EverQuest II: Kingdom of Sky
|EverQuest II: Kingdom of Sky|
|Developer(s)||Sony Online Entertainment|
|Release date(s)||February 21, 2006|
EverQuest II: Kingdom of Sky is the second expansion for Sony Online Entertainment's EverQuest II, released on February 21, 2006. It features a new region to explore, located high above the skies of Norrath, known as the Overrealm. It includes a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing your character and the ability to increase a guild to level 50.
In Game Promotional Items
Purchase of the expansion granted each character in any account that bought the expansion an Aviak hatchling. If the expansion was bought in a brick and mortar store, the account is granted one Carnivorous plant. The Carnivorous Plant acts as a house pet which can be fed items from the world, and depending on what is fed to it, will yield a useful item.
Kingdom of Sky allowed access to a new area of the world, hanging in the skies above Norrath - The Overrealm. It is composed of floating islands which originate from the Plane of Sky. Transportation to the Overrealm works like in The Shadows of Luclin; when a player wishes to go there, he or she obtains a teleportation shard from the overseer of a wizard spire on the ground. The overseer NPC then grants to the player character a teleportation shard which flags the player as one wanting to go to the Overrealm. Every five minutes, the spires activate, sending player characters to the Overrealm. If a player originates in Antonica or the Commonlands, he or she will be sent to the Tenebrous Tangle. If a player originates in the Thundering Steppes or Nektulos Forest, then he or she is sent to the Barren Sky. If the player originates in the Enchanted Lands or the Feerrott, he or she is sent to the Bonemire.
Major Quest line
As with both the original game and the first expansion, a new epic quest line is included called the "Claymore" line.
Several parts of this quest can be completed solo, however, much of it will require a group and many segments require large investments of time "camping" the required NPC (non-player character) to spawn and gain quest updates.
Two parts of this quest must be completed within a raid (A group of 7+ players), the first being in an area known as "Ascent of the Awakened" in which you must have two groups (12 players). The final part of this quest takes place in Deathtoll, a zone in which 18 people in the raid must have completed the epic access quest.
Players can choose from an archetype specific reward (In some cases there are multiple choices) :
- Priests - Arm of Erolissi
- Mages - Arm of Mithaniel
- Scouts - Qeynos Cutlass, Qeynos Rapier,
- Fighters (Except Monk/Bruiser) - Qeynos Claymore, Qeynos Guard
- Monk/Bruiser - Marr's Fist
EverQuest II has an achievements system. Once a player has installed this expansion pack and reaches adventuring level 10, a character is granted achievement experience through discovering new areas, finding precious treasure and status items, killing monsters with proper names, completing select quests, and completing certain collections of items.