets them freely place icons on a gridded map. These navigation icons can represent sea currents, landmarks, and footnotes of the terrain that players encountered.[2]

In Etrian Odyssey III, there are no pre-made playable characters. Players have to build their own guild by creating characters from a number of different character types (classes). Each class has its own skills and statistics, as well as limits on what equipment the character can wear. Although no more than five characters can be in the player's active party at the same time, up to 30 characters can be added to a guild, and players can switch out characters in town.

This third game in the series provides 12 all-new classes, as well as the ability to subclass (gaining most of the second class' skill set) with the exception of an unlockable class, the Yggdroid, which cannot be subclassed but can learn sub classes.

Another addition was the option to "set sail" on a ship that you are able to get after the first mission is completed. Your voyages depends on the amount of provisions that you have at the moment, restricting your movement only for the amount of spaces that the provisions allow you to advance. While at sea, the mapping system is the same as on the labyrinth, only with the addition of new navigation icons exclusive for sea mapping (e.g. whirlpools and islands). However, while sailing, there are no random encounters and no monsters except for pirate ships roaming the same ways as F.O.E.s on the labyrinth which, on contact, will sink your ship. Mission assignments for the player while on the sea will be to locate and reach foreign ports in order to restore Armoroad's trading roads. Once a foreign port has been reached, a sea quest option will be available. The sea quest option will be to get rid of certain unique monsters that can only be found in that specific area, meaning that in order to complete the monster discovery book, the sea quest is mandatory.

Another addition not seen in the first two games is customizing weapons through forging. Forging is the act of including an effect in the weapon of your choice as long as the needed materials have been provided beforehand and the weapon has enough "sockets" or blank spaces to place the corresponding forge, along with the required money to pay for it. In order for this to be available, different "hammers" with the desired effects need to be found either through quest or in chest located all over the labyrinth.

Plot[edit]

The game is set in a sea city known as Armoroad, which is surrounded by the beautiful ocean. Armoroad prospered in the ancient time with high-level civilization. However, because of the great earthquake that happened a hundred years ago, the central part of the city sank down into the bottom of the sea, along with its superior technology.[3]

After the "Great Disaster", a labyrinth appeared in the hole of the city created by the earthquake. People from all over the world gathered around Armoroad to find clues that will lead them to the vanished city. Adventurers embarked down into the enormous hole, which devoured most part of the city and the lost technology. Some sought for the truth behind the "Great Disaster", while the others sought the treasures buried deepest under the sea.[4]

Development[edit]

Shigeo Komori, the director of Etrian Odyssey II and III, told the reasons of adding the "sea" element to the new entry of the series during an interview. Komori said that the image of Etrian Odyssey was a green sea of trees and that of Etrian Odyssey II was the chill sky of North Europe. When he came to think about the theme for the third title, he felt really attracted by the warm southern sea.[5]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic77/100[6]
Review scores
PublicationScore
1UP.comA-[7]
Destructoid8/10[8]
Famitsu35/40[9]
GamePro4/5 stars[12]
GameSpot7/10[10]
GamesTM9/10[11]
GameZone7.5/10[13]
IGN6/10[14]
Nintendo Power8.5/10[15]
Nintendo World Report8/10[16]
The A.V. ClubB[17]

The game received "generally favorable reviews" according to video game review aggregator Metacritic.[6] Famitsu gave it three nines and one eight, for a total of 35 out of 40; they said that "the core charm of the series, with its Wizardry-style gameplay and player-built maps, is as strong as ever."[9]

References[edit]

  1. ^ Originally released in Japan as Sekaiju no Meikyū III: Seikai no Raihōsha (世界樹の迷宮III 星海の来訪者, lit. Yggdrasil Labyrinth III: Visitor at the Sea of Stars)
  2. ^ Tanaka, John (December 9, 2009). "Etrian Odyssey Sequel Heads to the Seas". IGN. Retrieved November 12, 2015. 
  3. ^ Gifford, Kevin (December 9, 2009). "Etrian Odyssey 3 Announced". 1UP.com. Retrieved November 12, 2015. 
  4. ^ Totu, Florian (December 10, 2009). "Atlus Announced Etrian Odyssey 3". Softpedia. 
  5. ^ "緊急速報 世界樹の迷宮III 星海の来訪者". Famitsu. December 10, 2009. 
  6. ^ a b "Etrian Odyssey III: The Drowned City for DS Reviews". Metacritic. 
  7. ^ Jones, Cole (October 21, 2010). "Etrian Odyssey 3 Review". 1UP.com. 
  8. ^ North, Dale (September 23, 2010). "Review: Etrian Odyssey III". Destructoid. Retrieved November 12, 2015. 
  9. ^ a b Gifford, Kevin (March 24, 2010). "Japan Review Check: Etrian Odyssey 3, Dead or Alive Paradise". 1UP.com. Retrieved February 23, 2013. 
  10. ^ Massimilla, Bethany (September 30, 2010). "Etrian Odyssey III: The Drowned City Review". GameSpot. Retrieved November 12, 2015. 
  11. ^ "Etrian Odyssey III: The Drowned City". GamesTM: 122. December 25, 2010. 
  12. ^ Kemps, Heidi (September 22, 2010). "Etrian Odyssey III: The Drowned City". GamePro. Archived from the original on September 25, 2010. Retrieved November 12, 2015. 
  13. ^ Rowe, Brian (September 20, 2010). "Etrian Odyssey III: The Drowned City review". GameZone. Archived from the original on September 23, 2011. Retrieved November 12, 2015. 
  14. ^ Steimer, Kristine (October 11, 2010). "Etrian Odyssey III: The Drowned City Review". IGN. 
  15. ^ "Etrian Odyssey III: The Drowned City". Nintendo Power. 260: 91. November 2010. 
  16. ^ Mustafa, Nathan (October 19, 2010). "Etrian Odyssey III: The Drowned City". Nintendo World Report. Retrieved November 12, 2015. 
  17. ^ Nelson, Samantha (September 27, 2010). "Etrian Odyssey III: The Drowned City". The A.V. Club. Archived from the original on November 1, 2010. Retrieved November 12, 2015. 

External links[edit]