Extreme-G 3

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XGIII: Extreme G Racing
North American cover art
Developer(s)Acclaim Studios Cheltenham
Publisher(s)Acclaim Entertainment
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2
  • NA: August 21, 2001
  • PAL: August 31, 2001
GameCube
  • NA: November 27, 2001
  • PAL: May 3, 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer (coop)

XGIII: Extreme G Racing, also known as Extreme-G 3, is a futuristic racing game for the GameCube and PlayStation 2.[1][2] It was developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment. The PlayStation 2 version was released in August 2001 worldwide and on September 12, 2002 in Japan;[3] likewise, the GameCube version was released on November 27, 2001 in North America, March 15, 2002 in Japan,[4] and May 3, 2002 in Europe.

Gameplay[edit]

Screenshot of gameplay.

It follows a simulator-style look into team racing of the 23rd century, specifically, the existence of Extreme-G racing. The player takes the role of one of the twelve riders, each representing one of the six teams of two, all of which vie for glory in the Championship. The game career mode starts in the slowest class, 250G, and as the player progresses through the career, they will eventually make it into the 1000G class, the fastest in the game.

The sound-barrier conventions from Extreme-G 2 are transferred here.

10 tracks are included, with twists, drops, and sharp turns. Extreme-G 3 handles weaponry differently, resulting in a significant change in gameplay from the first and second games. While in the first and second games, the player could pick up weapons on the track, and firing these weapons would not consume their primary weapon bar, in the third game, the player purchases weapons with money won, and firing weapons consumes a small amount of the weapon bar for each shot. Compared to the previous games, Extreme-G 3 offers fewer weapons.

Soundtrack[edit]

Much of original soundtrack was written by various members of the Ministry of Sound, such as Vitae.

Teams[edit]

  • Palus
  • Terranova
  • Phase One
  • Vixen
  • Talon
  • Starcom (Unlocked at first-time career completion)

Reception[edit]

Reception
Review scores
PublicationScore
GCPS2
EdgeN/A6/10[5]
EGMN/A6.17/10[6]
Game Informer8.25/10[7]8/10[8]
Game RevolutionB[11]N/A
GamePro4/5 stars[9]4/5 stars[10]
GameSpot8.6/10[12]8.5/10[13]
GameSpy83%[14]N/A
GameZone8.4/10[15]9/10[16]
IGN8.5/10[17]8.4/10[18]
Nintendo Power3.4/5[19]N/A
OPM (US)N/A4/5 stars[20]
MaximN/A7/10[21]
Aggregate score
Metacritic83/100[22]81/100[23]

Extreme-G 3 received "favorable" reviews on both platforms according to the review aggregation website Metacritic.[22][23]

References[edit]

  1. ^ "Acclaim Entertainment, Inc. Ships 'XG3 Extreme-G Racing' for Nintendo GameCube". Business Wire. Berkshire Hathaway. November 27, 2001. Archived from the original on January 11, 2002. Retrieved June 19, 2019 – via Yahoo.com.
  2. ^ "Acclaim Entertainment, Inc. Ships 'XG3 Extreme G Racing' for PlayStation2 Computer Entertainment System". Business Wire. Berkshire Hathaway. August 21, 2001. Archived from the original on November 8, 2001. Retrieved July 3, 2019 – via Yahoo.com.
  3. ^ "エクストリームG3 [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved January 25, 2019.
  4. ^ "エクストリームG3 [ゲームキューブ]". Famitsu (in Japanese). Enterbrain. Retrieved January 25, 2019.
  5. ^ Edge staff (October 2001). "Extreme-G 3 (PS2)". Edge. No. 102. Future plc.
  6. ^ EGM staff (November 2001). "XGIII: Extreme G Racing (PS2)". Electronic Gaming Monthly. No. 148. Ziff Davis. p. 206.
  7. ^ "Extreme G3 [sic] (GC)". Game Informer. No. 106. FuncoLand. February 2002. p. 87. Archived from the original on October 28, 2003. Retrieved January 25, 2019.
  8. ^ "Extreme G3 [sic] (PS2)". Game Informer. No. 103. FuncoLand. November 2001. p. 110.
  9. ^ Star Dingo (December 14, 2001). "Extreme G3 [sic] Review for GameCube on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved January 25, 2019.
  10. ^ Iron Monkey (August 31, 2001). "Extreme G3 [sic] Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 7, 2005. Retrieved January 25, 2019.
  11. ^ Sanders, Shawn (December 2001). "Extreme G3 [sic] Review (GC)". Game Revolution. CraveOnline. Archived from the original on September 9, 2015. Retrieved January 25, 2019.
  12. ^ Fielder, Joe (December 10, 2001). "Extreme-G 3 Review (GC) [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved January 25, 2019.
  13. ^ Fielder, Joe (August 24, 2001). "Extreme-G 3 Review (PS2) [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved January 25, 2019.
  14. ^ Chick, Tom (December 21, 2001). "XG3: Extreme G Racing (GameCube)". GameSpy. IGN Entertainment. Archived from the original on January 12, 2005. Retrieved January 25, 2019.
  15. ^ Bedigian, Louis (December 18, 2001). "XG3 Extreme G Racing Review - GameCube". GameZone. Archived from the original on February 5, 2008. Retrieved January 25, 2019.
  16. ^ immortal (September 17, 2001). "XG3 Extreme G Racing Review - PlayStation 2". GameZone. Archived from the original on March 23, 2008. Retrieved January 25, 2019.
  17. ^ Casamassina, Matt (November 28, 2001). "XG3 Extreme G Racing (GCN)". IGN. Ziff Davis. Retrieved January 25, 2019.
  18. ^ Perry, Douglass C. (August 22, 2001). "XG3 Extreme G Racing (PS2)". IGN. Ziff Davis. Retrieved January 25, 2019.
  19. ^ "XGIII: Extreme G Racing". Nintendo Power. Vol. 152. Nintendo of America. January 2002. p. 128.
  20. ^ "XGIII: Extreme G Racing". Official U.S. PlayStation Magazine. Ziff Davis. November 2001. p. 154.
  21. ^ Boyce, Ryan (August 28, 2001). "Extreme G3 [sic] (PS2)". Maxim. Biglari Holdings. Archived from the original on December 29, 2001. Retrieved January 25, 2019.
  22. ^ a b "XGIII: Extreme G Racing for GameCube Reviews". Metacritic. CBS Interactive. Retrieved August 1, 2015.
  23. ^ a b "XGIII: Extreme G Racing for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved August 1, 2015.

External links[edit]