EverQuest Next

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EverQuest Next
EverQuest Next logo.png
Developer(s)Daybreak Game Company
Publisher(s)Daybreak Game Company
Producer(s)Dave Georgeson, Terry Michaels, Eric Smith, Emily Taylor, Michelle Butler
Designer(s)Jeff Butler, Darrin McPherson, Paul Molina, Jonathan Caraker, Ryan Barker, Christopher Fritchoff, Eric Hankins, Garrett Fern, Adam Bell, Josh Augustine, Michael Mann, Nathan Pearce
Programmer(s)Steven Klug, Joshua Kriegshauser, Michael Roca, Greg Spence, Dave Kish, Pedro Arroyo, Matthew Kerr, Tom Pettigrew, Chris Schillinger, Ben Burnett, Chris Hoover, Ryan Elam, Stéphane Bura, Dave Mark, Kenneth Roecks, Jason Crawford, Paul Balon, Nandor Szots, Jeremy Bridon, Robert Wolpov, Sharan Volin
Artist(s)Rosie Rappaport, Wesley Wheeler, Martin Karlsson, Lisa Charriere, Josh Deeb, Michelle Schade, Alen Lapidis, Dante Fuget, Troy Mishler, Billy Ahlswede, Christian Akesson, Kacey Helms, Steve Merghart, Sebastian Strzalkowski, Carlos Mora, Patrick Ho
Writer(s)Steve Danuser
Composer(s)Jeremy Soule
EngineForgelight Engine
Platform(s)Microsoft Windows, PlayStation 4
Genre(s)Massively multiplayer online role-playing game

EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company, but the project was terminated in 2016.[1]

The game was not planned to be a sequel or prequel to any of the games in the EverQuest franchise; it was planned to present to players a "parallel world" of Norrath, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers had stated an intention to return to a style of gameplay more like the original EverQuest, while retaining the advances in MMORPG design that have developed in the years since that game first launched. Daybreak Game Company was using their game engine called Forgelight for EverQuest Next, making this the second game to use this engine. Forgelight focuses on lighting effects and game characters. This engine is being used for eighth generation consoles and has been discussed as "amazingly intuitive".[2]

EverQuest Next and Landmark intended to use a DirectX 11 based rendering engine and supported some features of the Forgelight 2 Engine, which is currently in development.[3]


The first indication that a new game was in development appeared in a chapter written by EverQuest creative director Rich Waters in the EverQuest 10th Anniversary Book (2009).[4]

At the Sony Online Entertainment Live 2012 event, John Smedley stated that EverQuest Next has been completely redeveloped, stating "What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox style MMO ever designed... We are remaking Norrath unlike anything you’ve ever seen, but you'll recognize it."[5] During Sony Online Entertainment Live, John Smedley mentioned that EverQuest Next will attempt to keep the free-to-play model for as long as possible. This means that once a player has purchased the game, they will not be required to pay a subscription fee in order to continue to play.[6]

At PAX East 2013, game developer Dave Georgeson confirmed a full reveal of EverQuest Next on August 2 at SOE Live.[7] EverQuest Next was intended to be subdivided into two segments: a standard, quest-based MMORPG, and a world-building tool called Landmark. Applications for Landmark beta-testing are already being accepted, and John Smedley has said that the best of Landmark's player-made worlds would have been brought into the MMORPG.

On January 31, 2014, EverQuest Next's counterpart Landmark began its official alpha testing phase. Purchasers of the $99.99 Founders Pack or the $59.99 Explorers Pack were allowed into this alpha testing as part of the game developers goal of "making development a collaborative process". Landmark began its closed-beta testing on March 26, 2014.

In January 2014, John Smedley confirmed that EverQuest Next would be coming to the PlayStation 4 console.[8]

In February 2014, on Reddit, John Smedley announced that the game would support the Oculus Rift, "in some way shape or form"[9]

In August 2014, at SOE Live, the EverQuest Next team revealed three new classes: the Tempest, the Cleric and the Elementalist. Brand new combat videos showing off how players work together was also shown at the event.[10]

In June 2015, it was announced that Daybreak shifted the main development focus of the team from Landmark to EverQuest Next.[11]

On March 11, 2016, Daybreak announced development had been discontinued.[12] Daybreak Game Company's president, Russell Shanks, said that "As we put together the pieces, we found that it wasn't fun".[13]


  1. ^ https://www.daybreakgames.com/news/daybreak-president-community-letter-everquest-next-2016
  2. ^ "EverQuest Next". EverQuest Next. Retrieved 2011-07-24.
  3. ^ "Landmark Live #47". Daybreak Game Company. Retrieved 2015-06-27.
  4. ^ Tamat (2009-08-13). "SOE Confirms Development on EverQuest "Next"". ZAM EverQuest.
  5. ^ "SOE Live 2012 Welcome Reception Notes - EverQuest II News & Commentary". The EQ2 Wire. 2012-10-18. Retrieved 2012-10-30.
  6. ^ Yoon, Andrew. "Player Studio will be 'backbone' of EverQuest Next's free-to-play economy". Shacknews.
  7. ^ Pitcher, Jenna (2013-02-07). "SOE Live 2013 will take place in Las Vegas from Aug 1 to Aug 4, 2013". Polygon. Retrieved 2013-06-29.
  8. ^ "EverQuest Next Announced For PS4, PlanetSide 2 Update". IGN.
  9. ^ "EverQuest Next could be the first MMORPG to support the Oculus Rift". 2014-02-03.
  10. ^ "EverQuest Next New Combat and Classes". 2014-08-15.
  11. ^ MMOGames [@MMOGames] (8 June 2015). "The news #EQN fans have been waiting for: Daybreak have shifted their development focus to @everquest_next! #mmorpg" (Tweet) – via Twitter.
  12. ^ "EQN News: A Letter from Daybreak's President". Daybreak Game Company. 11 March 2016.
  13. ^ James Vincent (11 March 2016). "EverQuest Next, the free-to-play MMO, has been canceled because it isn't fun". The Verge. Vox Media.

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